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Thread: List of Roms donīt run on Master Everdrive

  1. #1

    List of Roms donīt run on Master Everdrive

    I wish to create a list of games that donīt run on Master Everdrive to study and solve the problem. I have more than 400 roms that runs on my master everdrive we can share the roms to know if the problem is the rom.

    1 ASTERIX AND THE GREAT RESCUE

    more roms?

  2. #2
    This will depend somewhat on what console hardware is being used, won't it? There's a fair amount of information out there about which PAL ROMs won't work properly on US NTSC Master Systems, though a lot of those will work on NTSC Genesis consoles.

    Are any of the Korean ROMs verified as unsupported on the Master Everdrive? IIRC some of them use very weird mappers.
    Last edited by goldenband; 12-13-2011 at 12:48 PM.

  3. #3
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    korean games should work on master ed, may be not all, but korean mapper was implemented in cart
    I looking for genesis 2 with motherboard VA2

  4. #4
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    The following is a post I've made and copied a few times when this question comes up......

    Unfortunately, most of the problems stem from NTSC/PAL incompatibility. In many cases, you assume a game was NTSC because it's a USA/Hollywood license, but it was only released in PAL region. In fact, many of these games will actually work fine on a Mega Drive/Genesis, because it has fixed those issues, although other games will not work on the MD.

    http://www.smspower.org/forums/viewtopic.php?t=12093
    http://www.smspower.org/forums/download.php?id=2408

    Games which are incompatible with SMS1 version 1.3 (i.e. Snail Maze only)

    - 4 Pak all Action
    - Cosmic Spacehead
    - Fantastic Dizzy
    - Micro Machines
    - The Incredible Hulk
    - Street Fighter II
    - Virtua Fighter Animation
    - Japanese Games

    Glitchy/Incompatible on NTSC Master System (PAL only):

    Back to the Future Part III
    Battlemaniacs
    Bram Stoker's Dracula
    California Games II
    Cosmic Spacehead
    Fantastic Dizzy
    Home Alone
    Micro Machines
    Operation Wolf
    Predator 2
    Quest for the Shaven Yak
    Sensible Soccer
    Shadow Dancer - The Secret of Shinobi
    Shadow of the Beast
    Sonic Blast
    Sonic The Hedgehog 2
    Space Harrier (some versions)
    Street Fighter II
    Taito Chase H.Q.
    The Newzealand Story
    The Simpsons Bart vs the Space Mutants

    Buggy games:

    Addams Family
    Alienģ
    Back to the Future II
    James Bond 007: The Duel
    Jungle Book
    Pit Fighter
    Prince of Persia
    Robocop 3
    Xenon 2

  5. #5
    All of this games runs perfectly on my Master Everdrive.
    I play without problems Japanese games, korean Games, European Games, Usa games and Brasilian Games. For example I run Virtua Fighter (1Mb) without problems, Street Fighter II in my Master System II, Addams Family, Sonic Blast, games translated to spanish, demos, homebrew, prototypes, unreleased games like sonic edusoft (the works was find the correct rom) but what I donīt know is why donīt run Asterix and the great Rescue, I have the original cartridge and runs perfectly (console and game european version PAL) and with everdrive no. Could not be the correct rom? More games with the same problem? Run on console with original game and donīt run in console with everdrive.

  6. #6
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    So you have a PAL console? Then yes, your compatibility is greatly increased. If the physical game works, but the rom doesn't, it's probably the rom.

  7. #7
    I agree with you. May be the rom, but I download it 10 times from different places and no one works. I disambled the game and donīt have battery only a double memory like bubble bobble for example. If somebody have a checked rom from Asterix and the Great Rescue.sms please tell me from and I download and check it because is very strange have problems with only one game.

  8. #8
    Today I update the OS to version 5.
    I buy a new SD card and try old and new roms and continue the problem.
    Anyone with "Asterix and the Great Rescue.sms" checked rom that works?

  9. #9
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    V5 OS was really just a Game Gear ED update. I finally got to test it. I have a US NTSC SMS 1 and no, it doesn't work, just gets a black screen. Is it too big a rom (512KB)? It does start on the Genesis Everdrive, though.
    Last edited by Greg2600; 12-16-2011 at 01:13 PM.

