It's hard to really explain. All I can say is I prefer allegro. One difference I seem to recall is Allegro behaves more like linear executed code and SDL behaves more like Windows programming where you have Events and have to return at the end. In other words, Allegro is less of a hassle.
And I disgree, jump right into trying to write games, but not one big game. Try writing parts of games. For example the very first game to try to make is Pong. It has very simple rules but you will be handling input, graphics, collision, and can add sound and music. You can get the hang of those important basics. I think you learn by doing. Just remember don't try to tackle a huge project right away. Use smaller ones to learn concepts you'll need for bigger games.




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