Is it possible to read the memory of the game that is currently being played via USB?
Basically, I made a stats tracking program for SSB64 which reads the memory of the emulator running and I want to do the same thing with a physical n64.
Something close (as far as accessing the memory) is possible with a gameshark's parallel port, but it is slow, buggy, and just all around horrible.
I've done a little digging (forums / faq) and haven't found anything conclusive. 64drive's debug feature looks promising but there isn't a lot of info about it (that I've found anyway).
Is this just wishful thinking?
Last edited by toazron1; 04-10-2012 at 09:10 PM.
The 64drive doesn't have access to the N64's RDRAM (main system memory). You would have to add a trainer to the game that collects the stats and periodically sends them over USB or stores them on the CF/SD.
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