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Thread: Racketboy modchip on 64 pin model 2 saturn issues!

  1. #1

    Ss HighSaturn Racketboy modchip on 64 pin model 2 saturn issues!

    So i bought a modchip from racketboy, and i cant seem to get it working on my 64 pin saturn... if you have a 64 pin saturn and racketboy modchip, please tell me how you got it working! i tried the A-B method, I used a solder sucker to disconnect the 0019 / 0014 points but to no avail. The only thing i didnt do was solder the signal wire to pin 8 on that chip next to the cd drive, because my soldering iron has a bigass point and i didnt feel like jury-rigging some kind of improvised tip for my soldering iron. any tips or ideas? Also, can somebody give me a technical reason why the 64 pin model has so much trouble with chips?
    Last edited by AlecRob; 06-18-2012 at 12:35 AM.

  2. #2
    Bump, edited post, removed offensive. language

  3. #3
    Master Baiter ASSEMbler Extreme
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    You have to mind the twist in the ribbon. If you don't have it twisted the right way when inserted in the correct orientation it won't work.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

  4. #4
    I tried that, but it would read all my discs as audio CDs, no matter if i put the disc in and then turned the power on, or put in the disc after powering on.

  5. #5
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    You don't ever need to solder a signal wire to the cd board, since that signal is in the ribbon, pin 1, and from there it is mapped out to the B pad on the modchip (hence the a+b method).

    However I've seen a LOT of modchips (not racketboy ones) where the trace leading from pin 1 to the chip components was cut, and instead a signal wire was soldered. I don't understand why, because in every single case I could just restore the trace and the chip worked fine. So maybe your chip has that too, check for trace cuts on it, post pictures, etc.

    Also, I've heard that the racketboy chip is a very fragile thing as it uses a VERY thin board, which breaks easily. I've never had those chips, so I can't verify this, but it very well could be that your chip is dead.

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    Quote Originally Posted by Druid II View Post
    Also, I've heard that the racketboy chip is a very fragile thing as it uses a VERY thin board, which breaks easily. I've never had those chips, so I can't verify this, but it very well could be that your chip is dead.
    I tried installing a Racketboy chip once for a mod customer of mine and I could never get it working. Instead I replaced it with one of Rob Webb's chips and it worked great. I'm not sure if he still sells it as I know he took modchips off his site.

  7. #7
    Heres some pics of the chip itself if it helps any.


  8. #8
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    Rob Webb still sells chips, just email him about it. He had to remove them from the site due to paypal being assholes.

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  9. #9
    So do robb webb chips have a higher success rate with 64 pinners?
    Last edited by AlecRob; 06-18-2012 at 10:43 PM.

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    64 pins are just a pain for the most part , they have to be almost perfect for them to work correctly. I fought one for a couple days until it worked to a T , the ribbon needs to be perfect tbh.

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    I haven't tried either so I can't tell for sure.

    Try to clean up the goop from that chip and check if it works again. The a+b pins should be soldered together, no need for getting a signal wire from the cdrom (the trace looks intact on your chip).

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  12. #12
    Quote Originally Posted by Mack702 View Post
    64 pins are just a pain for the most part , they have to be almost perfect for them to work correctly. I fought one for a couple days until it worked to a T , the ribbon needs to be perfect tbh.

    What do you mean the ribbon needs to be perfect? are you saying that somehow the ribbon wasnt making contact all the way?

  13. #13
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    Never had a problem with any Saturn, regardless of pin amount or mod chip.

    The racketboy chips worked fine for me, but I did clean it up (where ever he gets them from, leave them in a fucking mess).
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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  14. #14
    Anybody that has a 64 pin modchip with a racketboy chip installed, can you please tell me EXACTLY how you installed it? I want to know what worked for you!

  15. #15
    Well robb webb chips works loveley and cheaper than racketboy chip but the racketboy chip is good for 20 pin saturn.
    robb webb chip works well on 21 pin saturn 64 pin and most other saturn i would not even buy or want a sanyo saturn due to lasers not even being made anymore i have modded one with robb webb chip worked well.

  16. #16
    I think I'll just get a robb webb one then. I'll probably just sell the chip i have if i can. I did get it to work, i just had to put in an audio CD and swap it with the burned game. So i'm pretty sure the chip isnt broken.

  17. #17
    Is this a Japanese model 2 64 pin saturn by chance? I had a problem modding mine because of the ribbon. The Japanese model 2 needs the mod chip plugged in backwards and you end up having to twist the ribbon cable into a crazy position.

  18. #18
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    They are all like that
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
    Feedback: Here eBay
    My Modding parts for sale thread can be found here: CLICK ME

  19. #19
    So, is it 100% positive that a Rob Webb chip will work in a 64 pin model 2 saturn?

  20. #20
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    Both chips sold by Rob Webb will work in a 64pin Saturn, they both have to be jumpered to 0014 position.

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