I was wondering, when you see direct feed images of PSX games in magazines, how did they do it? What hardware did they use to get the images? I've been messing with a beta which has features which enable you to control every aspect of the game and create a stable picture perfect enough for taking images, I presume this is what the build was used for, although I've never known what hardware was actually used. Can anyone shed some light on this subject?



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