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Thread: sd2snes comming soon

  1. #521
    New member DarkRyoga's Avatar

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    Do any of you have tried to program a demo using the MSU-1?

    Can you recommend any website which explain how to start developing for the SNES using the MSU-1?

    Thanks in advance.

  2. #522
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    Byuu (the MSU1 developer) has info listed on his page.

    http://byuu.org/snes/msu1/development
    Last edited by brainpann; 07-01-2012 at 01:46 PM.

  3. #523
    New member DarkRyoga's Avatar

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    ok, thanks for the link.

  4. #524
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    Does anyone else have problems playing the super Mario odyssey msu-1 demo? The game plays fine, but the music is pretty quiet and sounds a little distorted, and after a while it just stops and its just static. I'll try to make a video of it later-- I'm at work right now. Road blaster plays fine.

  5. #525
    I ought to have said that I also don't care, as long as there is an option to turn it off.

    I have a lot of experience with flashcarts (by my count I've owned 13 flashcarts for five different systems over the past decade - GBA, DS, SNES, Genesis, and PC Engine), and I've never seen a feature that changes in-game behavior that doesn't cause problems with some games. That doesn't mean it's not possible, but I would like to keep mine off until a lot of testing is done.

    And I also keep my console really close by - my main console is a Super Famicom right by my desk, and it has the original 1 meter cable (which I'm totally fine with - I have the TV right by my desk, and a shorter cable means no issues with tangling, and I have other controllers should the need arise), so pressing or holding reset means a short reach indeed. :P

  6. #526
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    Ok I made a video of my MSU-1 issue:

    http://www.youtube.com/watch?v=OptxtY_5Xcs

    Any ideas? I tried downloading it again, and it does the same thing.
    I also updated my SD2SNES to 0.1.4pre4, no change. It was on 0.1.3 when I got it.
    Last edited by adimifus; 07-02-2012 at 04:41 AM.

  7. #527
    yep, i have the same thing.
    maybe it's just a bugs of this demo (a corrupt music file?).
    Last edited by sdekaar; 07-02-2012 at 04:58 AM.

  8. #528
    My bad, just renaming the wav files to pcm doesn't quite cut it, better use this converter: http://helmet.kafuka.org/thepile/Wav2msu
    Otherwise the loop point is potentially invalid.
    The SMO music files are generally pretty quiet compared to the sound generated by the S-APU.
    Last edited by ikari_01; 07-02-2012 at 05:26 AM.

  9. #529
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    I just watched ikari's demonstration of the super mario odyssey thing on youtube, and he dies literally seconds before the buzzing sound would have started for me. So I'm not convinced it worked correctly to begin with now. Maybe he can confirm this?

    Nevermind-- I didn't notice your reply. Just used that tool and it fixed the problem.

    In your demonstration, the background music sounded about as loud as the sound effects, which is why I mentioned it was quiet for me. I guess your camera didn't pick up the difference in sound levels very well.

    Thanks for the quick reply ikari!
    Last edited by adimifus; 07-02-2012 at 05:59 AM.

  10. #530
    I boosted the music files before recording the demo video because they were very quiet :)

  11. #531
    Quote Originally Posted by adimifus View Post
    Hold reset until all the LEDs are lit, then let go. Unless you're using SuperCIC, which interferes with this apparently (I have no idea-- I don't have or need that), that's how you get back to the menu with reset.
    btw, SuperCIC can perform a long reset by double-tapping the reset button.

  12. #532
    any chance of someone upping a fix'd and audio boosted version of super Mario odyssey?

  13. #533
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    Quote Originally Posted by amrod View Post
    any chance of someone upping a fix'd and audio boosted version of super Mario odyssey?
    +1

  14. #534
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    Quote Originally Posted by amrod View Post
    any chance of someone upping a fix'd and audio boosted version of super Mario odyssey?
    While I'm sure somebody could do this, it would be much easier and faster just to do it yourself. All you need to do is boost the volume 200% or 300% in an audio editor, then run the files through the program ikari linked to. It would take maybe 5 minutes. Then you can tweak the volume to your liking, now that you know how to do it yourself.

  15. #535
    New member CAPTAIN N's Avatar

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    This might be a stupid question but, is it possible to convert movie formats like avi, mp3, mpeg or other into a MSU format that the SD2Snes could understand so you could have movies stored on it. Or is that too complicated a procedure?
    Cutie-Mark Inquisition Program.

  16. #536
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    what are the chances for SA1 support to be implemented? quite possible or with great luck? :)

  17. #537
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    The RTC in my sd2snes seems to be running fast. In a couple days since setting it, its already 10 minutes fast. It's not really that big of a deal to me, since I don't play any games that use it, just wanted to point it out. Is this something that can be fixed in firmware?

  18. #538
    Quote Originally Posted by keropi View Post
    what are the chances for SA1 support to be implemented? quite possible or with great luck? :)
    Someone ask him this question, not but a few posts ahead of yours. He said maybe.

  19. #539
    I just wanted to give an update. So long as I keep pin 1 covered I don't have any problems. Is this something that a firmware update can fix though? I'd like to actually hear the sound from Super Road Blaster.

    On an unrelated note, what are the odds the SPC player could be used to automatically play a music file on the menu? Complete silence is boring.

  20. #540
    Quote Originally Posted by TonyTheTiger View Post
    On an unrelated note, what are the odds the SPC player could be used to automatically play a music file on the menu? Complete silence is boring.
    More features are always a good thing, but I think if you're hanging around on the menu long enough to find it boring, ur doin it rong.

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