Page 3 of 3 FirstFirst 123
Results 41 to 53 of 53

Thread: Weird Issue with Star Ocean on SD2SNES

  1. #41
    Hm, the mismatch is caused by an in-game SRAM checking routine, so no clues there. The game fills each SRAM byte with a pseudorandom value, reads it back to verify and then restores the original value.

    http://sd2snes.de/files/v0.1.4test/fpga_base.bit <- please put in sd2snes folder
    Does this change anything? All it does is give the SNES address a bit more time to stabilize before taking the value from RAM. (assumes longer address setup time).

  2. #42
    Foot Soldier
    keropi's Avatar

    Join Date
    Feb 2011
    Location
    Greece
    Posts
    475
    ^ trying it as I write this...

    edit: did two 9min tests, it seems fine... usually I get it in under 2mins, I am still running the 2nd test, so far so good
    Last edited by keropi; 07-24-2012 at 10:09 AM.

  3. #43
    I would get the bug within seconds but now i let it sit for 10 minutes and it seems to not be doing it anymore. I will run a one hour test in a little bit. My save file seems to have gotten corrupted because I cant hurt any of the enemies anymore and my main character dies at random. I will start the game over.
    Thanks Ikari.

  4. #44
    Foot Soldier
    keropi's Avatar

    Join Date
    Feb 2011
    Location
    Greece
    Posts
    475
    ^ I did notice that the initial "boss" is way harder now, dunno if this random or not...

    edit: 35mins of waiting, still the game works

    edit2: 50mins all still OK, closing for now.... ;)
    Last edited by keropi; 07-24-2012 at 10:53 AM.

  5. #45
    I usually end up with one character nearly dead and the other in good shape after defeating the thief boss without any special measures if that's any indication. ;)

  6. #46
    Yeah, I have really varied luck with that first boss. Sometimes I get him with everybody well over 100 HP, and other times he gets one character down to critical.

    Anyway, good to hear that things seem to be working for everyone now.

    Incidentally, the near-real-time saving was the thing I was least excited about with SD2SNES, but now I love it. It's like playing a game on an old floppy where I have a tendency to save, then look down to watch the LED light up. I've completed four RPGs so far on it, and it's way better than the PowerPak (much love for the PowerPak as well though). And it's nice that, when I have a nice endgame save that I don't want to screw with, I can make the .srm read-only and, well, not screw with it. :P

    edit:
    Quote Originally Posted by adimifus View Post
    I'm pretty sure all of the deluxe edition pre-orders were made using PCBs from the same batch. They were broken up into waves to accomodate production and assembly of the carts and other stuff involved with the "deluxe edition." Maybe KRIKzz or StoneAgeGamer could confirm this.
    Yeah, that was my impression as well, at least for most of the initial shipments. I didn't know if any of you had gotten it from the preorder batch though - I thought maybe Retrogate or maybe the backorder batch.
    Last edited by Eyedunno; 07-24-2012 at 11:22 AM.

  7. #47
    Well I left it on for an hour and twenty minutes. It still worked and didn't freeze on the menu. I guess its fixed I will paly the game till the end and will report if anything else happens. I know that by nature this is a buggy game and its troubles are only made worse by the translation (which to this day is still not finished). Thanks for taking the time to look into this Ikari and thanks to everyone who left their SNES on for long periods of time to verify the issue.

  8. #48
    Quote Originally Posted by ceramiclion View Post
    thanks to everyone who left their SNES on for long periods of time
    Hey, no problem; that's the only way I ever got a 00 finish in ALTTP!

  9. #49
    Conscript
    adimifus's Avatar

    Join Date
    Nov 2011
    Location
    Wisconsin, USA
    Posts
    93
    Quote Originally Posted by Eyedunno View Post
    Yeah, that was my impression as well, at least for most of the initial shipments. I didn't know if any of you had gotten it from the preorder batch though - I thought maybe Retrogate or maybe the backorder batch.
    Yeah I have cartridge #26, from wave 3.

    I'll download the file and let my snes run while I'm at work tonight, see what its like when I get home. Not that I necessarily need to let it run that long, but I might as well since I need to leave soon and that amount of time should be plenty to test.

  10. #50
    Foot Soldier
    keropi's Avatar

    Join Date
    Feb 2011
    Location
    Greece
    Posts
    475
    awesome, glad to hear the problem is gone for more people that tested more :)

  11. #51
    Conscript
    adimifus's Avatar

    Join Date
    Nov 2011
    Location
    Wisconsin, USA
    Posts
    93
    So my SFC has been on the save screen for about 10 hours now and no glitch. Thanks for the quick response and fix ikari!

  12. #52
    Thanks to everyone for taking the time to test this! :)

  13. #53
    Well, I finished the game completely with no game-breaking issues. The game does have a tendency to freeze during battles but I believe that is a fault of the game and not the SD2snes or the translation. Indeed a very good RPG.

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •