6103 based games aren't the issue. It's the 6105 games that are. I think the only problematic one left is Banjo Tooie. If anything, THAT game needs hacking for removal of 6105 code and insertion of 6102 code.
6103 based games aren't the issue. It's the 6105 games that are. I think the only problematic one left is Banjo Tooie. If anything, THAT game needs hacking for removal of 6105 code and insertion of 6102 code.
Classic hardware collector and modifier. Currently focused on Sega, Xbox, and Nintendo stuff. New Xbox project:
Can't seem to find #n64dev on EFNet. WTF?
Classic hardware collector and modifier. Currently focused on Sega, Xbox, and Nintendo stuff. New Xbox project:
It is right where it should be.
http://www.assemblergames.com/forums...ad.php?t=31524
My feedback thread, since it seems somewhat difficult for people to find.
http://www.assemblergames.com/forums...ad.php?t=31524
My feedback thread, since it seems somewhat difficult for people to find.
Classic hardware collector and modifier. Currently focused on Sega, Xbox, and Nintendo stuff. New Xbox project:
I read APE's post as sarcasm....
$100 for ALL N64 games except 1. If you wanted to play it on a flash card, you still need a 6105 donor cart anyway, which means you need to buy banjo tooie anyway to gut it....
Why not just use a cheap donor and keep banjo tooie in its original case, there is next to no price difference anyway.
Whole idea is madness.
The name of the game is to get 100% game support in ONE cartridge for those of us who are somewhat OCD. This is more for the "I have every N64 game in my hand right now" sort of deal. And there are enough people who want this done to warrant looking into it. I personally don't care about 100% game support in the ED64 but I like to help out where I can for others. So I thought I'd look into figuring this out. That's why.
Classic hardware collector and modifier. Currently focused on Sega, Xbox, and Nintendo stuff. New Xbox project:
Bad_Ad84 is correct, that was sarcasm.
Agreement with the sarcastic post just shows some sort of entitlement mentality that I've been seeing with a regularity these days. You can get all but 1 game on the damn flash cart. So instead of buying upwards of $1k worth of cartridges you can be cheap and spend $100+$20 for the one game you may not even play even if it was supported without needing dual CICs.
And 'somewhat OCD' degrades people with actual OCD, my sister being one of them. Being obsessed with having 100% compatibility is not the same as having OCD symptoms.
Last edited by APE; 06-01-2012 at 11:52 AM.
http://www.assemblergames.com/forums...ad.php?t=31524
My feedback thread, since it seems somewhat difficult for people to find.
I know for a fact that KRIKzz has tried to get the 6105 working across the board. He just has not been successful yet. Maybe its something he can look into again once the TurboED is released. If you are comparing the EverDrive64 to the 64drive you are missing the big picture. Board Only the EverDrive64 is drastically cheaper then the 64drive board only option. Shoot even our full Deluxe Edition compared the 64drive cart is $25 cheaper than the 64drives cart version. They are both great products, the 64drive has a couple things it does that the ED64 can't and the ED64 currently has some things it can that the 64drive doesn't. Also, soon KRIKzz will be producing 8 different flash carts and is responsible for the support of 7 of them.
- EverDrive-MD
- Super EverDrive
- Master EverDrive
- EverDrive-GG
- EverDrive64
- Mega EverDrive
- SD2SNES*
- Turbo EverDrive
I think some people get this impression that KRIKzz just doesn't care or isn't aware of whats going on (I said SOME). I am unsure why they think this. He has proven time and time again to fix bugs when they are found, even with his full plate. He is always answering questions on this forum. Normally answered within a 24 hour period. KRIKzz does this stuff for a living, this is his main source of income. He takes it seriously, its not for-fun side project like many flash carts you see. He is aware of the 6105 issue and although he might not get why its so important on a personal level, he does understand its a very important issue to his customers. I doubt he has given up on it, just has bigger fish to fry at this moment in time.
* Manufactures only
Last edited by StoneAgeGamer; 06-01-2012 at 12:22 PM.
http://www.assemblergames.com/forums...ad.php?t=31524
My feedback thread, since it seems somewhat difficult for people to find.
Well here are some news.
I received the everdrive a lot earlier but didn't get my hands until today.
Desoldering the CIC is very easy using that thing : http://www.sonelec-musique.com/image...souder_001.jpg
Soldering it to the everdrive is easy too with 0.5mm soldering wire, you can't go wrong.
That's it.
The real deal is making a hole for the SD card into the cart. Since I don't own the appropriate tools I justed melted a fence with the soldering iron and cut the melted plastic. The plastic the cardriges are made of won't burn if you do it, it just melts, but nasty smoke comes from it, so avoid to breath it.
It was a great experience though. Thank you krikzz for these awesome electonics you make.
Last edited by Hexawolf; 06-03-2012 at 10:41 AM.
I use a Dremel tool myself. Alternatively a metal file will do the job.
http://www.assemblergames.com/forums...ad.php?t=31524
My feedback thread, since it seems somewhat difficult for people to find.
Classic hardware collector and modifier. Currently focused on Sega, Xbox, and Nintendo stuff. New Xbox project:
has anyone tested the dual cic mod?
which method works?
I have tried to switch only vcc, and it did not seem to work ......
wants to switch between PAL and NTSC
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