Results 1 to 2 of 2

Thread: 64drive Question

  1. #1

    64drive Question

    Is it possible to read the memory of the game that is currently being played via USB?
    Basically, I made a stats tracking program for SSB64 which reads the memory of the emulator running and I want to do the same thing with a physical n64.
    Something close (as far as accessing the memory) is possible with a gameshark's parallel port, but it is slow, buggy, and just all around horrible.

    I've done a little digging (forums / faq) and haven't found anything conclusive. 64drive's debug feature looks promising but there isn't a lot of info about it (that I've found anyway).
    Is this just wishful thinking?
    Last edited by toazron1; 04-10-2012 at 09:10 PM.

  2. #2
    New member mikeryan's Avatar

    Join Date
    Aug 2010
    Location
    Silicon Valley
    Posts
    45
    The 64drive doesn't have access to the N64's RDRAM (main system memory). You would have to add a trainer to the game that collects the stats and periodically sends them over USB or stores them on the CF/SD.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •