
Originally Posted by
Druid II
The Megadrive games had plenty of bugs as well, mostly with object collisions, and sometimes with camera (you could run off-screen, but that actually looked cool so it was more of a feature). The collisions got so bad by Sonic 3 however, that they added a line in the manual about Robotniks diabolical traps that make you get stuck in a wall with no way out but to reset. Also, I'm pretty sure none of the trees were animated.
The only thing making Sonic games stand out as a platformer were the colorful and super-fast graphics for the time (people just weren't used to that fast gameplay at the time), and the pretty cool physics system that took inertia and gravity into account (like how slopes slow you down or how you jump diagonally on a slope instead of straight up like in Mario). It did NOTHING else that was unforseen at the time, and if you take away the "run fast" gimmick, it was just a mediocre title with ok graphics. Back in the 16bit era, I actually had people disliking Sonic because all you did was run around on repetitive levels, there was no other point to the game at all.
As for graphics, it only raised the bar in the manner that it showed how new was the hardware. You can't do that nowadays, graphics are already so high up that its the visual design that matters, not the technical aspects of the graphics. (and the megadrive Sonic games excelled in that as well)
Game design wise, Mario games usually trash the shit out of any Sonic game. But the early Sonic titles did something that was completely unseen before, and graphics that you could only see in arcades, plus the obligatory edgy anthropomorphic main hero. That's how it got popular.
Don't let yourself think that any of the Sonic games were flawless. They were just generic platformers, that had the luck of pulling the right gimmicks at the right time.
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