Well, the SuperUFO Pro 8 supports them. I suggest you look back a few pages (actually related to another one of your feature requests) where ikari talked about some of the issues with savestates. You might keep your high scores, but the music will be inexplicably dead, or graphic tiles will show up in strange places. It would still be a decent feature eventually, but it's not as though you're the first to talk about it, and greater compatibility is more important to most of us right now.
Edit: And now I'm reminded of how I used to save high scores back in the day. I used to *chuckle* write them down!
Last edited by Eyedunno; 07-28-2012 at 03:01 PM.
Deluxe edition of the SD2SNES came in today thanks to S.A.G fantastic packaging man and good quality on the product, getting everything setup now but wanted to see how Super Road Blaster ran. http://dforce3000.de/ is offline is there any other way I can get my hands on this?
PS: S.A.G I hear you are going to be attending CGE I believe I'm going since it's going to be held in my home town ^^'
Last edited by Go-Kyo; 07-28-2012 at 09:42 PM.
The music and graphics errors do not always occur, it's really dependent on the game. Some games work great with real-time saving. Others fail miserably. Sometimes games don't like it but it will still work, maybe you'll have to save in a menu screen or between levels during a level introduction. You just have to experiment. The thing with emulators and save states is unlike real hardware, you can describe the exact state of the game and restore it precisely whenever you want as much as you want. With real hardware, you can't quite do that. So it all depends how well the game can cope with it. As I said, some don't mind at all while others have a range of issues from minor to critical.
Just got back my SD2SNES from Stone Age Gamer. Removing the resistor on pin #1 must have done the trick because it appears to work flawlessly. Thanks for the help.
Last edited by TonyTheTiger; 07-30-2012 at 06:36 PM.
Looks good. I like that you got one of the older cart shells. :) I wonder why they got rid of the lock on older shells but never did it in Japan/PAL territories except for Satellaview carts... (Not complaining, mind you. The Japanese/PAL carts look way better.)
One thing you might consider is drilling a hole or making a window so that you can at least see when the red and yellow LEDs light up, if not all three.
Difficult as it might be to implement, I really am hoping SA-1 support is possible. The cart is already incredible as it is, with support for so many games that other carts don't, but if SA-1 is announced it'll be an instant-buy from me =)
there will be new units of the SD2SNES cartridge in the near future?
they are produced pretty regularly so I imagine so just keep your eyes out
Got mine today, I guess ill be staying home on a Friday night.
A quick question about saves, in a game like Dezaemon. I have several save files for different games created with Dezaemon, will have to copy and paste the rom several times in order to use for each save eg: Dezaemon X.sfc - Dezaemon X.srm for one and Dezaemon Z.sfc and Dezaemon Z.srm for another and so on?
Last edited by marvelus10; 08-05-2012 at 08:13 PM.
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