Page 5 of 5 FirstFirst 12345
Results 81 to 100 of 100

Thread: Favorite NES Games Only Released in Japan?

  1. #81
    I started a new thread, I've posted the relevant NES repro information as well as addendum's to the nesdev chart

    http://www.assemblergames.com/forums...733#post608733

  2. #82
    I recently watched the Game Center CX episode of Takeshi's Castle for the famicom, subsequently a friend and I have started translating the rom into english. He has already translated all of the script, I've inserted most of the new text and just need to finish up the title screen modifications. It's a family fitness/ powerpad game

    untranslated gameplay:
    Last edited by derekb; 09-07-2012 at 12:01 PM.

  3. #83
    Neat! I can't wait to see the finished product.

  4. #84
    I wish I knew a better option for editing the title screen, I thought I could drop tiles in place in YY-CHR to establish the layout then edit from there into the CHR bank but I guess not, right now I'm doing arduous CHR editing + hex editing the drawing routines (title screen isn't stored as one large name table)

  5. #85
    Maybe the guys on NESdev would know. They seem pretty knowledgeable on that kind of stuff. Only game I've ever hacked is Super Mario World lol.

    Is NES 6502 assembly similar to 80386 assembly? If it is I wouldn't mind finishing up the Oregon Trail port.

  6. #86
    I don't think he ever released his code

  7. #87
    Quote Originally Posted by ave View Post
    Gimmick
    Battle Formula
    Devil World (would be nice due to its supposed controversy)
    Bio Miracle
    Famicom Wars
    Devil World was also released in Europe, not Japan-only

  8. #88
    ASSEMbler Soldier
    MottZilla's Avatar

    Join Date
    Feb 2006
    Location
    USA
    Posts
    3,978
    Quote Originally Posted by SnoopKatt View Post
    Is NES 6502 assembly similar to 80386 assembly? If it is I wouldn't mind finishing up the Oregon Trail port.
    You mean the 386 pc? Not even close...

  9. #89
    I finished the title screen translation for Takeshi's Castle, along with menu options. Need to still adjust the translation on a few scriipt strings as well as two level names. Also there's some tile probs on the multiplayer name entry, need to correct










    Last edited by derekb; 09-08-2012 at 05:25 AM.

  10. #90
    Quote Originally Posted by MottZilla View Post
    You mean the 386 pc? Not even close...
    Too bad.

    Those translation screens are looking great! I wish I took Japanese back in the day so I could do scripts and stuff...
    Last edited by SnoopKatt; 09-08-2012 at 07:53 PM.

  11. #91
    Quote Originally Posted by SnoopKatt View Post
    Too bad.

    Those translation screens are looking great! I wish I took Japanese back in the day so I could do scripts and stuff...

    Yeah I just have two more strings awaiting translation, I have a friend helping rater than relying onsomethingawfuls gccx subs (they didn't translate it all anyway). Hoping to finish it tomorrow

  12. #92
    I finished up the translation, I would be surprised if it works at all with a powerpad though, probably won't work on a NES until ENIO is out and you add a famitrainer pad

  13. #93
    Final Fantasy 3
    Mother
    Tower of Babel, though I much prefer the PS1 remake
    Lagrange Point
    Wai Wai World 1

  14. #94
    I'm working on another translation, legend of the river king

  15. #95
    Quote Originally Posted by Myria View Post
    Final Fantasy 3
    Mother
    Tower of Babel, though I much prefer the PS1 remake
    Lagrange Point
    Wai Wai World 1
    Thanks for the suggestions!

    derekb, can't wait to see your new translation! Will Takeshi's Castle be released as an IPS patch by any chance?

  16. #96
    I'm doing a cart release. It only supports the Family Trainer, I'm trying to see if powerpad support can be hacked in but not sure if it will happen, as such it only currently works with a famicom, or an NES + ENIO setup

  17. #97
    Foot Soldier
    GrindheadJim's Avatar

    Join Date
    Jul 2012
    Location
    CR, IA, USA, Earff
    Posts
    177
    Quote Originally Posted by derekb View Post
    I finished the title screen translation for Takeshi's Castle, along with menu options. Need to still adjust the translation on a few scriipt strings as well as two level names. Also there's some tile probs on the multiplayer name entry, need to correct










    I'd love to see you further mod this game into a homebrew of an MXC NES game - that would be phenomenal.
    Rule everything you see,

    - Jim

    Cases: BudgetGameCases.com
    Reviews: ThatRuled.com
    Memes: ThePatternIsFull.com
    Godzillas: Kaijudaism.com

  18. #98
    without Power Pad support the game has a pretty niche target base, since like I said you have to eitehr play it on a Famicom with Family Trainer, or an NES+ENIO w/ Family Trainer. The devices are completely incompatible in how they communicate

  19. #99
    Foot Soldier
    Pikmin's Avatar

    Join Date
    Dec 2009
    Location
    Australia
    Posts
    312
    Someone already mentioned Battle City, Nuts & Milk. They were quite good.
    My favourite I believe JAP only games are:

    Mitsume ga Tooru
    Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen

  20. #100
    Yeah, Battle City and Nuts & Milk are great games. Straightforward but a lot of fun. I'll check out those other games as well, thanks!

    So far, I've made the following games (and I have more on the list!)

    Super Mario Brothers 2j
    Recca
    Moai Kun
    Nuts & Milk
    Battle City
    Mother
    Sweet Home
    Adventure Island IV

    So far, it's going pretty well! Those games seem to work without any problems. My only issue is with Final Fantasy II. The game starts up, and the title screen looks fine, but the sound gets distorted. When I reset it, the game menu comes up, but then it flips out when I try to name the characters. It works fine in Nintendulator, so I think it's okay, but I'm not 100% sure, as emulators are imperfect. It's the "[En by Demiforce v1.03] [Bug+Title Fixes by Parasyte v1.0] (Weapon-Magic Exploit Fix)" version. Does anyone have any experience burning this specific game? The chip checks out fine in the verifier.
    Thanks!

Page 5 of 5 FirstFirst 12345

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •