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Thread: Halo 2 Flood Juggernaut - Patch and Instructions

  1. #1
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    Halo 2 Flood Juggernaut - Patch and Instructions

    Here's a new thread to get this discussion out of the Halo 2 beta disc thread.

    Here's the patch for the Flood Juggernaut:

    http://www.megaupload.com/?d=4668IVSJ


    To use this, you MUST have a modded box and Halo 2 on your xbox HD.
    1) FTP in and copy the map High Charity to your computer.
    2) Use ppf-o-matic ( found here ) to patch the .map file.
    3) Use the encryptomatic signature ( found here ) tool to sign the patched map.
    4) FTP back to your xbox and transfer your patched map over.
    5) Start up High Charity and enjoy.


    Last edited by DeadperfecT; 12-19-2005 at 06:40 PM.

  2. #2
    There's also an Action Replay saved game you can use, although I'm not sure if it will work on stock Xboxs. It should, I guess. I'll look for it later.

  3. #3
    Combat Soldier
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    It works on an unmodded box
    http://img320.imageshack.us/img320/938/snapshot52oh.png
    Friend code: 506867 068112

  4. #4
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    Hmm, now people that dont mod their Xbox's, like me, can fight the Juggernaut. Too bad he wont do anything back. :D

  5. #5
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    Bungie ever explain the existance? I read a lot of posts on their site (amazingly not taken down).

  6. #6
    Sally
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    Quote Originally Posted by ASSEMbler
    Bungie ever explain the existance? I read a lot of posts on their site (amazingly not taken down).
    I guess it depends on what you mean by explain. The juggernauts were removed because of balancing issues, basicly there wern't enough bullets in that level to take out all of the flood. They wern't removed per se because as you well know, it's easier just to comment out the code than to remove it and intoduce more bugs. That and Bungie were really, really, really pressed for time to get halo 2 out the door before the launch date. They didn't have time to fix some of the bugs they knew about before it launched let alone play with code to remove traces of old material (the multiplayer "pass the flag through the wall" bug was known before the game went gold, but they didn't have time to fix it).

  7. #7
    I know this is going a little bit off-topic, but does anyone anything know about the Mongoose ATV thing? Was that left in the game code somewhere? Why was it removed?

    I'm curious because we all know the Juggernaut is in there, but why not the Mongoose?
    Last edited by Taemos; 12-21-2005 at 11:00 AM.

  8. #8
    Sally
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    As far as i can remember, the ATV was taken out long before the game shipped. It turned out they couldn't get it to fit in with the physics engine. If it went a reasonible speed and you made a sharp turn, you would roll over. Notice when you speed up the ghost you loose the ability to turn? It's the same issue. And having a vehicle that went that fast made it dificult to design the levels, as you could just blow right by most enemies, which isn't any fun. Plus your only weapons were your guns, so you would have to shoot and steer at the same time, which was damn near impossible. Overall it wasn't very fun and i'm not sad that they took it out (but it would have been fun to play around with).

  9. #9
    Greatsaintlouis
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    Quote Originally Posted by ProgrammingAce
    They didn't have time to fix some of the bugs they knew about before it launched let alone play with code to remove traces of old material (the multiplayer "pass the flag through the wall" bug was known before the game went gold, but they didn't have time to fix it).
    OR! OR! How about the bug where bump maps render seconds too slow on the FMV? Or the one where the game's only half-finished?? :lol: Thank you folks, I'm here all week!

    Seriously though, it's probably good they took out the Juggernaut - those things look just plain nasty, and the Flood were one of the most frustratingly unbalanced enemies in the game, especially in Halo 2. There's nothing like having half of your weapons you've used all through the game rendered totally useless against an enemy, and then finding that the only things that work effectively (i.e. explosives and swords) are in extremely short supply.
    Last edited by Greatsaintlouis; 12-21-2005 at 03:25 PM.

  10. #10
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    I guess while we're on the subject....

    Note: I did not write this very long article. The original can be found here http://www.mlgpro.com/forum/showthread.php?t=34549

    ----------

    This is long, but any true Halo Fan should find it HIGHLY fascinating...

    The following is all true, based on documentaries, articles, interviews, the special DVD that came with the game's Silver Edition, and basic perception.

    Roughly 7 months before E3 2003, Bungie decided they would shock the world with an intense footage of live, actual gameplay that blew everyone away. Unfortunately, 7 months before E3 2003, all they had finished making so far was the game's basic outline (story and content-wise) and an experimental version of the game's engine, all of which took about 5 months in itself. Nevertheless, they spent the next 7 months solely on that 10 demo so that it would hype us out of our minds for the actual game. Anything they could think of that seemed cool, they threw into the demo without thinking about any consequences it may have. Like people thinking it would be in the game. They were just too excited to care.