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    Wait Ren and Stempy isn't compatible noooooo!
    (disgruntled drunken signature insert here)

  11. #11
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    Quote Originally Posted by Greg2600 View Post
    V5 OS was really just a Game Gear ED update. I finally got to test it. I have a US NTSC SMS 1 and no, it doesn't work, just gets a black screen. Is it too big a rom (512KB)? It does start on the Genesis Everdrive, though.
    not too big, sms evd can handle up to 1mbyte rom, so problem somewhere else
    I looking for genesis 2 with motherboard VA2

  12. #12
    Exactly this is what happens, the black screen. I observed that sometimes happen with Asterix and the secret mission too, but normally works. I donīt know if this games have something special. Looking for information ...

  13. #13
    There are not known problems dumping this game.
    The size is correct 512 KB (4Mb), non especific mapeator.
    With a no-intro rom the same problem.
    It seems like CRC 32 get a wrong file and is ignoring dat file.
    Making tests trying to find the solution.

  14. #14
    Could anybody give any information?

  15. #15
    Anyone have any luck with Golden Axe Warrior? It doesn't seem to work on the Everdrive GG

  16. #16
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    Quote Originally Posted by LordRaiden View Post
    Could anybody give any information?
    I don't have any, but I may not be help because I think the roms out there are all PAL, since the game was only released in Europe and Brazil. So it may not work on my system at all. You should try posting on www.sms-power.org, they have the most knowledgeable SMS people there.

  17. #17
    Maybe someone that owns a Master Everdrive could help me out here. I own a MD Everdrive (had it a while, FW 8 I think), several flavors of MD consoles and clones, but not an actual SMS unit. I've got both a Tototek and Sega branded SMS converter for the MD. I couldn't care less about 3D games, SG-1000 support, weird Codemasters mappers, or SMS games that won't work on a MD console even if using the actual cart.

    I noticed a few SMS games that won't work on my MD Everdrive, yet if using actual carts with a converter they work fine (Enduro Racer (J), Hokuto No Ken (J), etc).. I've been tossing around the idea of buying a SMS Everdrive to play what won't work with the MD one, hoping it would work on these few problem games.

    Does the SMS Everdrive offer any sort of improved compatibility when playing on a MD console versus using a regular MD Everdrive?

    Also, I noticed several of the games mentioned in the above list that won't work on a NTSC SMS with the SMS Everdrive work perfectly fine on my NTSC MD using actual carts or using a MD Everdrive. Would I actually be taking a step back in compatibility?
    Last edited by Azathoth; 02-29-2012 at 03:01 AM.

  18. #18
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    First off, you can play 3d games on a MD with the older power base converters. It's a trade off. You get SG-1000 on a SMS, plus several games that won't run on a MD. There aren't many of those though.

    For the games where the cart works but the rom doesn't, I can't help. Without some type of error reporting from the Master Everdrive, I don't think anyone could diagnose the problem.

  19. #19
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    I doubt SMS Everdrive with MD would have much change. Unless there's some odd design bug in MD Everdrive? SMS games are still SMS either way.

    It's best to focus on normal play methods. Sega 8 bit compatibility is a freakish minefield when you approach its edges.

    There are numerous setup variables and systems with differing levels of support:
    FM sound
    later mappers
    MD lacks SG-1000 graphics mode
    the card slot
    Master System 2 having a updated VDP model
    US/PAL vs Japan SMS cart shape
    US/PAL SMS BIOS blocking certain Japan games (MD does not perform this particular check)
    games that don't accept MD controllers (most obviously affects Nomad, being MD controller 1 is built in)
    games that require 50hz mode (all Game Gear and Nomad systems run at factory 60hz, so they'd need screen replacements to play impacted games portable if their LCDs aren't multi region)
    SG-1000 keyboard (I believe Mark III inherited this expansion port from Mark II, yet SMS even in Japan dropped it)

    Also note Sega never released an adapter to play Mark III carts, and/or card slot games, using MD2/Xeye/etc.
    However the first Power Base Converter will just fit CDX. Giving the system actually better SMS compatibility than MD2/Xeye/etc by official Sega parts. (meaning no mods, flash carts, or otherwise)

    That's not counting any clones either...

  20. #20
    Quote Originally Posted by Lum View Post
    I doubt SMS Everdrive with MD would have much change.
    This is what I'm getting at. I don't own a SMS, so I didn't know if using a SMS Everdrive + PBC would give me more compatibility than just running a Mega Everdrive or if it would be redundant. Unless someone can confirm for me that those two particular games work using SMS Everdrive + PBC, and the list of non-working games above is correct, it looks like users with a MD + MD Everdrive actually have more compatibility than SMS users with a SMS Everdrive.

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