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Thread: GTA for NES

  1. #1
    krimszon
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    GTA for NES

    Probably some (all?) of you already know about this guy:

    http://www.grandtheftendo.com/

    He made GTA for NES, and in order to do so, he worked on the NES hardware (made his own dev solution) and on supporting software (wrote his own high level assembler). I'm very impressed with his work!



    His way of working involves writing special programs to handle all kinds of stuff, for instance to build object for use in the game. Would that be the same way 'official' NES developers worked? So for each game, they start out with writing programs for doing tasks such as sprite's, background, maps etc. etc.

    And do you think that NES developers were all working with their own flavour of a high level assembler, or did Nintendo provide something?

  2. #2
    PoeticHalo ASSEMbler Extreme
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    Paulo's Avatar

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    Think that the guy who made this might be on the forum.
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  3. #3
    music lover ASSEMbler Extreme
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    Paulo: do you mean

    Brian Provinciano ? and if he is a member here i have a question to him, if he knows a danish guy by the name Lars who worked hard with the SCI code before he met some people who worked with SCI code(on the internet), since he is a buddy i still give a thought every now and then.
    Last edited by WolverineDK; 06-06-2005 at 08:31 AM.
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  4. #4
    haliway
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    For my part i'm still wait his tools :p

  5. #5
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    I think he was on a while back when we first mentioned the game:
    Heres the original thread:
    http://www.assemblergames.com/forums...ead.php?t=2233
    And here he introduces himself:
    http://www.assemblergames.com/forums...ead.php?t=2335

  6. #6
    krimszon
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    So any comment on his way of working?

  7. #7
    AntiPasta
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    What he did is undoubtedly 1337 and a generally commendable way of working, but I think most developers back in the day used more standard tools. That is just an inkling though.

  8. #8
    LocalH
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    Some teams made their own stuff, I would imagine. Without knowing for sure, I would think that Rare made their own tools (at least some of them, for example their music routine has a quite unique sound).

  9. #9
    Game Genie Member Elite
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    I still see Brian Provinciano on the boards every so often...send him a PM, and he'll probably answer what questions you might have.
    Death to Bill and Ted!

  10. #10
    Combat Soldier
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    Are their any other neat games in development for the nes? Its sort of odd that im looking forward to playing a game for a system as old as the NES, but have nothing to look forward to for one as ew as the Dreamcast.

  11. #11
    Foot Soldier
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    A lecturer at an American university ran a course last year in development for the NES, his site has some fantastic links as well as a few games/demos made by the attending students. Worth checking out what tools they used.

    Be sure to check out the PDF lectures.

    http://www.bobrost.com/nes/

  12. #12

    Tribuni Angusticlavii
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    ah, i thought it was the old tread started about a year (?) ago. the creator answered at this one, so yes, he is a member of these forums. Never saw i'm around since though.
    "(...)A One World Government and one-unit monetary system, under permanent non-elected hereditary oligarchists who self-select from among their numbers in the form of a feudal system as it was in the Middle Ages. In this One World entity, population will be limited by restrictions on the number of children per family, diseases, wars, famines, until 1 billion people who are useful to the ruling class, in areas which will be strictly and clearly defined, remain as the total world population." Dont let media feed you with lies. open your eyes and search information yourself.

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