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Thread: Japanese game source code?

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  1. #21
    "Sure, it's more time efficient to have a re-usable code base, but I'd rather have code that's low level and to-the-metal than high level with a ridiculous number of functions blanketing the underlying API/hardware"

    Fair enough - how is your assembly? :)
    How was the Exception code?
    Last edited by Legion; 01-16-2012 at 11:35 PM.

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