PSN ID: Alannmc <-2 N's
Ha, I just remembered. I'm guilty of spreading around PS4 rumours like butter.
Took my PSX on public transit. I suppose you guys can figure out what people thought.
The looks on their faces were priceless.
Lets wait a month and see how much of this stuff I pulled out of my ass will be reported as fact.
I can't wait to read about Holographic DICKS on Kotaku.
More Rumor Bullshit, This time about the Wii UI dont' believe a word of it unless Nintendo Gimped early development kits or code that puts them at a disadvantage for 3rd Party developersGamesIndustry reported that a number of anonymous developers said that Wii U does not have the graphical horsepower to compete with current generation console Xbox 360 and PS3, despite being able to output video in HD format. One reason is that Wii U doesn't have as many shaders, it is not as capable, overall it can't quite keep up to the same level as PS3 or 360. Another concern is that only one tablet controller can be active and it must be within certain distance to the console, which means multiple players on the same console must use non-tablet controller and leading to different experience. Another developer suggests that PS3 and PS Vita can do what the Wii U and tablet controller can do already.
I believe that stuff about the Wii U though
Bullshit. They showed realtime demos at E3 that looked as good or better than a 360/PS3 game. They've also officially announced Wii U versions of 360/PS3 games.
Last edited by la-li-lu-le-lo; 04-05-2012 at 12:25 AM.
The Wii U is going to be powerful. The rumours are absolute shit. A Power7 processor? That's some engine right there, just on the CPU. It just doesn't make sense that the Wii U can't beat the RSX. Wasn't it based off a 7800gt?
Once again, I've got high hopes. Nintendo hasn't really had a huge failure, really. The Wii was the only current gen system that didn't crash and *burn*. Yeah, it was low power, but it was low power for a reason. The Wiimote had it's issues, but then again it was a whole new concept for a remote.
Nintendo Innovated gameplay possibilities with the Wii. Not with graphics and raw horse power but that's perfectly fine.
And the RSX was based on the "NV47" apparently which is similar to the 7800/7900. But the RSX itself has been widely known as the PS3's weakpoint, a bottleneck pretty much(And if the WiiU sports anything newer than a 7800 there is no way it's weaker than the PS3/360. Especially when the PS3/360 can barely render things at 30FPS@720p60). Things that would normally be done on the GPU would have to be offloaded on to the SPU's of the CPU.
From what i've understood from interviews and various papers from developers
PS3 CPU>360 CPU (to an extent)
360 GPU>PS3 GPU
Also:So there is just no way this is true.Digital Foundry: Your early 4A tech demos showed you were working with PS3 too, but Metro 2033 is console-exclusive to Xbox 360. Why is that? Are there any technical reasons holding back the game from running on PS3?
Oles Shishkovstov: From the start we selected the most "difficult" platform to run on. A lot of decisions were made explicitly knowing the limits and quirks we'll face in the future. As for me personally, the PS3 GPU was the safe choice because I was involved in the early design stages of NV40 and it's like a homeland. Reading Sony's docs it was like, "Ha! They don't understand where those cycles are lost! They coded sub-optimal code-path in GCM for that thing!" And all of that kind of stuff.
But THQ was reluctant to take a risk with a new engine from a new studio on what was still perceived to be a very difficult platform to program for, especially when there was no business need to do it. As for now I think it was a wise decision to develop a PC and console version. It has allowed us to really focus on quality across the two platforms.
One thing to note is that we never ran Metro 2033 on PS3, we only architected for it. The studio has a lot of console gamers but not that many console developers, and Microsoft has put in a great effort to lower the entry barrier via their clearly superior tools, compilers, analysers, etc.
Overall, personally I think we both win. Our decision to architect for the "more difficult" platform paid off almost immediately. The whole game was ported to 360 in 19 working days. Although they weren't eight-hour days. From: http://www.eurogamer.net/articles/di...ro-2033?page=2
Last edited by Vosse; 04-05-2012 at 12:44 AM.
Wow. Had no idea the RSX was below the level of the 360 GPU (whatever it's called). Go figure.
When the PS3 was in development, the 7800GT was a new card, but so was the 7800GTX. Would've been nice for the GTX, for a slight increase in power, but I can see why they didn't-IIRC even with the "Five hundred and ninety nine US dollahs" price tag they still lost money. The hardware was very nice, but the CELL processor and RSX chip being so physically huge and expensive (especially the CELL) that it wouldn't make sense to put in anything higher, or Sony would be digging a grave. Or, a deeper grave, for that matter.
Let's hope that the PS4, as per my friend (well trusted source), doesn't use a 7670, but something a little better. I am happy that they are looking to using the die shrink for the GPU. That way they'll avoid any heat issues.