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Thread: The many unusual types of TEST ps2.

  1. #81
    Quote Originally Posted by Parris
    Here's a query for anyone who currently owns or is familiar with the Japanese PS2 Test DTL-H10000. I've read through this thread and I can't see mention of my specific query, which is:

    Has anyone spotted any DTL-H10000 units that when powered up, display SCPH-10000 instead of DTL?

    At first I was cursing the seller as I thought 'He's swapped out a retail board on this unit', but in actual fact I've ended up with 3 of them from a reputable enough AG member. All display the same. They are all apparently from a UK developer, they are all fitted with 220-240vac supplies, but neither the less the stickers on the rear of the units do correspond to this and ALL say DTL Debugging Station.

    Of course they play retail, but crucially they also read & load burned media too. Has anyone spotted this before, but it's just never been posted? I thought I was lumbered with 3 retail BIOS machines!
    It's not just you, Parris! Not sure if this is also the case for 120v units, but yes, for these models it seems that you can't rely on the displayed Version info to determine whether it's a debug.

  2. #82
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    Quote Originally Posted by limey
    It's not just you, Parris! Not sure if this is also the case for 120v units, but yes, for these models it seems that you can't rely on the displayed Version info to determine whether it's a debug.
    Excellent, I was beginning to think that because of the multiple factor involved, but it's good to get confirmation. If it came to selling these items and I displayed the version page I didn't want to wing it! They perform like Debugs, but try explaining SCPH if it's unusual! Thanks! :thumbsup:
    Last edited by Parris; 01-09-2008 at 10:37 AM.

  3. #83
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    Me too!! Mine says SCPH too!!
    Last edited by dickibow; 01-10-2008 at 01:47 AM.

  4. #84
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    This might be something that has been verified elsewhere by now, seeing as the last post in this thread was 01/10/2008, but I just thought I'd respond regarding the "S" suffix on the DTL-H70002S PSTwo Debug I have.

    It seems that, despite the popular belief being that these are locked to the retail PS2 region they represent (in this case PAL), this one is perfectly capable of playing the European and Japanese PS2 retail games with no problems whatsoever. I've yet to test a US game though, but imagine it would work seeing as all region of master discs play without a hitch.

  5. #85
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    Quote Originally Posted by djandy76
    This might be something that has been verified elsewhere by now, seeing as the last post in this thread was 01/10/2008, but I just thought I'd respond regarding the "S" suffix on the DTL-H70002S PSTwo Debug I have.

    It seems that, despite the popular belief being that these are locked to the retail PS2 region they represent (in this case PAL), this one is perfectly capable of playing the European and Japanese PS2 retail games with no problems whatsoever. I've yet to test a US game though, but imagine it would work seeing as all region of master discs play without a hitch.
    In fact, the early models DTLH-10000 Debugstation (TEST) had been made while the complete region specs were still incomplete (1999-2000) so they only support japanese retails or master discs.

    This is explained on the SDK documentation.
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  6. #86
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    Hi, l_oliveira. Thanks for the information. Does that mean that the so-called "S" models are all in fact multi-region then? If so, are there any specific advantages/disadvantages to these models?

  7. #87
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    *I think* the "S" models support Magic Gate encrypted executables (KELF).

    Magic Gate KELF support is required for HDD compatibility, by the way.
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  8. #88
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    "S" models are for trade shows.

    Read my old post here:
    http://www.assemblergames.com/forums...3&postcount=49

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    >>unclejun

    Okay, that seems to settle it. So does that mean that, minus the "TEST" branding, they do everything the normal debugging stations do?

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    That is correct.

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    Thanks for the confirmation, unclejun.

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  13. #93
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    After reading a little bit, seems like upgraded units with Magic Gate for the HDD
    and support for the the bootable memory card are tagged as "DTLH-x001x" like for example



    DTLH-10100 (J)
    DTLH-30101 (U/C)
    DTLH-30102 (PAL)

    etc ....

    The said "Startup card" was mentioned on some official as docs part of the "PlayStation 2 Programmer Tool LT" which uses a debug station as target box.

    Budget development ftw ! :lol:
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  14. #94
    Hi,

    As this is my first post here I'd like to begin by saying hello:

    Hello!

    I have tried searching for an answer to this question but if I did come across it, I certainly didn't understand so perhaps somebody here can please help?

    I recently obtained a DTL-H30002 and notice it can play my NTSC-J and U games however it does so in a small portion of the screen at the top. Not knowing anything about how consoles work I would assume this is something to do with PAL and NTSC video output. What I'd like to know is using my DTL-H30002, is there a way to display my NTSC games correctly?

  15. #95
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    Last edited by tonyps; 05-03-2010 at 06:57 PM.

  16. #96
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    @Limitless - I assume you're referring to playing PlayStation one game. As you have a PAL console, any NTSC format PS1 game will display slightly off centre. If your TV supports picture alignment use it, or alignment settings in the game. Otherwise I have found no way of resolving this. PlayStation 2 games are not affected. For the best possible picture results use an RGB Scart lead and make sure that the scart socket you are using on the TV supports RGB.

  17. #97
    I own a DTL-H30001 NTSC, 120 volts Test and I have only one question does it play burned games. I was going to read through the forums but there are 5 pages worth when I figured some one knows the answer and can help me out. Thanks a lot.

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    Quote Originally Posted by tytheman12 View Post
    I own a DTL-H30001 NTSC, 120 volts Test and I have only one question does it play burned games. I was going to read through the forums but there are 5 pages worth when I figured some one knows the answer and can help me out. Thanks a lot.
    It does but they need to be master flagged

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    Quote Originally Posted by ASSEMbler View Post
    It does but they need to be master flagged
    I'm sorry, this is just me trying to learn more about this, but what do you mean by "they need to be master flagged"?

    Thanks
    Disjaukifa

  20. #100
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    Quote Originally Posted by Disjaukifa View Post
    I'm sorry, this is just me trying to learn more about this, but what do you mean by "they need to be master flagged?
    Unlike modchipped retails, a TEST won't run a simple sector-wise copy. It needs either an original (pressed) game, or a so-called master disc (which is just a normal burned disc with some special data in the system area). To get a master disc, you can either use the CD/DVD Generator from the PS2 SDK (for own code or if you are rebuilding a game from files), or you can rip a normal game, then use xorloser's master disc patcher.

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