.xbe and Visaul studio 2003
I would like to open the code inside the .xbe with my debyg and VC C++ 2003 but I don't know how? I read the xbox documentation but I don't find (my english can help).
Could you explain me please?
First of all, .xbe is like an EXE for windows. its compiled. so if you dont have any sourcecode of it, no much debugging.
If its your xbe file: compile it with debugging on, and connected to your xbox. :P
If its not your XBE, or are a dev-noob (like me 12 years back):
You can try Cxbx or like emulators and IDA for decompiling the XBE for more info. But 1 to 1 sourcecode like the original is (almost) Inposibru.
Story short, Not posible. But google "Decompiling" and or "Reverse Engineering"
for info the Dr Watson crash log after freeze of ghost squad in loading mission:
xbwatson: Xbox is restarting.
VX: INFO TCR verification disabled (use "vxa /reset" to enable)
VX: INFO VerifierX loaded
VX: INFO Watchdog thread started
Xbox image loaded: \Device\Harddisk0\Partition1\Devkit\Samples\GHOST_ SQUAD\vsg.xbe
This XBE was linked with XAPILIB.LIB version 1.00.5788.01
This XBE was linked with D3D8.LIB version 1.00.5788.01
This XBE was linked with D3DX8.LIB version 1.00.5788.01
This XBE was linked with XGRAPHC.LIB version 1.00.5788.01
This XBE was linked with DSOUND.LIB version 1.00.5788.01
This XBE was linked with XBOXKRNL.LIB version 1.00.5788.01
This XBE was linked with LIBCMT.LIB version 1.00.5788.01
Exception: 0x0000001C 0xC0000005 0x0017981E 0x00000000 0x00000000 0x00000008
Dr Watson produce one .mdmp file but I can't open it