Lets say that somehow SEGA found the way to keep the DC in the market and it ends up with a 50% of the market (being the PS2 the other 50%) thanks to its reduced price (they reduced the price after all). The when Xbox and GC came out the DC is abble to maintain a hefty 25% share (being PS2 a 40%, Xbox the other 25% and GC 10%)
Now, with this scenario, how you think the Dreamcast2 would been?
I say SEGA would do the switch around the end of 2003-early 2004, after unveiling the console at the 2003 E3. The specs should be a little higher than Xbox.
I dont know if it could keep the SH architecture, since Renesas didnt came with anything super-powerful after the DC, only revisions based on the SH4 (OK, they jumped from 360 to 540 MIPS, but the DC2 needs more than that). Maybe SEGA could use the X86 too, but from AMD, cuz intel is way too expensive. I dont know if they`ll go as far as using an Athlon64 (the athlonXP already kiks any pentiums ass) but they could use a crippled one, with a limited set of instructions, thus making it cheaper.
The GPU should be definitively from ATI. 3Dfx is gone from the market, and i dont think they are goin to nVidia for obvious reasons. Videologic? i dont know if they could come with something powerfull enough at that time. At the end, i think the GPU could be a 9800PRO. The resolutions would be 480p standart and 720i optional, all at 16:9 native.
DVD and ethernet are already a standart. An HDD would be optional with a bay to install it. The controller needs another analog and more buttons (maybe 2 extra shoulder buttons like the X360) and standart dual rumble. The new VMU could have built-in MP3 to make it more atractive to the mainstream. Sound: 5.1 and DTS capabilities.
All this 299$ for the holidays and 250$ for summer 2004.
Man, i cant imagine the games SEGA could do for this console :smt045
Im goin to bed now, maybe ill add some more tomorrow


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