I started a new thread, I've posted the relevant NES repro information as well as addendum's to the nesdev chart
I recently watched the Game Center CX episode of Takeshi's Castle for the famicom, subsequently a friend and I have started translating the rom into english. He has already translated all of the script, I've inserted most of the new text and just need to finish up the title screen modifications. It's a family fitness/ powerpad game
Last edited by derekb; 09-07-2012 at 12:01 PM.
Neat! I can't wait to see the finished product.
I wish I knew a better option for editing the title screen, I thought I could drop tiles in place in YY-CHR to establish the layout then edit from there into the CHR bank but I guess not, right now I'm doing arduous CHR editing + hex editing the drawing routines (title screen isn't stored as one large name table)
Maybe the guys on NESdev would know. They seem pretty knowledgeable on that kind of stuff. Only game I've ever hacked is Super Mario World lol.
Is NES 6502 assembly similar to 80386 assembly? If it is I wouldn't mind finishing up the Oregon Trail port.
I don't think he ever released his code
Devil World was also released in Europe, not Japan-only
Originally Posted by ave
You mean the 386 pc? Not even close...
Originally Posted by SnoopKatt
Originally Posted by MottZilla
Those translation screens are looking great! I wish I took Japanese back in the day so I could do scripts and stuff...
Last edited by SnoopKatt; 09-08-2012 at 07:53 PM.
Originally Posted by SnoopKatt
Yeah I just have two more strings awaiting translation, I have a friend helping rater than relying onsomethingawfuls gccx subs (they didn't translate it all anyway). Hoping to finish it tomorrow
I finished up the translation, I would be surprised if it works at all with a powerpad though, probably won't work on a NES until ENIO is out and you add a famitrainer pad
Final Fantasy 3
Tower of Babel, though I much prefer the PS1 remake
Wai Wai World 1
I'm working on another translation, legend of the river king
Thanks for the suggestions!
Originally Posted by Myria
derekb, can't wait to see your new translation! Will Takeshi's Castle be released as an IPS patch by any chance?
I'm doing a cart release. It only supports the Family Trainer, I'm trying to see if powerpad support can be hacked in but not sure if it will happen, as such it only currently works with a famicom, or an NES + ENIO setup
I'd love to see you further mod this game into a homebrew of an MXC NES game - that would be phenomenal.
Originally Posted by derekb
without Power Pad support the game has a pretty niche target base, since like I said you have to eitehr play it on a Famicom with Family Trainer, or an NES+ENIO w/ Family Trainer. The devices are completely incompatible in how they communicate
Someone already mentioned Battle City, Nuts & Milk. They were quite good.
My favourite I believe JAP only games are:
Mitsume ga Tooru
Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen
Yeah, Battle City and Nuts & Milk are great games. Straightforward but a lot of fun. I'll check out those other games as well, thanks!
So far, I've made the following games (and I have more on the list!)
Super Mario Brothers 2j
Nuts & Milk
Adventure Island IV
So far, it's going pretty well! Those games seem to work without any problems. My only issue is with Final Fantasy II. The game starts up, and the title screen looks fine, but the sound gets distorted. When I reset it, the game menu comes up, but then it flips out when I try to name the characters. It works fine in Nintendulator, so I think it's okay, but I'm not 100% sure, as emulators are imperfect. It's the "[En by Demiforce v1.03] [Bug+Title Fixes by Parasyte v1.0] (Weapon-Magic Exploit Fix)" version. Does anyone have any experience burning this specific game? The chip checks out fine in the verifier.