Hi KRIKzz, sorry if I offended you that was not the intention.
Regarding point 1 I didn't know any file would do, we'll call it a feature.
Point 2, thanks for looking at it.
Point 3, thanks for trying it out and finding the culprit. Should we add this game to the list of quirks in the forum?
BTW I am going game by game and see what locks up with the default settings, I'll get back to you if I find some more, I just recently started and I only finished letter C from the GoodSet.
Also it seems like Dezaemon 3D uses a 768K SRAM save state, I found the info when looking for n64 flash cart. I am not sure ED64 supports it correctly, I will test and let you know how it goes.
Point 4: My bad I assumed that because the game wants a mem card (controller pak) then it would not have any other kind of memory needs, maybe it does have a mem chip on the cart.
Finally you didn't break anything on 1.27 that I am aware of, and I'm greatful you update the OS as bugs arise, I was merely suggesting a sort of test checklist for new OS so that the usual suspects (DK save, JFG, simple save etc...) don't regress. It's a normal software development tecnique to help in controlling quality against human mistakes that cause regression. It's your product and you do as you please, just suggesting a way to make the process a little better, I do aknowledge that you quickly fixed regressions when they showed up, the only advice is because now you have quite a large user base, and ED64 seems to be entering maturity, the less bugs the customers discover or rediscovers the better the perception of the product.
On top of that you build more carts (all the everdrive family and now the SD2SNES) so your name is almost a brand and as long as there are good things said about it more customers will come.
Please do not take this as a personal attack to you, all I am saying is because now you're a business with good reputation and the products are very good, it would be a shame if you tarnish the reputation you so hardly built.
For example I don't understand why a site (
www.64scener.com) gives ED64 a so so review. I think that given the price it's a good deal and ED64 v2 doesn't need much more to be considered complete.
Once more my apologies if I offended you.
Last: a list of feature request,
I doubt you would have time to get to them, but this is what I would like to see added in the future.
I don't think any of these would make you sell more ED64, but as time goes by it would be nice to see development continuing and enhancements be added. After all you changed the UI exactly for that reason. It used to be DOS like and now it's a lot better, another sign of product maturity.
Cosmetic features:
*)Show somewhere on the screen the CIC and default savetype for the game under the selection line
*)Associate thumb images to games like a very small image that is shown somewhere as the selection line moves, the user puts the images on the SD card (maybe in ED64/THUMB with the same game name and a 16bit small jpg)
*)Have a place in the UI (INFO or alike) that tells the user the path to the bitmap used as a background (when not default)
Functionality features:
*)Integrate in the OS a controller pak savegame manager, I found out I can use the rom for the old european Action Replay [the rom for GameShark locks up] but it is a clunky method, it would be awesome if I can do it within the ED64 OS.
*)Automatically create an empty save file if the game doesn't have one and the default savegame type is not --- (this is at load time)
*)Allow more file operations from the OS [delete, move, directory creation], with "Are you sure?" style confirmation
*)Remember the force savestate selected (outside of C-up) for all games the user had to force and default to it upon reloading the game (should be shown in the UI) ... again it could be yet another file matching the game name (maybe stored in ED64/FORCESTATE)
*)With 6105 mounted have all games fully working (6103 included) without the need of cracked rom
Sorry this answer is already too long.
Again my apologies if I offended you.
Keep up the good work.
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