    Ultimately, finishing the demo took up all of their 7 months of work time.

    After Bungie hyped the world out of its mind with their undeniably awesome demo, they came back and realized they had made a mistake that not even the public or gaming press would think a game company could make... which officially became known as, based on hard stats, "The Greatest Upset in Gaming History".

    They had wasted the last 7 months of work. Completely and 100%. They realized they didn't have a level. They didn't even have a part of a level. What they had was a demo, that ran on an experimental engine that ultimately could not work with the Xbox, and none of it could be implemented into the actual game. For the next TWO months, I kid you not, Bungie studios was practically empty because they were so confused on what course of action to take.

    Those 2 months dwindled away. That's when Microsoft showed up...

    Microsoft, being fair and rational, inquired as to why the hell Bungie had been screwing around with Halo 2 for 1.5 years but still seemed to have no useable material. Who knows if Bungie leveled with Microsoft and admitted they screwed up, or if they hid the truth somehow. The fact was, the hype for Halo 2 had been set with an actual playable demo. The public would not stand for waiting much longer after seeing something that made the game look so... complete. In all rationality, a good game takes about 1.5 years to make. It had been almost 2 since the public thought Halo 2 was in the works. So Microsoft did what it had to do. It gave Bungie a deadline that would wind up as their death sentence. They were given 10 months to finish the game before Microsoft demanded the discs be made and shipped.

    They hadn't even started making the actual game...

    For ten months, Bungie studios sacrificed every fiber of their beings to make the game. They did not go to their homes after work. They designed and programmed for 18 to 20 hours a day, falling asleep on their desks or on beanbags. They rushed the game furiously. Slamming it together piece by piece, hoping things at least functioned without a total crash.

    And as the leader of Bungie said, "At that moment, Pandora's Box was opened...".

    Literally 75% of what Bungie had originally intended to be in the game, had to be scrapped. It was absolutely the only way to finish the game on time. If anyone wants me to, I can develop a list of what was promised in the game that was ripped from it.

    The worst part of it all, was that even the original intended storyline had to be mutilated. Anybody remember the original Halo 2 Teaser where the MC jumped out of a space station? Think about what we saw happening to Earth in that trailer. Or watch it again. What do you notice?

    Earth... is in flames.

    Most people have forgotten that the trailer and demo of Halo 2 both gave a direct impression that the game would contain the first stage of THE LAST BATTLE FOR EARTH. ALL ACROSS AND OVER EARTH. Think of the demo. Human bombers bunker-busting giant covenant artillery, Jackals marching in formations, fleets of Phantoms swarming the clouds, legions of starcruisers circling the earth, razor drop-pods, hundreds of them, crashing to the ground, each holding deadly black-armored Elites with energy swords that actually LOOKED like they were made of energy. All the while, the entire sky has been painted orange with the flames consuming the planet the whole surface of the planet. This was the last battle we had been waiting so long to fight.

    Remember anything of that caliber in the final version? Where did it all go? Easy. Bungie did not have the time and resources to develop a game with a battle of that magnitude. So what cover-story do they pull? Anyone remember?

    They rewrote the story so that the ships that attacked Earth was merely a small strike force that accidentally jumped the gun, and didn't harm any part of Earth outside the levels in the game, being New Mombassa. Bungie's best cover story was to make a profit named "Regret" (how creative) to accidentally warp in too early. Genius. Crafty. They succeeded, because only the particularly sharp gamers noticed the dastardly move they pulled. And in case you read the novels and are wondering why a fourth one is not coming out when there are so many questions unanswered, this is the reason. Eric Nylund could not work with the material from Bungie’s substitute-story in a way that could connect to his universe properly. Nylund was probably planning a book after First Strike based on the original story of the last battle Bungie wrote out for Halo 2. Well, Bungie cared more about finishing their game then being friendly to the novels. So there you have it. Bungie killed the Halo novels as well.

    As far as game CONTENT that didn't make it, well, with Multiplayer being whipped together in 2 months, and stuff that they didn't have time to make work, the list would be huge, but I could make it if someone wanted me to.

    Why do you think Halo 2 has been ruined by cheaters? For a whole year, the cheating ratio became 1 out of 4. That's because within that 10 months, Xbox live had to be rushed in design and program as well. In fact, they were not even sure if they would be able to get it working for Xbox Live by the deadline.

    Why do you think so many of the aspects in Multiplayer seem broken, unfinished, and unbalanced? This is your answer. This is your answer to all your questions.

    If anyone has wondered why anything in the real game seems worse, different, or missing things that were shown to us in the TRAILER and DEMO, this is your answer.

    You have three choices. One, you believe this, and you accept it and choose not to let it get to you, and call me a knit-picky whiner. Two, you believe it, and you get angry, confused, and disappointed, like every hardcore Halo fan has the total right to do. And three, you tell me this is all bullcrap, and I go search for concrete evidence to further prove I know what I'm talking about and shove it down your throat. Take your pick.

    Any questions on the subject directed towards me I will gladly answer in truth and accuracy.

    ---gt;LIST OF CUT HALO 2 MATERIALgt;---

    Notes: List is updated regularly, & "Video available" means there is recorded footage floating around the net somewhere.

    01. Three to four-hit melee combo strings in campaign and multiplayer.

    02. The four-wheel ATV, or "Mongoose". Initially weapon-mounted. Render made.

    03. The human assault hovercraft, or "Kestrel" flying vehicle Banshee equivilent in campaign and multiplayer.

    04. Damage to vehicles effecting how they drive/function (boosting, barrel-rolling wingless Banshee, anyone?)

    05. The RELIABLE, and effective versions of the Needlers. Video available of prototype versions.

    06. The single SMG that could kill w/o aid of nades/melee. Videos available of prototype versions.

    07. ODSTs having more advanced AI/behavior/tactics than Marines. Watch the demo.

    08. Giant, plasma-throwing Covenant artillery installations. Watch the demo.

    09. Human bomber jets (Longbows) being seen actively in campaign. Watch the demo. Very cool.

    10. The "Juggernaught" flood-giant form. Bigger than a Hunter. Very cool. Video available.

    11. The "Drinol" giant ogre-like Covenant alien. Render made. Kind of like Star Wars "Rancor".

    12. The Covenant sniper alien. Very cool. Render made. Concept art in LE dvd.

    13. The "Blind wolf" Brute-mounted walking creature. Render available. Concept art in LE dvd.

    14. The Covenant "Engineer". Render available. This guy was even meant for Halo 1.

    15. Grunts without their masks actively seen in campaign. Render available.

    16. The Flamethrower for campaign and multiplayer. Render made. See LE dvd.

    17. Jungle and Arctic variants of the Warthog. Renders made.

    18. Plasma swords that actually looked like burning plasma & not plastic. Watch the demo.

    19. Black Elites that emerged from fallen drop-pods on Earth level. A sad loss. Watch the demo.

    20. The great, last battle, meant to be all across earth and in space. See original teaser-trailer.

    21. Covenant AI that knew formations, like Jackals in defensive lining. See demo.

    22. The original models for the Battle Rifle and SMG. See renders on b.net.

    23. The original effective and cool-looking version of the Plasma Pistol. See demo.

    24. Balance between the UNSC weapons and Covenant weapons. (Carbine vs. BR anyone?)

    25. Balance between the Elite model and Spartan Model. (Elite = Giant walking target)

    26. The effective version of the Plasma Rifle, even single-wielded. Video available as prototype version.

    27. Fuel Rod Gun being in multiplayer as an effective Rocket equivilent.

    28. The reliable version of the Warthog that doesn't explode to one or two frag nades.

    29. Vehicle's that didn't burst into flames just because the pilot was killed. Video available.

    30. Lighter auto-aim on the BR so a monkey or an infant couldn't easily get 4-burst kills.

    ----------

    So yeah, all in all Bungie really fucked up Halo 2. And there's the story behind it. 7 months making a demo. It is a long read but it is worth it for any Halo 2 fan to know.

  11. #11
    Greatsaintlouis
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    Yeah, I was hit by the overall impression of a totally different product immediately after my roommate and I finished the game on co-op a week after its release. I remember seeing the trailers, reading the "Earth Will Never Be The Same" tagline, and then playing one interesting Earth-based level surrounded by a bunch of recycled, generic Spaceship, Halo, and Flood Infested levels. Huge disappointment.
    Last edited by Greatsaintlouis; 12-21-2005 at 04:08 PM.

  12. #12
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    I remember when the game leaked 3 weeks before street date, but we were stuck playing the campaign entirely in French. Oui Oui! Good times.

  13. #13
    Greatsaintlouis
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    Might have been a lot more fun if I couldn't understand the plot enough to be angry at it...

    OT: Holy crap, you're in Oregon! Whereabouts?

  14. #14
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    I found this thread, and the one before it today, and I tried and tried to get it to work for about 2 hours, and I can't get it working. Does the halo 2 xbe need to be the 1.0 version? and what name shoul dI see in the halo 2 profile selection for the game save thing? Thanks.

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