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Thread: PSX Music Disk - My entry for the 1st PSDEV competition!

  1. #41
    You have no comment because you just edited your post above to add in that line I said, and didn't show the rest of the conversation from the IRC log.

    <haunted98> why is Sony's code a mess? lol
    <Avanaboy> ahah because they care about you :)
    <nextvolum> Because the code of everyone better than you is a mess I guess
    <Avanaboy> they do this mess so you can learn even to read that confused code :)
    <nextvolum> PsyQ examples are meant for experienced users
    <nextvolum> they are not part of a programming course
    <nextvolum> The people who don't judge are the first to judge
    <nextvolum> that's what I like about you guys.
    <Avanaboy> haunted98, IIRC I've found some good tutos on hitmen sites ;) give it a look!
    <haunted98> yeah im just going through the sony examples to see what they have.
    <haunted98> hitmen have some assembly stuff also.
    <Avanaboy> yeah they are cool
    <nextvolum> One of you two can't code at all, the other is a poor coder.
    <nextvolum> Avanaboy
    <nextvolum> you are a poor coder
    <haunted98> if you were such a great programmer Giuseppe Gatta, then you would use PSY-Q and not make your own SDK.
    <nextvolum> This statement is so idiotic that I can't even wrap my head around it
    <nextvolum> You, sir, have no idea about what programming is

    If you ask me, you're a bit of an arrogant prick towards people Tails (NextVolume).
    You dont see me being arrogant because I can solder better than you. I dont brag about it or bring it up.

    Fix the attitude, or i'll fix it for you.


    *After I posted this, you edited it again.
    I am accomplishing trying to learn how to program for the PS1, but you keep getting in the way. Leave us alone. You do your own thing, and we will do our own thing.
    Last edited by H360; 05-24-2012 at 11:50 AM.

  2. #42
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    You aren't making any sense at all.
    Thanks for proving that *you* are being the arrogant pricks here. Which the IRC log clearly shows.

    Also, my dear, realized why I am on your channel? Or you just can't?

    EDIT: I left you guys alone. Then I posted my review. Then you couldn't stand it. Then you started this innuendo. Need I say more?
    What did I edit, Honey? Nothing. Don't make up shit.
    Last edited by tails92; 05-24-2012 at 11:53 AM.
    Also known as nextvolume.
    The Hall of Shame - PSX scene grandeur.
    Unhauttended - The unexpected homebrew community. Formerly psxdev. Now about psxdev and more!
    PSXSDK - PSXSDK, free and open source development kit for the PlayStation
    PSXBrew - Homebrew for the Sony PlayStation

  3. #43
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    those who can't make, mod

  4. #44
    OMG Calpis you just made me ROFL xD

    BTW im Jimmy. He kicks ass.
    Last edited by H360; 05-25-2012 at 01:42 AM.

  5. #45
    i'm glad to see every new "intro" for ps1 )))

  6. #46
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    Wow, just what happend here... no, I dont want to know.
    Its a fine intro, it make's me willing to take also a look at this sdk, and see what I can make...
    Remember there are more people reading this all and making up their minds about this all.
    Technical Computing Student @ HvA
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  7. #47
    i'm glad to see every new "intro" for ps1 )))
    Its a fine intro, it make's me willing to take also a look at this sdk, and see what I can make...
    Thanks guys ;)

  8. #48
    There's no need to look at this intro in particular as there are like a ton examples out there made specifically for PSY-Q from the simplest thing to the more complicated ones. Hell, I even made a semi-working engine with PSY-Q (click here) with several advanced features such as async CD reads, memory card management, streamed SPU audio, and other neat stuff. There's so much material out there all you gotta do is choose and read.
    Last edited by Gemini; 05-25-2012 at 08:40 AM.

  9. #49
    There's no need to look at this intro in particular as there are like a ton examples out there made specifically for PSY-Q from the simplest thing to the more complicated ones. Hell, I even made a semi-working engine with PSY-Q (click here) with several advanced features such as async CD reads, memory card management, streamed SPU audio, and other neat stuff. There's so much material out there all you gotta do is choose and read.
    yeah your works is very good ! btw a lot of ppl that start to code the psx , read my works because they are much simple for beginners ;)

  10. #50
    I can imagine, cutting corners like that should simplifly things by A LOT.

  11. #51
    Avanaboy, you are right, beginners is interesting more in simple example, then they want to see more coplex ones, after grown up their skills...
    i dunno what the problem, everyone choose what wish...

  12. #52
    Avanaboy, you are right, beginners is interesting more in simple example, then they want to see more coplex ones, after grown up their skills...
    Thanks a lot for the support cybdyn ! ;)

  13. #53
    @cybdyn: there are official samples out there, and some even teach you how to use advanced hardware features, not just the basics (meaning there's both kind of examples). So what's the point in learning from bad code? It's not a contest on learning how to suck.
    Last edited by Gemini; 05-25-2012 at 11:26 PM.

  14. #54
    Quote Originally Posted by Gemini View Post
    So what's the point in learning from bad code?
    To learn. I fixed up Sony's code example. I learnt how and I learnt a lot. Thats why I want to use PSY-Q.

    All I got was insults.
    Last edited by H360; 05-26-2012 at 03:10 AM.

  15. #55
    You don't need poor code for that, that's why you use good examples instead. Also, if one wants to know how PSY-Q works all they gotta do is open the reference docs and check the samples for an overview of how things are handled. Learning from poorly made examples usually ends up in the opposite direction and you learn nothing at all, other than how to recycle other people's code without being able to create anything on your own. Want an example of that? I haven't seen so far one single intro or simple program using the SPU in a decent manner.
    Last edited by Gemini; 05-26-2012 at 03:26 AM.

  16. #56
    Quote Originally Posted by Gemini View Post
    You don't need poor code for that, that's why you use good examples instead. Also, if one wants to know how PSY-Q works all they gotta do is open the reference docs and check the samples for an overview of how things are handled. Learning from poorly made examples usually ends up in the opposite direction and you learn nothing at all, other than how to recycle other people's code without being able to create anything on your own. Want an example of that? I haven't seen so far one single intro or simple program using the SPU in a decent manner.
    Afaik only you and tails have judged my code poor :) so that's fine for me ;)

  17. #57
    Any programmer with decent skills would do the same.
    Last edited by Gemini; 05-26-2012 at 04:56 AM.

  18. #58
    Any programmer with decent skills would do the same.
    Taking in mind that this is just my 2nd work on the psx , I don't think so that my code have to be judged too poor (imho) ;)

  19. #59
    It doesn't matter if it's your second PlayStation work, it's just not a good example of programming, being it PSX or whatever. Oh the bugs.
    Last edited by Gemini; 05-26-2012 at 05:09 AM.

  20. #60
    It doesn't matter if it's your second PlayStation work, it's just not a good example of programming, being it PSX or whatever. Oh the bugs.


    ahah man I've got that u don't like that code :) there is no reason to continue (imho) .. everybody learn from what they want and not what is judged by you ( or me ) ;)

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