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Thread: First screenshots from X360s RE5

  1. #21
    JTI2K
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    Quote Originally Posted by Evangelion-01
    or just go to walmart when it comes out in the us and get one.
    Why would I? Is a worldwide launch, its coming out at the same time everywhere :D

    Theres no release date for RE5........

  2. #22
    typo989
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    Supposedly production is slated to last 3-4 years... so I wouldn't rush buying a console just for this game.

  3. #23
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    Quote Originally Posted by JTI2K
    The great thing about the japanese X360s is that you wont have to camp there the day before :D

    Shit, you may be the only guy in the line :smt082
    how true that is :smt042

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  4. #24

    Tribuni Angusticlavii
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    you can also look at the wires in the first picutres (the red and green ones) and follow them to see some polygonish cuts at the end. Anyway, this looks incredible, in fact those are the first screen shots of the new era that impress me. The only other thin was killzone ( but this isn't in real time so. )

    the tires looks incredibly suspicious though, everyhting have near perfect modeling, but the tires are ugly.
    "(...)A One World Government and one-unit monetary system, under permanent non-elected hereditary oligarchists who self-select from among their numbers in the form of a feudal system as it was in the Middle Ages. In this One World entity, population will be limited by restrictions on the number of children per family, diseases, wars, famines, until 1 billion people who are useful to the ruling class, in areas which will be strictly and clearly defined, remain as the total world population." Dont let media feed you with lies. open your eyes and search information yourself.

  5. #25
    Quote Originally Posted by karsten
    mmmh i want to see that moving.
    Google is your friend.

    http://media.xbox360.ign.com/media/7...80/vids_1.html

    -hl718

  6. #26
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    Quote Originally Posted by hl718
    i saw it, but how can i tell it's running from the actual machine?
    I'll create a monument to non-existance! Kefka, FFVI

    "there is no dark side of the Moon really... as a matter of fact it's all dark" (words hidden in pink floyd's "Eclipse" song )

  7. #27
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    Quote Originally Posted by GaijinPunch
    Just think of all the high-definition jiggling breasts we'll get to see!
    You just sold me an X360, dude.

    Hmmm... Nipple Rendering....!


    Now, seriously, I have begun to look forward to this machine because of these images. I wonder how it does 2d, though

  8. #28
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    Quote Originally Posted by XerdoPwerko
    I wonder how it does 2d, though
    Well, seeing as ms is touting HD so much, maybe we'll be seeing 2D in HD resolutions next gen :) (but truthfuly I think that 2D is limited more by the artists at this point then the machines).
    Last edited by Fabrizo; 07-24-2005 at 07:08 PM.

  9. #29
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    Quote Originally Posted by Mr. Casual
    Does this game take place in South America or something?
    the guy creating it "forgot his name" said that is based on the movie black hawk down... so technicly speaking it takes place in africa?

  10. #30
    Quote Originally Posted by JTI2K
    Why would I? Is a worldwide launch, its coming out at the same time everywhere :D

    Theres no release date for RE5........
    I heard Q4 2006.

    Would make sense as RE5 started somewhere in 2004. (pre-production)
    Last edited by Perkunas; 07-24-2005 at 07:20 PM.

  11. #31
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    You all better have HDTVs, what the hell is the point otherwise?

  12. #32
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    I do :D

    51" Sony Wega.

    I'll finally be able to play games in the living room again! (For the most part, current gen console games look liks ass in HD, since most are 480p at beast, with a *tiny* handfull of XBox games at 720p.
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  13. #33
    adam-james
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    wow... i must say that is looking way better than i thought i first gen title would look!

    I imagine it's down to MS's tools and ease of use... doupt they have a better version, or even an equal version working on ps3 hardware yet!

    :0)

  14. #34
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    I have a feeling you guys will be dissapointed with this game, since it
    looks "Too Cg", like the killzone II demo, IMO.
    Last edited by Mr. Casual; 07-25-2005 at 03:26 PM.

  15. #35
    socialdrone
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    Quote Originally Posted by mairsil
    Am I the only one disappointed with the quality? Sure, it is probably just me (heavy 3D engineering modeling background) and the images are better than we have right now, but I really see no reason that they couldn't be better. It seems that all the graphical improvements are going into shaders and textures; what about pure polygon count?

    The machine can handle it, so why (the first screenshot in particular) are there no "round" surfaces? The tires are horrible looking, but so are the archways. I can be more forgiving of objects at a distance such as the transformer on the telephone pole. However, the low polygon count or secondary objects is starting to become really noticeable when contrasted against first priority objects (i.e. characters or enemies).

    compared to the xbox the 360 can handle a lot more polygons, but what you are seeing in those pictures isnt representative of the actual polycount. i keep forgeting the fancy names they keep giving it, but basicly its bump mapping...with one or more vectors added. first they make a hires model and create a bump map by taking pictures of it in three seperate color channels...each color represents a variable x, y, and z. they then combine the different channels into one image. the 'bump map' is then applied to a lowpoly model. think of it as 3 dimensional bump mapping...when rendered the model will appear to have a massive polycount and be highly detailed. with this technique the obvious draw back is that the outlines of the model are still visible, so when you look at the object at the right perspective the real form of the model is visible...look at the guys ear and you will see what i mean, the inside of his ear looks detailed and complex, the outline looks blocky as fuck. theres not much they can do about that, the other techniques that are available that would fix this are probably too much work for the hardware?

    i agree with you, mairsil, they could have done a lot better. one of the things i see a lot lately is overuse of specific textural and lighting effects. you look at those photos and everything appears to be made out of plastic or is covered in an oily residue. throw in some matte textures, eyes and teeth are shiny...human skin is generally not, or at least not like that. and if they were not using so many damn effects maybe they would have the room to increase the polycount a bit. im not impressed...

  16. #36
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    Quote Originally Posted by socialdrone
    compared to the xbox the 360 can handle a lot more polygons, but what you are seeing in those pictures isnt representative of the actual polycount. i keep forgeting the fancy names they keep giving it, but basicly its bump mapping...with one or more vectors added. first they make a hires model and create a bump map by taking pictures of it in three seperate color channels...each color represents a variable x, y, and z. they then combine the different channels into one image. the 'bump map' is then applied to a lowpoly model. think of it as 3 dimensional bump mapping...when rendered the model will appear to have a massive polycount and be highly detailed. with this technique the obvious draw back is that the outlines of the model are still visible, so when you look at the object at the right perspective the real form of the model is visible...look at the guys ear and you will see what i mean, the inside of his ear looks detailed and complex, the outline looks blocky as fuck. theres not much they can do about that, the other techniques that are available that would fix this are probably too much work for the hardware?

    i agree with you, mairsil, they could have done a lot better. one of the things i see a lot lately is overuse of specific textural and lighting effects. you look at those photos and everything appears to be made out of plastic or is covered in an oily residue. throw in some matte textures, eyes and teeth are shiny...human skin is generally not, or at least not like that. and if they were not using so many damn effects maybe they would have the room to increase the polycount a bit. im not impressed...
    I don't know, but I think that I have to disagree. Even with displacement mapping, which is what I believe you were trying to describe, it is not going to smooth out the edges much. It will help, but it still has to use the "blocky" object as a basis.

    I do realize that these pictures are still early, but it seems like a lot of early revision/alpha/beta graphics have not been updated much for the final releases over the past couple of years. I guess that thought is that they already have the models/graphics engine done, so why waste development resources improving something that already works.

  17. #37
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    That camera angle with the gun has no place in gameplay, in a cinematic opening, yes. I am sure 360 can do some very good graphics, but I think like ps3 it is all turning out to be hype.

    However 360 has far less time to release, so the pressure is 100% on MS now to perform.

  18. #38
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    Man, I know. People see "Cinematics" like the pic of the guys face all the time, and then say
    "OMGOZZORS REALTIME", if this was really happening in the game, you guys would be like
    'OMFG I CANT C TEH ZOMBZORS OH TEH NOES!!!!"

    Sadly, a game is never as good as it is hyped up to be, end of story.

  19. #39
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    If this is in-game footage, where's the energy bar, status display etc?

  20. #40
    JTI2K
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    Quote Originally Posted by mr-monday
    If this is in-game footage, where's the energy bar, status display etc?
    Almost every beta screenshot that I`ve ever seen didint contained any status items on screen

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