SEGA
Sega name will be used for older title "shovelware".
Expect lots of old titles done for every platform imaginable,
mainly DS and PSP ports of old sega games.
Expect a feeble attempt to continue with sports games, with ultimate failure.
Attempts to keep the once vital USA market going will fail,
with sega refocusing on games for Japan market only.
Expect Suzuki to beak away and form his own company,
to very mixed results.
Expect risky titles like JSR and nights to never
be given greenlight again. Expect mainstream
games that use the name but no longer the sega spirit.
Many generic RPG and SIM games for Japanese market.
Bland action titles with lukewarm success.
Lots more movie tie in games for the overseas markets.
Sega/Sammy arcade games will continue with no problems.
Atomiswave is basically a dreamcast anyway.
Expect sammy to decline financially, being a company of
few A list titles. I predict stock price tumble by 50%
Eventual fold of sega.com into sammy site.
Lucrative vending business real target of sammy.
(sega's ufo catcher and gashapon toys)
Merger but eventual closure of most sega arcades.
Eventual bankruptcy of sammy and sale of sega patents and licensing to stay afloat, eventual sammy company failure.
Nintendo:
Release of new system with DS compatability to little
fanfare compared to XBOX2 and PS3.
Reliance on nintendo titles.
DS VS PSP initial bottom feeder entry level success due to child market.
Quick price drops of PSP eventually hurting DS and GBA
severely.
Lowest console sell through yet with gamecube successor.
Murmers of software only approach after death of
Hiroshi Yamauchi.
Unable to keep up with market blitcz by multibillion dollar companies.
SONY:
PS3 has great inital sales, very highprice.
Titles on release day most ever for a system.
Requires online access and subscription
to work to full capacity, or phone in activation
of unit.
Several different types. Basic, and then high end
tivo etc type.
Intense anti piracy measures, and taking a cue from nintendo,
uses and non standard data media.
Reverse spin blue ray?
MICROSOFT:
Online oriented play with system
activation required online or by phone.
High capacity memory cards take
place of HD (of course not included)
1 GB memory cards.
Large sell through in USA, but even less
success in Japan.
Token sales in asia, with purchase
of Japanese companies to provide
asian support, with eventual failure.
Focus on movie title games that will
crush most creativity in the industry.
SEGA: Stripped like corpse
NOKIA: Backruptcy
SNK: Bankruptcy
SONY: Huge losses in consumer electronics
division negate ps2 and ps3 profits.
MICROSOFT: No XBOX 3 after years of
sales and massive hardware subsidies
losses. Launch of set top box
that combines TV and PC, Console,
movie rentals and music on demand.
NINTENDO: Smart engineering keeps
profits high, but market share shrinks to
10% of total market.




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