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Thread: First screenshots from X360s RE5

  1. #1
    JTI2K
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    First screenshots from X360s RE5

    These are in full 720p, in-game graphics (you can see that from the texture and some poligons)







    Check his backpack`s strap: the poligons proof that its in-game and not rendered




    If they release a VR unit im all for the X360 :smt045

  2. #2
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    Does this game take place in South America or something?

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    Holy crap....

    This is REALTIME?

    The strap is supposed to look polygonal....? I sort of see it, but still...
    That's pretty damn impressive

  4. #4
    JTI2K
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    You can see its realtime by lookingat some detail, i.e, the fact that the textures at the far end of the guns grip look blurry (typical distance rendering effect) or the guy`s gloves

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    you are crazzy :\ i dont see anything.

  6. #6
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    Look at the first picture in the street. You can see the polygons and the tire looks a bit on the low polygon count side so these sure look like in game shots. I'm very impressed !!! No jaggies as well :p If games really are going to look this nice I'll be in line for a 360 when they hit Japan for sure !!

    Yakumo
    Last edited by Yakumo; 07-24-2005 at 03:09 AM.
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  7. #7
    Topic Archive
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    Mmmm, very pretty, I like :)

  8. #8
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    Am I the only one disappointed with the quality? Sure, it is probably just me (heavy 3D engineering modeling background) and the images are better than we have right now, but I really see no reason that they couldn't be better. It seems that all the graphical improvements are going into shaders and textures; what about pure polygon count?

    The machine can handle it, so why (the first screenshot in particular) are there no "round" surfaces? The tires are horrible looking, but so are the archways. I can be more forgiving of objects at a distance such as the transformer on the telephone pole. However, the low polygon count or secondary objects is starting to become really noticeable when contrasted against first priority objects (i.e. characters or enemies).

  9. #9
    Topic Archive
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    Quote Originally Posted by mairsil
    Am I the only one disappointed with the quality? Sure, it is probably just me (heavy 3D engineering modeling background) and the images are better than we have right now, but I really see no reason that they couldn't be better. It seems that all the graphical improvements are going into shaders and textures; what about pure polygon count?

    The machine can handle it, so why (the first screenshot in particular) are there no "round" surfaces? The tires are horrible looking, but so are the archways. I can be more forgiving of objects at a distance such as the transformer on the telephone pole. However, the low polygon count or secondary objects is starting to become really noticeable when contrasted against first priority objects (i.e. characters or enemies).

    ...Don't forget your not looking at the final optomised code ;)

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    Just think of all the high-definition jiggling breasts we'll get to see!

  11. #11
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    mmmh i want to see that moving.
    I'll create a monument to non-existance! Kefka, FFVI

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  12. #12
    Quote Originally Posted by Yakumo
    Look at the first picture in the street. You can see the polygons and the tire looks a bit on the low polygon count side so these sure look like in game shots. I'm very impressed !!! No jaggies as well :p If games really are going to look this nice I'll be in line for a 360 when they hit Japan for sure !!

    Yakumo
    and on the other site it all could be rendered you know you can render low polygon models also just to convice people that is realtime =)

  13. #13
    StarWolf
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    Quote Originally Posted by GaijinPunch
    Just think of all the high-definition jiggling breasts we'll get to see!
    Yup, Tecmo are gonna have a fieldday with the next installments of DoA/DoA volleyball

  14. #14
    Topic Archive
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    ...Hmmm, nipple rendering is soooo time consuming :)

  15. #15
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    Quote Originally Posted by Yakumo
    Look at the first picture in the street. You can see the polygons and the tire looks a bit on the low polygon count side so these sure look like in game shots. I'm very impressed !!! No jaggies as well :p If games really are going to look this nice I'll be in line for a 360 when they hit Japan for sure !!

    Yakumo
    ah... i see it now, it does look really sweet to me :) gotta love progressive :)

  16. #16
    JTI2K
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    Quote Originally Posted by Yakumo
    If games really are going to look this nice I'll be in line for a 360 when they hit Japan for sure !!
    The great thing about the japanese X360s is that you wont have to camp there the day before :D

    Shit, you may be the only guy in the line :smt082

  17. #17
    Kotodama
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    True dat.

  18. #18
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    or just go to walmart when it comes out in the us and get one.

  19. #19
    Mark30001
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    WOW! :smt023

    Now I really can't decide...

    PS3 or XBOX360... PS3 or XBOX360...?!?!??!:confused:

  20. #20
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    Anyone know anticipated release date of this? I want it....

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