The Super EverDrive will not be discontinued. The SD2SNES is not a EverDrive. Its just made by KRIKzz, but not developed or supported by KRIKzz.
No I don't do Moneygram or Western Union sorry.
I am sure they will get them eventually. I believe KRIKzz ordered a few hundred blank PCB.
Yeah I don't blame you on moneygram and western union. Those are just for sending money in emergencies or to family members. There's really no way to track it so if it gets lost, and then you go complain online then it could easily slander the heck out of the seller and we don't want that. It's better to have payments that can be tracked so that if something goes wrong, everything can be shown for proof.
But back on topic, this cart looks great but I don't see any videos on youtube showing S-DD1 or SA-1 games in action. I was hoping to at least see Jikkyou Oshiberi Parodius (and yeah I have the spelling memorized from years ago so I don't have to google that lol shows you how hardcore I am into SFC games.) It would be cool to see videos of those chips if they are working and also most of the FX games.
I already own all the NTSC/U carts with the special chips but this flash cart is definitely a must have so you don't have to lug out all that kit to play and if this plays every game you actually won't really even need to ever eject it from the console unless the connection between the deck and the cart gets lazy.
Looking forward to this. The Super UFO Pro 8 is a disappointment with their pseudo-specifications. It is just another solution that only does bare ROM and DSP1. For marketing of course they aren't going to specifically state that in their documentation.
I'm also wondering if there are more MSU-1 games than Super Mario Odyssey (I assume that this is MSU-1 because of the music someone added to it) and Road Blaster.
Over all the videos on youtube that are already there are great and I'm definitely not disappointed for what hasn't been shown on there yet. Just some suggestion is all :)
I can imagine more MSU-1 hacks will come along for the simple reason of adding high quality sound tracks. I think there is a Der Langrisser MSU1 hack out or in the works.
Oh I see now OBC-1, SA-1, and S-DD1 aren't implemented yet. Got my hopes up lol. I was hoping for SA-1 because most of the import titles with special chip uses SA-1. Well if SA-1 and S-DD1 are coming that is good though. It looks like OBC-1 is possible but the author isn't interested (strikes me as odd for the author to say so when developing a product like this). I have the OBC-1 game, it is some superscope shooter called Metal Combat.
I think it will be good to implement FX chip first and hopefully SA-1 afterward if it is possible.
I have heard nothing about him implementing anything that's not already in other than Super FX. SA-1 would be sweet. OBC-1 shouldn't be a big deal if someone wanted to implement it. Byuu the author of BSNES said it's a pretty simple chip. SDD-1 would be nice for Star Ocean and SFA2. Perhaps they wouldn't be too complicated. We will see. I'm sure everyone is waiting to see what ikari comes up with.
Well according to his blog it goes:
BS-X memory map / Satellaview base unit registers (clock)
DSP1 / 1b
Work in progress
requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.
yet unknown architecture but probably more powerful than the ST-011.
Simple bit-manipulating chip as OAM accelerator for one game. Implementation is almost a no-brainer but Iím not interested right now.
I assume Work In Progress means he is confident this will be implemented and its next on the list. TBD is probably ones that he wants to implement after SuperFX but has't looked enough to to be confident if they are possible. Lastly Unlikely is either chips that don't seem to be possible or may not be worth the effort.
He is playing it safe. Which is smart. Last thing he wants to do is say "I will be implementing every chip someday" and then it doesn't happen and he has a lot of unhappy customers. KRIKzz does the same thing. How many times have we seen someone give a suggestion and he often says "I probably won't implement", yet a month later that feature appears. They want to stay away form vaporware.
I personally don't expect every single chip on that list to be implemented. However if I got to pick 2 of them it would be SuperFX and SA-1.
Well that would be wise given those two chips after DSP are the ones used in the most amount of games. Just Super FX support alone will interest many people thanks to Star Fox 2.
Can't wait for this to be released aiming to get the Deluxe edition when available StoneAge! It just can't happen fast enough
Is this correct?
This is the list of games that will never be playable in the SD2SNES (from the unlikely list)
Metal Combat: Falcon's Revenge - OBC-1
Hayazashi Nidan Morita Shogi - ST011
Hayazashi Nidan Morita Shogi 2 - ST018 nec810
Far East of Eden Zero - SPC7110
Momotaro Dentetsu Happy - SPC7110
Super Power League 4 - SPC7110
It's a very small list :)))
you're forgetting a bunch of major titles such as Kirby's Dream Land 3, Kirby Superstar, Jikkyou Oshaberi Parodius (SFC), and Dragon BallZ Hyper Dimension. These are SDD-1 as well. Yeah Dragon BallZ is a horrible anime but the games were really cool back in the 90s and the cart probably is still sought after for collectors.
Originally Posted by MottZilla
Super FX, DSP, and SDD-1 have the most games and Super FX and SDD-1 are nearly equal and pretty much equally of importance.
That looks right to me from when I searched last week. These games don't seem to be all that great but if that OBC-1 is so simple, might as well get that coded sooner or later. I have the cart but having everything possible in one device is pretty cool anyway.
Originally Posted by veggav
Well, I'll be happy to see Super FX finally in a "cartridge emulator" device after about two decades of hearing about which Pro Fighter supports it (none do though some copiers allow you to pseudo-passthrough Star Fox and play its contents with it plugged in which is quite useless unless you don't want to remove your backup device from the console).
MSU-1 was impressive altogether when the videos started showing up on youtube. That alone is pretty great over the special chip games.
And now another good feature of course is the Capcom chip emulation so we won't have to lug out those two Megaman X2 and X3 carts any more. It's novelty for me since I own the carts but still pretty good.
Also I'm not sure if Road Blaster will work on a 60hz TV. I read in the info text file that it comes with that it is a 50hz homebrew. Maybe we will see 60hz in a couple months though. I don't reall plan on playing the SNES on anything that isn't a CRT but I know some computer monitors will run 50hz just fine.
Amptor you are wrong. SDD-1 is 2 games. Star Ocean and Street Fighter Alpha 2/Zero 2. The four games you mentioned are all SA-1. You seem to be getting the two confused. I wouldn't blame you for this because there is alot of dead wrong information online about what games use what chips. Many people thought Donkey Kong Country had a special chip. It does not.
Super FX and SA-1 are the two most used chips after DSP1. After that the chips tend to be used in very few games. Cx4, 2 games. SDD-1, 2 games. OBC-1, 1 game. DSP2, DSP3, DSP4, all one game each. Supporting Super FX and SA-1 would leave just an even more tiny selection of games unplayable.
It's more like a double type-o. I often get those two chip names mixed up and typing I may put SDD-1 rather than SA-1 since I was looking at the list of games in another page at the time to try not to do that. But it really doesn't matter, it doesn't have any bearing on anything whatseoever if I do typeo or am wrong or not. It's not really going to change anything in the game cartridges that already exist.
Well wanting SDD-1 is personal preference I guess but personally I don't really care about star ocean and sfa2. SFA2 is terrible and star ocean is an rpg which I don't really get much into these days. RPG take too long to play. Look at that SA-1 list. A lot of fun games :)
Speaking of SFA2, I wonder why nobody's chiming in about texture packs. I remember that discussion would come up from time to time but it was always stated that the texture packs are for emulators rather than used on the real hardware. So of course we won't be using those on this device.
I'm still happy with FX and FX-2 support. That is very great. Hope to see this cart become available soon and I can defintiely wait.
Off subject I wonder why we haven't seen a leaked Comanche ROM yet. I've been waiting for that for quite many years. Hopefully some day it will see the light of day. But hey, I can't complain. We got Star Fox 2 and if this cart runs it, that is pretty sweet. I only play SNES on actual hardware because that is the best way. I'm really set on how the graphics are displayed and how smooth it runs on the actual hardware opposed to emulation. Though emulators are good for PSP if you are really on the go and want the games in a compact place, it just depends for me which game it is. I mean you can't go wrong with Simcity on actual hardware or emulation, it really doesn't seem to make a difference.
But as for portable SNES I haven't tried those, they need to make one that is much slimmer imho even if it means having a dongle out for the controllers (though we have seen wireless done already in a bulky clunky system :P) Anyway aren't portable snes systems system on a chip? I guess rhetorical paragraph here, don't want to thread jack.
Originally Posted by MottZilla
Last edited by amptor; 03-06-2012 at 04:27 PM.
My understanding is that the decompressed 96mbit hack of Star Ocean should work anyway, right?
Yes, SD2SNES I recall has 128mbit of psram. Enough to support the 96 meg hack. But support for the SDD1 version for it and SFA2 would be nice.
Seems to be a fairly good list. Shows off well that DSP, Super FX, and SA-1 make up the bulk of enhanced games.
The arcade version of SFA2 is probably my favorite entry in the entire Street Fighter series. I have mixed feelings about the SNES port - I have Street Fighter Zero 2 for the Super Famicom, and it's obviously a very ambitious port, and the gameplay is good once the battle finally gets started. It's really the load times that kill it, and rather than S-DD1 support for sd2snes, it might be better if someone with the know-how pulled a neviksti on the ROM, especially if doing so eliminated or reduced the load times. Other than that, the only issues I can think of off the top of my head are a few lost frames of animation in places and mediocre sound quality - hey, they had to conserve ROM.
Originally Posted by amptor
Overall, I wouldn't call it "terrible" by any means. I reserve that word for things like Superman 64 and Shaq-Fu. (Heck, I wouldn't even call E.T. for the 2600 "terrible", just misunderstood. ;) )
Hello, just wondering 2 things.
1.is the game genie going to be a part of this cart.
2.Are you going to limited with the number of roms per folder like the super everdrive.
im trying to make up my mind on this or the snes powerpak.
This one sounds like the better buy, but i like the top 2 options about the powerpak.
any persuading would help too
Thanks alot you will prob be getting alot of questions out of me.
The so called "load times" are not related to the SDD-1 or the Graphics at all. The strange pauses that seem like load times, are indeed load times, but they are for loading AUDIO samples. The very nice announcer and other voice samples in SFA2 come at a cost. They take up alot of the very tiny 64K of Audio CPU RAM. So the game basically "stops" completely while samples are uploaded to Audio RAM. Unfortunately the SNES has no method to fastly transfer data to the audio CPU. It has to go through a rather slow communication method. Other SNES games also can be seen having this strange pause. Mega Man & Bass if you jump around after killing a pause to keep moving you'll notice a slight pause when the music needs to load.
Originally Posted by Eyedunno
If SD2SNES supported SFA2, it would be possible to hack the game to not load certain samples and not try to play them (as they are not loaded) in favor of keeping the game going. It's really a mystery why Capcom did not include an option to disable these voice samples in favor of avoiding the loading pauses themselves.