Results 1 to 8 of 8

Thread: Please how to make to put ED64 wallpaper in the menu everdrive 64 ?

  1. #1

    Please how to make to put ED64 wallpaper in the menu everdrive 64 ?

    Hello :)

    Please how to make for create a favorite ( folder favorite ) on the everdrive64 menu ? and how to make for change the wallpaper ?

    Many Thanks guys :)
    Last edited by bidou67000; 04-23-2012 at 05:25 PM.

  2. #2
    Site Supporter 2012 Member Hardcore
    sonicdude10's Avatar

    Join Date
    Jan 2012
    Location
    In a redneck trailer.
    Posts
    1,428
    Blog Entries
    3
    To change background on menu, you need a 640x480 resolution 24 bit "bit map" (.bmp) image. It should be put in a folder called "Wallpaper". To set it as background, select image, press A and you should get a prompt asking to set image as background. As for the favorite menu, press the Z button while a game is selected in the menu and find where it says "Add to favorites" press A and game will be added to favorites menu. Hope this helped. I could be wrong on the favorites but I am correct in the background image requirements. Been a while since I fired mine up. Broken controller and power supply. Gotta fix those soon. Miss playing Conker's Bad Fur Day...
    Last edited by sonicdude10; 04-23-2012 at 08:38 PM.
    Classic hardware collector and modifier. Currently focused on Sega, Xbox, and Nintendo stuff. New Xbox project:
    What ever you do, DON'T CLICK HERE!!!
    I'm now on Sega-16

  3. #3
    Is it possible to use lower resolution bit maps, in order to avoid the flickering on Pal RGB modded consoles?

  4. #4
    Quote Originally Posted by Nintendo64 View Post
    Is it possible to use lower resolution bit maps, in order to avoid the flickering
    I'm sure if you start with a 320x200 image and then use a bog-standard 2x scale you'll get the same pixels in both fields thus reducing the flicker.

    Quote Originally Posted by Nintendo64 View Post
    on Pal RGB modded consoles?
    Is this a new discovery? Classically only NTSC models couldn't be modified to RGB!
    Last edited by alexh; 04-24-2012 at 04:10 AM.

  5. #5
    Conscript
    rocco's Avatar

    Join Date
    Feb 2008
    Location
    Germany
    Posts
    53
    Quote Originally Posted by alexh View Post
    I'm sure if you start with a 320x200 image and then use a bog-standard 2x scale you'll get the same pixels in both fields thus reducing the flicker.


    Is this a new discovery? Classically only NTSC models couldn't be modified to RGB!
    Early French models can be RGB modified.
    Last edited by rocco; 04-24-2012 at 04:57 AM.

  6. #6
    Quote Originally Posted by sonicdude10 View Post
    To change background on menu, you need a 640x480 resolution 24 bit "bit map" (.bmp) image. It should be put in a folder called "Wallpaper". To set it as background, select image, press A and you should get a prompt asking to set image as background. As for the favorite menu, press the Z button while a game is selected in the menu and find where it says "Add to favorites" press A and game will be added to favorites menu. Hope this helped. I could be wrong on the favorites but I am correct in the background image requirements. Been a while since I fired mine up. Broken controller and power supply. Gotta fix those soon. Miss playing Conker's Bad Fur Day...

    ok guys thanks for the infos it work :)

  7. #7
    Quote Originally Posted by bidou67000 View Post
    ok guys thanks for the infos it work :)
    Unless KRIKzz changed something in the code it must be a 16-bit bitmap (not 24-bit). This is not a common bitmap type. It also does not have to be in a folder called "wallpaper". I believe it can be anywhere, but if you move, rename, or delete the image from that location after you set it, the OS will revert back to the default image.

  8. #8
    Site Supporter 2012 Member Hardcore
    sonicdude10's Avatar

    Join Date
    Jan 2012
    Location
    In a redneck trailer.
    Posts
    1,428
    Blog Entries
    3
    Quote Originally Posted by StoneAgeGamer View Post
    Unless KRIKzz changed something in the code it must be a 16-bit bitmap (not 24-bit). This is not a common bitmap type. It also does not have to be in a folder called "wallpaper". I believe it can be anywhere, but if you move, rename, or delete the image from that location after you set it, the OS will revert back to the default image.
    I meant 16 bit wallpaper. My bad. Stupid me...
    Classic hardware collector and modifier. Currently focused on Sega, Xbox, and Nintendo stuff. New Xbox project:
    What ever you do, DON'T CLICK HERE!!!
    I'm now on Sega-16

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •