Hi all, I'm thinking about doing a small run of Starfox 2 reproductions and I've got a couple of questions about it:
Q1. Can anyone confirm that the translated version of SF2 does not work when used with a Winter Gold donor? (Yes, I know that you can just use Stunt Race FX, it's just that I have a WG lying around). The closest I got to an explanation was a post on Cherryroms:
EDIT: And just to confuse things further, there's this post here:Fire1701 wrote:D4s told me, that you can not use Winter Gold FX for a translated Version of Starfox 2. The Game will hang on the Titlescreen since the logo was changed. Nobody knows exactly why the GSU 2 has problems with the trans. Version. maybe there is a problem with the compression format of the new logo. The GSU 1 works perfect with a trans. Version.This is most likely a problem in the translation. There may be hardware restrictions when running at the higher clock speed that we don't know about which were handled by the original developers but not by the translator (because we don't know what the restrictions are). We've seen many a non-special chip translation that violated hardware restrictions such that it breaks on a SNES and this has additional complexity.
Q2. I'd like to minimise the amount of soldering I have to do and saw this code that reaaranges the ROM file so the pins are closer to the maskrom:
Can anyone confirm that this works OK? Thinking about it I'm going to have to use 32 wires due to the EPROM being bigger than the maskrom, swapping around a few lines isn't going to save me that much trouble. I suppose if I was using SMT chips it would be easier but I'm looking to use just plain old M27C801's.
Q3. When using Stunt Race FX donors, I've read that some early carts were unsuitable as donors due to the clockspeed being halved. Is this just nonsense or do only specific revisions of Stunt Race FX work?
Apologies if this is in the wrong forum and I understand that Starfox2 can be a very contentious issue on these forums.