All this talk about Turok has reminded me of something strange I discovered while screwing around in the first game a long while back. It involves freezing the game in a very careful manner. The method to do so is similar to one of the ways to glitch Zelda:OoT in order to get the yellow line to appear at the top screen for the debug menu.
So since this requires a cartridge tilt, this can't be done on emulators (unless there is some cartridge tilting program I don't know about.) So here are the steps:
1. Boot up Turok 1.
2. It won't work at any menus, so start a new game or load a file. Once loaded, don't move.
3. VERY carefully, pull the left side of the cartridge out. The music and sounds glitch up but don't freeze. If it does freeze here, it won't work.
4. Now move in any direction and the game should eventually freeze.
5. Power off the system and push the cart back in. Then turn it back on. Here comes the weird part...
6. It should be in the exact same spot it was when it froze. Same level, same weapons, same ammo, same everything.
Why is this? I've tried it with the other Turok games. Doesn't work. I've tried practically my entire N64 collection and Turok 1 is the only game that does this. It's really weird.
Theoretically, you can use this trick to stay underwater forever since it resets your oxygen level but not anything else. Don't know why you would since you practically have to go out of you way to drown in this game, but it does indeed work.
You can also use this trick to view a normally inaccessible area. At the end of the game, Tal'Set defeats the Campaigner and barely escapes from his collapsing fortress. Normally, this is just a very basic cutscene, but if you do this trick, you can run around in the area like it's a part of the normal game. There's nothing to really do, but it's a neat little trick nonetheless.