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Thread: SNES Central prototype articles

  1. #1

    Logo SFC02 SNES Central prototype articles

    I bought some SFC prototypes last month, and I am releasing them on SNES Central. The first prototype I am putting out is an unplayable demo of Human Grand Prix II. Though unplayable, it does show some things that are different from the final version of the game.

    Click here

    New article up, this time for Itadaki Street 2. Thanks goes out to Matthew Callis for releasing the prototype.

    click here
    Last edited by LeGIt; 09-03-2012 at 10:41 AM. Reason: Double Post Merge

  2. #2
    Is that site yours? I quite like it.

  3. #3
    Yes, it is my site, thank you.

    Today, I have an article about an unplayable, looping demo of Super Fire Pro Wrestling 3. Looks like it is a pretty cool game, but considering how close a lot of the wrestlers look to WWF characters, I am unsurprised it stayed in Japan.

    Click here

    Tonight, I made up a short article on a prototype of StarFox that was discovered last year. It appears to be identical to the final version.

    Also, I am looking for variants of the PCB of StarFox. If anyone finds one that I do not have, I would appreciate a picture of it.
    Last edited by LeGIt; 09-03-2012 at 10:41 AM. Reason: Triple Post Merge

  4. #4
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    Did the game boot on a pal console? Maybe it was just the US game on a PAL cart (with pal cic)
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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    ASSEMbler Hardcore
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    To me that suggests it might be before the Starwing change was finalized.

  6. #6
    Speaking of Starfox PCBs, I've been curious about the one used for the earlier SF2 demo. I don't mean the nearly-complete one you can't help but trip over, but the earlier beta one with actual 2-player mode, homing missiles, looping maps, and a couple of the bosses that would become hunters in the final(ish) version.

    It's been dumped, but never saw what the board looked like.

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    It's been a while, but I think some of the Starfox 2 stuff was compiled from code, rather than a cart. But like I said, it's been a while, so I may be wrong.

  8. #8
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    Hi, How much you selling for unplayable demo of Human Grand Prix II with prototype cartridge ?

  9. #9
    Quote Originally Posted by Borman View Post
    It's been a while, but I think some of the Starfox 2 stuff was compiled from code, rather than a cart. But like I said, it's been a while, so I may be wrong.
    The StarFox 2 binaries indeed were assembled binaries. I go into it in detail in the article on my site. The alpha version came from a package of code a small time UK games developer found on a used Amiga computer he purchased. The "final" binary (Dylan Cuthbert told me that it isn't quite final) was given out to the developers of zsnes by a former Argonaut employee who wanted to see it properly emulated. There are some early Super FX demos out there that also come from that person.

    Quote Originally Posted by Greatest TR beta's View Post
    Hi, How much you selling for unplayable demo of Human Grand Prix II with prototype cartridge ?
    I have no plans to sell any of my prototypes at the moment.
    Last edited by badinsults; 09-04-2012 at 01:59 AM.

  10. #10
    Quote Originally Posted by Borman View Post
    It's been a while, but I think some of the Starfox 2 stuff was compiled from code, rather than a cart. But like I said, it's been a while, so I may be wrong.
    believe the original nfo/txt that came with the dump states as much

  11. #11
    Today, I have an article on an early prototype of the Japanese exclusive RPG, Dark Kingdom. The prototype only allows you to walk around the first castle area.

    Click Here

  12. #12
    New member Famicoman's Avatar

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    Quote Originally Posted by badinsults View Post
    Today, I have an article on an early prototype of the Japanese exclusive RPG, Dark Kingdom. The prototype only allows you to walk around the first castle area.

    Click Here
    Your proto/final screenshot comparisons are excellent! Really cool site you have here, and I'm having a good time browsing through your collection.

  13. #13
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    Great as always! I think it's nice most SNES protos end up on your site, here's hoping for more in the future :)
    I'm Pro-A'can

  14. #14
    I've got at least 10 more to release. I always welcome more, if anyone wants to give them to me! Even ones that have been previously released, I can go through and document the history of them.

  15. #15
    Quote Originally Posted by derekb View Post
    believe the original nfo/txt that came with the dump states as much
    People who detatch .nfos and readmes should be lynched on sight, which is exactly what I'll do if I ever find the faceless provider of said ROM.

    Neat little bit of trivia to know though. Thanks!

  16. #16
    Another article up, this time for Aoki Densetsu Shoot! I suspect that the game is in a final or near-final state, but the binary is contaminated with a previously burned game.

    Click here

  17. #17
    Another prototype up! This time it is a 80-90% done version of Hakunetsu Pro Yakyuu '94 - Ganba League 3.

    Click Here

  18. #18
    Great articles as always, thank you and Matthew, look forward to reading more!

    Here's some notes for Dark Kingdom:

    With the walk through walls Pro Action Replay codes, below, you can walk behind the guards and exit to the world map. The map has lots of unfinished sections and no clock. There's a few more towns to visit, and it's also possible to get into a battle on the road that leads to the eastern map. On the next map, there's a tower with some more battles, too.

    Walk through walls (prototype)
    C05ECE80
    C05F0000
    C05F2C00
    C05F5400

    Title screen music modifier (prototype)
    C010D7xx

    for xx:
    03, 05, 07, 09, 0B, 0D
    1D, 1E
    27, 29, 2A, 2B

    Only 12 songs exist.

    And here's the codes for the final version:

    Walk through walls (final version)
    C039C080
    C039F200
    C03A1E00
    C03A4600

    Title screen music modifier (final version)
    C0284Cxx

    for xx:
    02, 03, 04, 05, 07, 09, 0B, 0C, 0D, 0E, 0F
    10, 11, 12, 13, 1A, 1D, 1E
    20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2A, 2B, 2D

    (1A and 1E are the same song)

    Feel free to add the notes and codes to your site.
    Last edited by JLukas; 09-15-2012 at 12:21 AM.

  19. #19
    Very nice. I have a lot of prototypes to release right now, so I don't know if I will ever have time to revisit Dark Kingdom. I'd suggest submitting anything to The Cutting Room Floor.

    Speaking of which, I have a prototype of Wizap! I don't read Japanese, but looking at the game in a tile viewer, it appears there are some graphical differences between the prototype and the final version. However, because of my lack of Japanese comprehension, I don't even know how to exit the first town after I enter it. I was not able to find an FAQ for the game, so it is pretty obscure. Someone released a ROM image of a prototype of Wizap! sometime in the past that for all intents and purposes is identical to the one that I have, so if anyone wants to have a stab at this, let me know.

  20. #20
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    I can try I suppose, since I can read Japanese and always willing to help with protos. But anyone else can do the same in the meantime too, otherwise I'll get the ROM in a bit and see how you get out of the first town.

    Edit: My god I have no idea what the goal of this game is :x I'm stuck in town now and the only thing I seem to be able to do is keep applying for jobs and then choosing to go to the top right of the screen and choosing to do labor. Afraid I can't be help here unless I try to learn the game mechanics, but er...this game isn't too accessible :/
    Last edited by Bramsworth; 09-15-2012 at 07:01 AM.
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