funny, there is someone selling this alpha at betagames.org.
If you don't get it, i'm the original source of all unreleased game (from Battlefront 3 to any game in the list)
Someone asked me the difference between AvP Milestone 20 and 22.
Here is what i found in the animation folder.
The same animation.
Last edited by itchy; 07-12-2012 at 04:26 AM.
Burnout has lots of fun stuff :
The beta looks like it has more play time than the final, it looks like a lot of fun fiddling with the options :)
That looks pretty awesome would love to see more and pretty disappointed I never got to see the video before it was pulled. :(
The video will be back up this weekend :P
Will it be the same video?
Edit : Working on finding out where I saved the darn thing.
Last edited by Borman; 07-25-2012 at 05:53 PM.
Havent found my USB stick with the video, so I made another one quick, showing off some of the debug menu. Not the greatest quality, but you should be able to read everything.
Loved the extra stuff, and was good enough to read the menus... Are you planning more for Burnout 5? Cause it seems like there are a lot more features to show.
Ill keep coming back to it over time. I still need to get the old video up. Would prefer to have my permanent solution for some videos up, but that is still to come.
Nice, for some reason this beta has really made me interested. Hopefully you sort out the videos soon man.
After posting the other topic, i have made some researches and discovered that E3 Pre-Alpha code and this build were completely different:
Just look at the HUD (better than the actual BP hud) and the car used was the Annihilator, but in Borman's vids the hud was completely different and the only two cars spotted were "the first Cavalry" and an early build of the Tempesta.
It will be interesting to recover files from early betas and convert them to actual BP build, like the work made by Smilingfrog on the "Chrome Car"
this version in the vid is still unfinished: the shadows are badly mapped... anyway the bug was corrected.
Chrome car is only a way to test the reflection of the light.
Every modeler put a chrome ball next to the model.
For example :
About my build :
The build is not yet named Burnout Paradise, it's the prototype of the game.
I also have a "after release" builds.
But sorry, no files will be given.
Last edited by itchy; 08-19-2012 at 02:10 PM.
Yes, i know, they are used to test reflection maps and world lighting... but that wasn't the point: the "Chrome Car" was locked and removed since first update, developers left it only in 188.8.131.52 version for PS3 (and XB360 maybe). This (and some other things) is the reason to call it rare.
Originally Posted by itchy
Ok, if you really don't want to give it to anyone...
Originally Posted by itchy