Results 1 to 5 of 5

Thread: Beginners guide to setting up a Dreamcast Dev environment?

  1. #1

    DC3 Beginners guide to setting up a Dreamcast Dev environment?

    Back in the day I tried to learn programming while programming on GBA homebrew compilers. Needless to say, starting with learning C on direct hardware without developer libraries didnt really work out.

    Since then I learned how to program a game in OOP in AS3. Admittedly I used a framework for it. But I'd love to try something for the Dreamcast, being a sega fanboy and all.

    Some of the links in the sticky are dead, but I'd love a guide on how to set up the dev environment. Im guessing testing it in a emulator and only occasional cdr burns should work well enough.

    I began learning to program to make games just like on the Dreamcast, would love to at least make something simple on the actual platform. Preferrable C++. Despite my alltime favorite game Shenmue being made in C, can barely see how they made such a dynamic game using linear programming.

  2. #2
    This post may seem redundent with the stickys. But I dont even know if it is possible to indie dev without a Katana SDK.

  3. #3
    Foot Soldier
    billcosbymon's Avatar

    Join Date
    Dec 2009
    Location
    Aurora IL
    Posts
    330
    Use KallistiOS, that's what most devs use right now.
    Last edited by billcosbymon; 04-05-2012 at 04:21 PM.

  4. #4
    Foot Soldier
    zouzzz's Avatar

    Join Date
    Mar 2008
    Posts
    181
    Blog Entries
    1
    Yes KallistiOS is used for all DC dev now.

    - Dev - Hacks - Homebrews - Games - Demos -

  5. #5
    thanks guys :)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •