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Thread: Puyo Pop Fever US Xbox

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    Puyo Pop Fever US Xbox

    Do we have any serious leads why this didn't come out? Was it actually completed?

    Strikes me as bizarre. Not only is Puyo Pop Fever still today on the Xbox 360 compatibility list after all these years, but they even have the audacity to claim JUST the (unreleased) North American version is compatible. Excluding the regions where it was available! That's pretty crazy stuff IMO. :-0

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    http://www.budgetgaming.nl/game-prof...ever_Xbox.html
    http://www.gameshop.nl/
    And I have seen them in France back in 2006, Germany last year in a secondhand shop and my sister asked if it was a nice game last year in Belgium, she wanted a Xbox with a few games.

    Ebay has Japanese version. 45 USD
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    @CodeAsm, these are EU-releases.. I think Lum is talking about the US-release, which apparently never got released.

    The whole XBOX1-compatibility list is strange anyway. For example the banned game 'the guy game' also got added to it haha

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    Yeah this game over-saturated the market. Four of its platforms in Europe, USA failed to get. PS2/Xbox/PSP/GBA.

    I was mainly curious whether the canned US Xbox version had finished development. If so why it didn't release. Microsoft would've needed to receive a proto from Sega to be ability to test 360 compatibility.

    Ultimately ended up Gamecube and DS exclusive on our side of the pond.

    Japan had even more ways to play this. Some left English mode intact (Dreamcast). Others tried to disable it (PC).
    Last edited by Lum; 02-13-2012 at 05:54 AM.

  5. #5
    Quote Originally Posted by Lum View Post
    Yeah this game over-saturated the market. Four of its platforms in Europe, USA failed to get. PS2/Xbox/PSP/GBA.

    I was mainly curious whether the canned US Xbox version had finished development. If so why it didn't release. Microsoft would've needed to receive a proto from Sega to be ability to test 360 compatibility.
    It probably was finished, that's why MS received a working copy for certification (and so could add the game to the compatibility list for the 360 years later). For whatever reason Sega canceled the release, we'll never know. My guess is that in the end the market was deemed to small for such a game.

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    I doubt that, Sega released Puyo Puyo for everything from PC to toasters. They run it to the ground so much that the latest games are japan-only.

    I think it didn't come out in USA for the same reason Parodius didn't. The humor / characters wouldn't please the soccer moms.

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    when in doubt blame Nintendo for everything
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    Quote Originally Posted by GodofHardcore View Post
    when in doubt blame Nintendo for everything
    Seriously, you are always going on about your hate for Nintendo. What exactly have they ever done to you? Did something actually happen or is this just you being your usual, childish self?
    Last edited by mettleramiel; 04-27-2012 at 01:09 PM.

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    Quote Originally Posted by mettleramiel View Post
    Seriously, you are always going on about your hate for Nintendo. What exactly have they ever done to you? Did something actually happen or is this just you being your usual, childish self?
    If you know your history you know why Nintendo needs to rot in hell!


    -Heavily Censored SNES games
    -Imposed horrible restrictions on 3rd parties in the NES days
    -Sued EVERYONE over the dumbest thing
    -Region locked the 3ds And DSI
    -Murdered Gunpei Yakoi



    Don't ever say I'm childish again
    Last edited by GodofHardcore; 04-27-2012 at 01:36 PM.
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    Quote Originally Posted by GodofHardcore View Post
    If you know your history you know why Nintendo needs to rot in hell!

    -Heavily Censored SNES games
    Yes, adding censoring to games that can be sold to children and are, in fact, aimed at children to avoid outcries from upset parents is a really unethical choice. what a horrible company.

    Quote Originally Posted by GodofHardcore View Post
    -Imposed horrible restrictions on 3rd parties in the NES days
    A company makes a large sum of their money from software sales and you are telling me that said company wants to make it harder for other companies to take sales away from them by selling products on their own proprietary device? Blasphemy!

    Quote Originally Posted by GodofHardcore View Post
    -Sued EVERYONE over the dumbest thing
    That was specific. But I see your point, companies never sue anybody over anything, especially when someone looking in from the outside would consider it petty. I know I've never heard of ANYBODY trying to protect their intellectual properties. Absolutely ridiculous.

    Quote Originally Posted by GodofHardcore View Post
    -Region locked the 3ds And DSI
    Let's see now...publishers pay large sums of money to get the rights to localize a game to their chosen region and somebody wants to ensure that the people paying those large sums gets a fair deal. What a bunch of jerks!

    Quote Originally Posted by GodofHardcore View Post
    -Murdered Gunpei Yakoi
    Well, duh! How could I forget! Of course, we all know that it was really the reptilian aliens that planned his murder just working as a front for Nintendo, so this one doesn't really count

    Quote Originally Posted by GodofHardcore View Post
    Don't ever say I'm childish again
    You're right, childish was s poor choice of words. I should have said idiotic.
    Last edited by mettleramiel; 04-27-2012 at 02:03 PM.

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    Censoring the fuck out of SNES games is normal - videogames were considered childrens toys and not God of War style bloodbaths.

    But the rest are all valid points from a consumers point of view. Heck, they stuff they did in the NES days were straight up illegal (monopolistic crap).

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  12. #12
    Quote Originally Posted by Druid II View Post
    Censoring the fuck out of SNES games is normal - videogames were considered childrens toys and not God of War style bloodbaths.

    But the rest are all valid points from a consumers point of view. Heck, they stuff they did in the NES days were straight up illegal (monopolistic crap).
    I have to disagree, but regardless, it's still easy to see that these are practices that any business would do and have done. Nintendo had very little competition back in those days, if Sony or Microsoft could do the same today, they would but they realize that developers would just go to their next competitor if they were treated that way. It was Nintendo's hardware, they took the risk in making the console, if you wanted to make a profit off of their product, you had to pay for it. Or you could just go to the other guys who had almost no market share and you are almost guaranteed to make less. It's standard business.

    Maybe I'm missing something about the region locking thing because I know many people complain about it. To me, it makes perfect sense because a distributor will pay money to get the rights to localize a game, without region locking, there's less value for the localizer because now everyone can already play it (possibly in another language, mind you). I don't see how this is so abhorant to the consumer, in fact, I doubt that Nintendo really considers the few people who import game a threat. It was probably more a concern of value. It's a lot harder for game developer to sell a SHMUP to another country when they have to tell the prospective buyer "Yes, you can buy the distribution rights, and yes the game will be very easy to translate since there is very little text. Oh, can people just buy the japanese version for less and play it on their console without waiting for you to release it? Why yes, why do you ask?"

    Nothing Nintendo has done is any different from almost any sucessful business. If GOH wants to be all holier than though, he's going to have to be a lot pickier about the products he uses and I mean EVERYTHING, but he's not like that. He just wants to rant and rave and raise a stink so everyone knows that he's still here, trying to shock people and get them all worked up while really we're all just shaking our heads at his immaturity.

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    you could just go to the other guys who had almost no market share and you are almost guaranteed to make less. It's standard business.
    Nintendo actively prohibited companies from releasing their games on different consoles, and had the say-so on what they can release and in what numbers, and how it will be advertised. This is called abuse of monopoly and is subject to hefty fines. There are laws against this for a reason.

    As for localization: Everyone can access everything at any time thanks to this wonderful invention called the Internet. I want the best available release of a game or movie, and I'm not gonna suck the publishers cocks so they release it over here. I'll download it, and it's their fucking fault for not releasing what I want. Worldwide releases are now possible, there are even tons of download services - XBLA, Steam, Netflix, whatever - so there is ZERO point to region lock anything. It's a futile effort anyway, since any region locks are cracked 5 minutes after they are announced. It's a waste of resources and most importantly a burden on consumers.

    Maybe it was a legit point back in the 90s when the Internet wasn't so all-encompassing - but back then, you wouldn't have known if an imported version was better than your own to begin with, so it's a moot point.

    Nothing Nintendo has done is any different from almost any sucessful business.
    And that makes it right to rape your developers and consumers?

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    Um what? This is quite a stretch from the topic. I guess it wouldn't be far fetched to rumor Nintendo could've had a part. Sega's return to third party development was largely begun on their systems. As early as 1999, Sega started to license out IPs to companies who'd bring them to Nintendo systems. Columns GBC anyone?

  15. #15
    Quote Originally Posted by Druid II View Post
    Nintendo actively prohibited companies from releasing their games on different consoles, and had the say-so on what they can release and in what numbers, and how it will be advertised. This is called abuse of monopoly and is subject to hefty fines. There are laws against this for a reason.
    But it's not abuse of a monopoly. Publishers had a choice, make games for the biggest player in the market and play by their rules, or make them for someone else. Those were the rules they chose. Maybe they were harsh from the outside, but from Nintendo's point of view, they had single handedly brought video games out of a huge market crash. They took huge risks and it was paying off, why would they let Joe Blow ruin it for them? If you wanted to make money off of THEIR money and their investments, you would have to pay a premium which means, following their rules. If you didn't like it, there were other places to go. They had an edge and wanted to keep it.

    Quote Originally Posted by Druid II View Post
    As for localization: Everyone can access everything at any time thanks to this wonderful invention called the Internet. I want the best available release of a game or movie, and I'm not gonna suck the publishers cocks so they release it over here. I'll download it, and it's their fucking fault for not releasing what I want. Worldwide releases are now possible, there are even tons of download services - XBLA, Steam, Netflix, whatever - so there is ZERO point to region lock anything. It's a futile effort anyway, since any region locks are cracked 5 minutes after they are announced. It's a waste of resources and most importantly a burden on consumers.

    Maybe it was a legit point back in the 90s when the Internet wasn't so all-encompassing - but back then, you wouldn't have known if an imported version was better than your own to begin with, so it's a moot point.
    I'm still not getting this. How is this hurting the consumer and how is there no point to region lock? I just explained why things are locked, so the developers can make some relatively money by selling the distribution rights. Hell, it was probably pressure from the developers that made them chose this option. Plus, being the all-encompassing-internet-world we live in means it makes even more sense to region lock since now people can know about foreign games so easily. Look at it this way; Capcom Japan makes a new Megaman game, it won't be released in the US for another 6 months, so some people import it. Now Capcom America has lost those potential sales just because Nintendo didn't put a region lock chip on their machine. Now Capcom decides to make their next game for a region locked console instead.



    Quote Originally Posted by Druid II View Post
    And that makes it right to rape your developers and consumers?
    This is not about right and wrong, morally, this is about right and wrong economically and as far as that is concerned, money is what matters. I'm just saying that this is how business is run and if you want to single out one company, you may as well single them all out.

    In the end, I think we just have to agree to disagree. There's not right or wrong answer, it's all perception.

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    Guys! Did I miss something? Now Capcom? Tell me what chapter of the story I need to go back to.

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    Quote Originally Posted by mettleramiel View Post
    In the end, I think we just have to agree to disagree. There's not right or wrong answer, it's all perception.
    No, you're quite wrong about the monopoly bit.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

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    Quote Originally Posted by mettleramiel View Post
    But it's not abuse of a monopoly. Publishers had a choice, make games for the biggest player in the market and play by their rules, or make them for someone else. Those were the rules they chose. Maybe they were harsh from the outside, but from Nintendo's point of view, they had single handedly brought video games out of a huge market crash. They took huge risks and it was paying off, why would they let Joe Blow ruin it for them? If you wanted to make money off of THEIR money and their investments, you would have to pay a premium which means, following their rules. If you didn't like it, there were other places to go. They had an edge and wanted to keep it.
    Nintendo practically owned the video game market, so if you wanted to release your games, you either adhered to whatever standards they enforced, or you couldn't publish games (only on consoles that had no user base). They could tell what content was allowed, how many games will be manufactured, how it was marketed, and how long until you could release it on another console. This IS an abuse of monopoly. The risks they took to revitalize ended up shackling the industry, and such methods would be ruled anti-competitive today.

    I'm still not getting this. How is this hurting the consumer and how is there no point to region lock? I just explained why things are locked, so the developers can make some relatively money by selling the distribution rights. Hell, it was probably pressure from the developers that made them chose this option. Plus, being the all-encompassing-internet-world we live in means it makes even more sense to region lock since now people can know about foreign games so easily. Look at it this way; Capcom Japan makes a new Megaman game, it won't be released in the US for another 6 months, so some people import it. Now Capcom America has lost those potential sales just because Nintendo didn't put a region lock chip on their machine. Now Capcom decides to make their next game for a region locked console instead.
    So you live in the USA and you heard this great game called Puyo Pop Fever on the internet: you've seen gameplay videos, matches online, and decide that you want this game. Except it was not released in the USA, so you are forced to import. But, that does not work either, because the consoles are region locked. Where does that leave you, as the consumer? You have to circumvent the protection either with a console modification device or via pirating, none of which is legal, so you can play the game you LEGALLY bought. Or, wait until a publisher picks it up for local release: therefore you are exposed to the whims of the publishers, only being able to pick whatever they allow you to pick, instead of being free to get the games you want to.

    And there are cases where other regions get a superior version of a game - why did they get a better version while yours was gimped? In what way does this protect the publishers, or do good for the consumers?

    Or, if the USA release comes out 6 months late - well, that's the fault of the damn developer/publisher, they should've released the game earlier, so their sales are not lost by the importers. The principle goal here is to sell your game, and the best way for that is to release it to the widest market possible, right? So, why would they shoot themselves in the foot like that?

    I understand that region locks protect the publishers in some way, but the market is getting so global now that such measures just do not work today.

    This is not about right and wrong, morally, this is about right and wrong economically and as far as that is concerned, money is what matters. I'm just saying that this is how business is run and if you want to single out one company, you may as well single them all out.

    In the end, I think we just have to agree to disagree. There's not right or wrong answer, it's all perception.
    All the points you are raising are too far out in the perspective of the business company releasing the games, and not in the perspective of the consumers, which is why you are missing the point.

    And yes, this is moving off topic in an ugly manner.

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    Well Puyo was once the very epitome of failed milking. Puyo Puyo Da, Puyo Wars... Nobody wants to remember those.

    Compile's own attempts to break outside Japan didn't get far either. One factor I imagine was inability to settle upon a clear brand identity. They let it have SIX different English renames within TWO years* (1993-1995), some of them being on the same platform in the same year! None sold well enough to get a follow-up of their own. Or even combined for someone to dare license Puyo Puyo Tsu.

    *Puzlow Kids (JPN GG), Kirby's Avalanche (US SNES), Kirby's Ghost Trap (PAL SNES), Dr. Robotnik's Mean Bean Machine (MD/SMS/GG), Timon & Pumbaa's Bug Drop (PC), Qwirks (PC).

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    After reading this thread, I'm glad you guys aren't my IP lawyers/legal advisers...

    Shhiiiiiiiiiiiiiii*...

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