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Thread: Resident Evil GBC Fundraiser thread - 2 builds! (GOAL MET)

  1. #401
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    Quote Originally Posted by DM616 View Post
    I don't think there's a value as it's still part of the other room. What I did was go back to the area where you walk down the stairs in the lab, go straight from where you walked down so the camera angle changes, then change the digit to 60. If you do it right, you'll end up in the autopsy room. There's probably an easier way but that's what I did. Something like that anyways.
    Yeah, I made it, but I couldn't get the elevator to power up, I think I glitched up (I did the MOLE password after turning on the power on the panel).

  2. #402
    Did you...turn on the power in the first 'chimera' room? Then do the monitor?

    Use all MO discs?

    Press the switch by the elevator?
    Last edited by DM616; 02-05-2012 at 12:39 PM.

  3. #403
    Quote Originally Posted by kiff View Post
    The article over at retro collect is a fantastic response after all the negative comments that occured after the Joystiq article was released.
    That's cause RetroCollect is run by a die hard retro gamer ;-)

    Seriously though, the Joystiq article just proved how out of touch the mainstream blogs are with retro gaming. By no means did the anonymous source have to release what he paid for, he could have quite easily sold it on for even more money and prevent anyone from ever enjoying this obscure treat.

    Once again, thanks Kiff for the fantastic release and even more thanks to your source. Just be sure to pester him for 1.5 and 3.5 next ;)

    Back on topic though, am I right in thinking that you cannot use the item storage crates in these builds? (I only tried build 2 so far and ended up with an inventory full of weaponry/ammo.)

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  4. #404
    No, the storage chests work fine, at least in the first build.

    I thought they said that the second cartridge only had Chris selectable? Oh nvm. Picking jill is chris anyways lol.
    Last edited by DM616; 02-05-2012 at 01:01 PM.

  5. #405
    glad this unreleased version of resident evil on gameboy color is finally released as its quite interesting hope someday those greedy bastards that are hording RE 1.5 for the playstation release that someday as we would be willing to do the same for it as we did RE for the gameboy color. as come on man the discs RE 1.5 is on will become dust eventually and be worthless anyway so they might as well release it for a price we are willing to pay so we can all enjoy it and thus preserve it as its part of history

  6. #406
    Ah you're right.

    Inventory chests fail to work in the second build. I plan to remove the handgun and knife when I record it.

    The font is also different, game seems brighter.

    Zombies animation is more smooth. They take 6 shotgun blasts compared to 3 in the first build.

    There is now a clip on kenneth's body.

  7. #407
    I assume there's no way to do all this hacking into the rooms on real hardware?

  8. #408
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    Quote Originally Posted by kiff View Post
    http://www.youtube.com/watch?v=6CSrOVrmyYI

    Not sure I have ever been called a douche before...
    https://www.youtube.com/watch?v=VrU8KUiBQaY

    SCREWATTACK? the only thing particuarly "Screwy" about that website is how one of the FOUNDING members was screwed out of it.

    Don't even get me fucking STARTED on how shit that place is since Handsome Tom and Perfect Liz were fucked over, It seems there now even stealing news from Kotaku.

  9. #409
    I would've thought Screw Attack would've been able to understand the retro-gamer preservationist perspective better here, considering that the majority of their assets, including their most popular ones, are very retro-gamer focused.

    Do these folks seriously prefer that these prototypes cease to exist?

  10. #410
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    im sure the developers are happy to see that the fans can play it. thank you very much to everyone here!
    Last edited by discworld; 02-05-2012 at 03:04 PM.
    ldr r0,=Germany
    ldr r0,[r0]

  11. #411
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    Quote Originally Posted by Cauterize View Post
    That's cause RetroCollect is run by a die hard retro gamer ;-)

    Seriously though, the Joystiq article just proved how out of touch the mainstream blogs are with retro gaming. By no means did the anonymous source have to release what he paid for, he could have quite easily sold it on for even more money and prevent anyone from ever enjoying this obscure treat.

    Once again, thanks Kiff for the fantastic release and even more thanks to your source. Just be sure to pester him for 1.5 and 3.5 next
    ;)
    :thumbsup:
    Last edited by killer7; 02-05-2012 at 03:24 PM.
    I'm looking for Resident Evil 3.5 (BioHazard 4 "Progenitor" and/or "Hallucination" Version) or scans, articles, interviews... Thank you !

  12. #412
    Quote Originally Posted by Shakey_Jake33 View Post
    I assume there's no way to do all this hacking into the rooms on real hardware?
    None that I know of. I wouldn't mind trying that, but since my time on my computer is extremely limited at the moment, I can't try the room hacking. I have to play it on hardware or console emulators. But I don't mind playing as legit as I can.

    Now if I can figure out how to pick locked doors.

  13. #413
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    Quote Originally Posted by DM616 View Post
    Did you...turn on the power in the first 'chimera' room? Then do the monitor?

    Use all MO discs?

    Press the switch by the elevator?
    I did the following:
    Use Computer John, Pass Ada (Unlock B2)
    Go to Conference Room, pick up Power Room Key (didn't find the slides)
    Went to the power room, activated power
    Use Computer Pass Mole (Unlock B3)

    When I pressed the button on the elevator it said:
    Do you want to push the button?
    There is no power supplied. (something like that)

    On other note, despite the second cart only having Chris, I think it is the most advanced one. Any solid proofs of the dates of the builds?

    Last edited by LeGIt; 02-06-2012 at 03:30 AM. Reason: Double Post Merge

  14. #414

  15. #415
    Quote Originally Posted by AleffCorrea View Post
    On other note, despite the second cart only having Chris, I think it is the most advanced one. Any solid proofs of the dates of the builds?
    Why? It's missing several things which are on cart 1, such as the statue with the blue jewel and the jewel itself, the tiger head, Chris can't push the steps to get the 1F map...

  16. #416
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    Well, there was this guy claiming so:

    Quote Originally Posted by hateWinVista View Post
    I used hex editor and saw that the game might be built near April 1999,as there is a line saying "music by MARK T.W. COOKSEY APRIL 1999",between 0001A020 ~ 0001A040.
    (Trying to discover more new stuffs,kind like a small contribution for you,guys.)

    And the major eye-difference between Cart 1 and Cart 2 is that the Cart 2 is actually more colorful(and better) than Cart 1.

    Seems like that the C1 is the going to be a reference of all prototypes.

    C2 is a new graphic/misc plan,so C2 don't have Jill programmed in because they only wanted to test the new stuffs.(My guess.)

    There's still some old vids floating in youtube,this one was played with Chris and the debugging information only got a single line,seems to be a timer for play time from 04FF to 0000[64 seconds?].(And the BG colors seemed to be from C1,sprites from C2.)

    And for the health system.(Every single bite by zombie.)
    C2:
    Chris (8 to death,hmm better than C1's Chris)
    GOOD->FINE->POOR->POOR->POOR->POOR->POOR->BAD->DEAD
    C1:
    Jill (15 to death)
    GOOD->FINE->FINE->FINE->FINE->FINE->POOR->POOR->POOR->POOR->BAD->BAD->BAD->BAD->BAD->DEAD
    Chris (4 to death)
    GOOD->FINE->POOR->BAD->DEAD
    Also, there's still the Jill scenario in Cart 2? Look what I've managed to trigger:

    Last edited by LeGIt; 02-06-2012 at 03:31 AM. Reason: Double Post Merge

  17. #417
    Quote Originally Posted by AleffCorrea View Post
    Also, there's still the Jill scenario in Cart 2? Look what I've managed to trigger:

    Perhaps it has all of Jill's events, but you just can't access it.

  18. #418
    Quote Originally Posted by Decades View Post
    Why? It's missing several things which are on cart 1, such as the statue with the blue jewel and the jewel itself, the tiger head, Chris can't push the steps to get the 1F map...
    I initially believed it was an earlier proto as well due to the missing stuff, although someone proposed the idea that it was a build meant to specifically test some 'upgrades" with the other relevant data being dummied out. On the other end of things, it's also possible that Resident Evil GBC actually had to be downgraded in terms of graphical quality and polish as they attempted to cram in more content.

    Finding the build dates would probably settle this for certain.
    Last edited by KiddoCabbusses; 02-05-2012 at 04:31 PM.

  19. #419
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    The final build was reviewed by IGN before the game was cancelled. If you compare the screenshots to the later build we have, you will notice some backgrounds are more complete, zombies appeared to be brown and a zombie is seen in the first save room where you meet Rebbecca.




    The background for the stairs leading to the kitchen was darkened.



    The Main Hall background was changed to a lighter color instead of yellow.



    Brown Zombies!



    Zombie in the Save Room.





    Screens from (the now defunct) REHorror.net show a zombie in the main hall and Forests body missing from where it usually is.

    These scans from Total Gameboy Color give an idea of which monsters were planned to be in the game.

    http://img252.imageshack.us/img252/3...lor05pagei.jpg
    http://img141.imageshack.us/img141/9...olor05page.jpg

  20. #420
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    I bet that the IGN Beta is an awesome game, way better than what we have... I think. Anyone has a Hands-on review of the game, since it was received by IGN?

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