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Thread: space station siliconvalley

  1. #1

    space station siliconvalley

    im using a pal everdrive and want to know which version i should be using as ever rom i have tried locks up on dma design logo

    thanks in advance

  2. #2
    New member CAPTAIN N's Avatar

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    Also. Is there a hacked version of this game. I'm not sure but I seem to remember that this game can never be 100% completet because one of the collectables is missing it's hit detection so that you can never actually aquire it.
    Cutie-Mark Inquisition Program.

  3. #3
    if my memory serves me correctly this game has compatibility issues after upgrading the n64 with the expansion that came out around the same time as donkey kong. tbh i never played silicon valley again since but there was a lot of talk about it on the old dextrose forums at the time. i always kept the old little black cart thing that was originally inside the n64 flap near the front after installing the newer expansion there. if i ever encounter a compatibility issue i can switch to the old one when needed :)

  4. #4
    ok i never found out that till now thanks too bad i dont know where the original memory thing has gone

    i thought it was a problem with the everdrive but i guess its just something poorly designed by the developers
    still wanna play the game will have a look around

    never thought my question would be answered and totally forgot about it.

  5. #5
    I vaguely recall hearing the same about issues with the mem expansion pack

  6. #6
    Master Baiter ASSEMbler Extreme
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    Well known issue that Space Station Silicon Valley is poorly coded and does in fact have big issues with the expansion pak.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

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  8. #8
    Jet Force Gemini was well coded but still has issues with the expansion pak. The list of non-exp. friendly games is fairly short, probably patched very quickly in the libraries.

  9. #9
    Master Baiter ASSEMbler Extreme
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    Zelda OoT + GameShark (v3.2 and 3.3 at least, whatever can search for codes)+Expansion Pak=random freezing. I never tried to do any memory searching for any other game so I don't know if it was a game specific problem or not. OoT sure as hell didn't randomly freeze without the gameshark in that same mix.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

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