Results 1 to 11 of 11

Thread: Suggestions please

  1. #1
    ASSEMbler Extreme
    Never Logs Out
    Calpis's Avatar

    Join Date
    Mar 2004
    Location
    .ma.us
    Posts
    5,518

    Suggestions please

    I've designed IP for a SNES controller decoder to eventually integrate into a supergun I'm dreaming up. Knowing that many games would be awkward with a static "street fighter" layout, I've created something best described as preset button remapping. With a few flicks of a switch moving from game to game should be easy. I've thought up 6 different configurations and wonder if anyone has suggestions. What I've got so far:



    This covers all 1-3 button games, capcom layout games (practically all games after 1993), mortal kombat awkwardness, killer instinct snes style and both neo geo pad and "arcade" layout (if you were using a 6 button arcade setup) What am I missing?
    Last edited by Calpis; 08-09-2005 at 06:31 PM.

  2. #2
    Lemon Party Organizer and Promoter ASSEMbler Chosen
    Paragon
    GaijinPunch's Avatar

    Join Date
    Mar 2004
    Location
    Tokyo
    Posts
    10,576
    What am I missing?
    I guess you don't play any shooters. Most of them are 2-button, making it pretty easy to deal with. What do you have against sticks?

  3. #3
    ASSEMbler Extreme
    Never Logs Out
    Calpis's Avatar

    Join Date
    Mar 2004
    Location
    .ma.us
    Posts
    5,518
    I play shooters... 2 button games fit into the 3 button category... I have nothing against sticks, with this setup I plan to use a CPS Fighter stick in addition to pads, maybe even make my own stick. What I am against though is propriety in superguns, with a couple IC, you can turn anything into a SNES "controller". Also my SG is 4 player, I'm not going to build four bigass ugly wooden cased sticks like everyone else :P Lastly this SG is designed to handle any JAMMA+ game thrown at it provided an easy custom aux cable is made.
    Last edited by Calpis; 08-09-2005 at 07:40 PM.

  4. #4
    ASSEMbler Hardcore
    SuperGrafx's Avatar

    Join Date
    Jun 2004
    Location
    United States
    Posts
    2,421
    From what I can see, you have pretty much all the bases covered barring any weird rare oddity. I like the fact that your "Neo Geo for Arcade" setup takes into consideration the fact that you can press buttons 1-2 and 3-4 simultaneously for games that require it (like the King of Fighters series).

  5. #5
    ASSEMbler Extreme
    Never Logs Out
    Calpis's Avatar

    Join Date
    Mar 2004
    Location
    .ma.us
    Posts
    5,518
    I figured that since most sticks don't have the 6 buttons exactly verticle but the bottom row offset to the left, button 4 as A, 1 as B, 2 as C and 3 as D should feel a lot like the AES controller (or a more cramped MVS) but it still retains the feel of 4 buttons in a row.

  6. #6
    AntiPasta
    Guest AntiPasta's Avatar
    You might take into account that some people (at least, me) have trouble pressing the left trigger while doing a circle move on the d-pad.

  7. #7
    ASSEMbler Extreme
    Never Logs Out
    Calpis's Avatar

    Join Date
    Mar 2004
    Location
    .ma.us
    Posts
    5,518
    So how did you play? When I do a FP hadoken, I usually use my right hand's index finger :P

  8. #8
    AntiPasta
    Guest AntiPasta's Avatar
    Quote Originally Posted by Kyuusaku
    So how did you play? When I do a FP hadoken, I usually use my right hand's index finger :P
    The only SF games that get some seriously play here are those on Saturn (and I have them all, I think). However, I have recently purchased a PSX Horipad (didnt know it exists!) which is great for Street Fighter as it has 6 face buttons and a much better d-pad, so that's what I now use for Hyper SF, CvS2, CFJ and hopefully once for MVC2 if I can find the PAL release. So, sad but true, my DC copy of SF3: TS is gathering dust as I totally can't play with the DC's pad. I bought one of those customizable pads with 6 face buttons but the Y & Z button can't be configured to L/R :mad:

  9. #9
    Lemon Party Organizer and Promoter ASSEMbler Chosen
    Paragon
    GaijinPunch's Avatar

    Join Date
    Mar 2004
    Location
    Tokyo
    Posts
    10,576
    What I am against though is propriety in superguns,
    Gotta hand it to Sigma. They list the controller pinouts in the instructions manual.

  10. #10
    ASSEMbler Extreme
    Never Logs Out
    Calpis's Avatar

    Join Date
    Mar 2004
    Location
    .ma.us
    Posts
    5,518
    It's still propriety, with my SG you can use one of the several million SNES controllers (in all different shapes and forms) out there, no need for a $100 replacement stick. Also will work with crazy stuff like enhanced controllers with turbo buttons

  11. #11
    Lemon Party Organizer and Promoter ASSEMbler Chosen
    Paragon
    GaijinPunch's Avatar

    Join Date
    Mar 2004
    Location
    Tokyo
    Posts
    10,576
    How can it be proprietary if it uses a simple DIMM connector and they give you the pinout? I doubt you'll ever find a consortium for such a small nitche of a hardware. I think we should be happy w/ the pinout... although I'd be happier w/ a DB15 connector.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •