Page 17 of 28 FirstFirst ... 789101112131415161718192021222324252627 ... LastLast
Results 321 to 340 of 547

Thread: Resident Evil GBC Fundraiser thread - 2 builds! (GOAL MET)

  1. #321
    Thank you Very Much.

  2. #322
    Foot Soldier
    AleffCorrea's Avatar

    Join Date
    Aug 2011
    Location
    North Korea
    Posts
    370
    Debug info formated as:
    AABB CCCC DDDD ??EE
    ??FF ???? ????

    Example:
    0103 0072 FFFD 0000
    001C 0000 DFFE

    AA- Room (e.g.: 01 Dining Room)
    BB- Camera Angle/Background (e.g.: 03 Chris' Blood/ Emblem)
    CCCC- Jill/Chris' position along an axis (x/y?) (eg.: 0072 touching the Emblem Wall)
    DDDD- Jill/Chris' position along another axis (y/x?) (eg: FFFD touching the emblem wall/ FFF3 on top of blood pool)
    ?? - Not sure yet
    EE- Jill/Chris' rotation. (eg: 00 facing east/ 10 facing west/ 08 facing north/ 18 facing south/ 14 facing southwest)
    ??FF - Distance relative to the camera position (e.g.: 001C touching the emblem wall/ 0019 one integer forward to camera transition), not sure if "??" is part of the distance variable.
    ???? ???? - trying to figure out.

    That's my small contribution. For some people it might be obvious, but I'm trying to help :P

  3. #323
    Quote Originally Posted by AleffCorrea View Post
    Debug info formated as:
    AABB CCCC DDDD ??EE
    ??FF ???? ????

    Example:
    0103 0072 FFFD 0000
    001C 0000 DFFE

    AA- Room (e.g.: 01 Dining Room)
    BB- Camera Angle/Background (e.g.: 03 Chris' Blood/ Emblem)
    CCCC- Jill/Chris' position along an axis (x/y?) (eg.: 0072 touching the Emblem Wall)
    DDDD- Jill/Chris' position along another axis (y/x?) (eg: FFFD touching the emblem wall/ FFF3 on top of blood pool)
    ?? - Not sure yet
    EE- Jill/Chris' rotation. (eg: 00 facing east/ 10 facing west/ 08 facing north/ 18 facing south/ 14 facing southwest)
    ??FF - Distance relative to the camera position (e.g.: 001C touching the emblem wall/ 0019 one integer forward to camera transition), not sure if "??" is part of the distance variable.
    ???? ???? - trying to figure out.

    That's my small contribution. For some people it might be obvious, but I'm trying to help :P
    Looks like the last room is 71, i tried to skip further and nothing happens at all (black screen).

    Maybe i'm doing it wrong, has anyone else tried to level skip? I don't know when the game ends so it's quite hard for me to know what room i should be in, i'll just leave it to someone who knows more about the game (i've never played BH1).

  4. #324
    Thank you very much for this release!

    Played some of it with my 3ds and can't believe they never finished and released this, it's actually pretty good.

  5. #325
    Awesome, the goals been met!

    Thought I'd finally chip in to say Congrats all, and thanks to all the other donators. Really happy to finally see this made available to everyone, can't wait to try it out.

    Huge thanks to you too, Kiff!

  6. #326
    Foot Soldier
    stranno's Avatar

    Join Date
    Oct 2011
    Location
    León, Spain
    Posts
    254
    My very preliminar gameplay (Spanish, sorry ^_^)

    I will try to record all posible game in next gameplays

    http://www.youtube.com/watch?v=3k1QOcFDFcM
    http://www.youtube.com/watch?v=Ku31qXZJZJs

  7. #327
    :-(:DOH:...NOW i know why Capcom cancelled this game hahaha :)

    The Controls sucks ! But Graphics are incredible for the old gbc.

    Really great to have this gems, thank you all again.

    Hope the next fundraiser is RE 0 (N64) or any early Bh 4 Beta or even Resident Evil 1.5.:pray:
    visit my collection at:nod:
    www.biohazardcollector.wg.am

  8. #328
    What is this? *BRRZZ*.. Ouch! ASSEMbler Soldier
    alphagamer's Avatar

    Join Date
    Jun 2008
    Location
    Germany
    Posts
    3,210
    Anyone tried this on a GB/GBC USB 64M Smart Card?
    Last edited by alphagamer; 02-04-2012 at 03:02 PM.
    http://girugalol.mybrute.com

    When the doctor asked me, if I heard voices in my head, the voices said "tell him no!"

  9. #329
    will try this as soon mine arrives, seems to be the only left flashcarts available for us europeans, right ? ;-)
    visit my collection at:nod:
    www.biohazardcollector.wg.am

  10. #330
    What is this? *BRRZZ*.. Ouch! ASSEMbler Soldier
    alphagamer's Avatar

    Join Date
    Jun 2008
    Location
    Germany
    Posts
    3,210
    It is supposedly very good, but I want to make sure this works on it before I order one.
    http://girugalol.mybrute.com

    When the doctor asked me, if I heard voices in my head, the voices said "tell him no!"

  11. #331
    Site Donor 2012 Foot Soldier
    discworld's Avatar

    Join Date
    May 2008
    Location
    Europe
    Posts
    246
    Quote Originally Posted by alphagamer View Post
    It is supposedly very good, but I want to make sure this works on it before I order one.
    same here, 40$ is too much for a cart that cant emulate the beta rom.

    hope it works.
    ldr r0,=Germany
    ldr r0,[r0]

  12. #332
    Foot Soldier
    AleffCorrea's Avatar

    Join Date
    Aug 2011
    Location
    North Korea
    Posts
    370
    Quote Originally Posted by Carnivol THIA
    C30A = weapon cooldown


    c30e = Health

    C10E = Menu option

    C32B
    and
    C34B
    = enemy object (though, changing to dick snake or any of the other characters makes them just freeze in their current position and drop enemy behavior)

    C32E
    and
    C34E
    Atleast alters enemy health for the current two zombies I've got on this screen

    C1E7 = Item Slot 1
    C1E8 = Item Slot 2
    C1E9 = Item Slot 3
    C1EA = Item Slot 4
    C1EB = Item Slot 5
    C1EC = Item Slot 6
    C1EF = Equipped Item

    C17C = ROOM!
    C11F = Screen
    A200 = Character details (repeated)... not sure why

    C30B = Character
    92 = Chris
    93 = Jill
    94 = Wesker
    95 = Rebecca? (broken :s)
    96 = Barry
    98 = Zombie
    A0 = Shitty broken snake


    C135 = Y
    C138 = Y
    C13A = Position Modifier X
    C13C = Position Modifier Z
    C13D = Position Modifier Z2


    9A00 = bottom info

    C100 = possible room

    C800 = possible room

    C1D0 = 0000 6064 00 ->

    FE00 = On screen position modifications

    C1EF = Equipped Item
    00 Empty
    01 C. Room Key A key to enter the Control Room.
    02 Armor Key A strange mark is carved.
    03 R. Launcher One shot can destroy almost any target.
    04 Eagle Medal A medal from the first Doom Book.
    05 Water There's water in the bottle. (1)
    06 Nothing (Scap of Paper, File?)
    07 Desk Key A desk key.
    08 Com. Radio I can signal Brad with this.
    09 Lighter Some fluid is left.
    0A Wolf Medal A medal from the second Doom Book.
    0B Mixed Herb It's a mixture of green and red herbs.
    0C Doom Book 2 There was a medal in the book.
    0D Mansion Key Nothing important. (Special Key?)
    0E F.-Aid Spray I can heal any wound with this.
    0F MO DISK It seems to be a start-up disk.
    10 UMB No.2 This is needed to generate V-JOLT. (2)
    11 Nothing (Scrap of paper, File?)
    12 Doom Book There was a medal in the book.
    13 Small Key A desk key.
    14 Battery Now I can move the elevator.
    15 MO DISK It seems to be a start-up disk.
    16 NP-003 This is needed to generate V-JOLT. (3)
    17 Mixed Herb It's a mixture of green and blue herbs.
    18 Red Book Nothing important
    19 Combat Knife This doesn't seem to be enough for this mission.
    1A Flare I can signal Brad with this.
    1B MO DISK It seems to be a start-up disk.
    1C Red Herb It's a local herb.
    1D Wood Emblem There's a scratch. Someone may have used it.
    1E Chemical A chemical to kill the weeds.
    1F Berretta Berretta M92FS. Automatic loaded with 9mm bullets. (Mis Spellings!)
    20 Battery Now I can move the elevator.
    21 UMB No.4 This is needed to generate V-JOLT. (4)
    22 Blue Herb It's a local herb.
    23 Gold Emblem It's exactly the same shape as the wood emblem.
    24 Small Key A desk key.
    25 Colt Python Magnum rounds loaded.
    26 Crank Nothing important.
    27 Flame Rounds Powerful rounds for the Bazooka.
    28 Green Herb It's a local herb.
    29 Red Jewel It's shining beautifully.
    2A Mansion Key Nothing important.
    2B Bazooka One shot can destroy almost any target.
    2C Magnum Rounds .357 magnum rounds. For the Colt Python.
    2D Explosive Rounds Powerful rounds for the Bazooka.
    2E Empty Bottle A glass bottle to put chemicals in.
    2F Helmet Key A carving of a helmet.
    30 Mansion Key Nothing important.
    31 Broken Shotgun It's too dangerous to fire! Does it have another use?
    32 Slides It seems to be some kind of research report.
    33 Acid Rounds Powerful rounds for the Bazooka.
    34 Serum Only one dose is left.
    35 Sheet Music The title is 'Moonlight Sonata'.
    36 Lab Key Nothing important.
    37 Shotgun Remington M870. Powerful single loader. (Mis-worded)
    38 Ink Ribbon It's used with a typewriter.
    39 Moon Crest A carving of the moon.
    3A Nothing (Sheet of paper, File?)
    3B Blue Jewel It's shining beautifully.
    3C Dormitory Key Nothing important.
    3D Small Key A desk key. (Room 07's desk key)
    3E Shells Shells for the shotgun.
    3F Sun Crest A carving of the sun.
    40 Nothing (Green bazooka rounds? Magnum?)
    41 Flamethrower Can throw flame for 8 sec. with maximum fuel.
    42 Sword Key A carving of a sword.
    43 Clip Clip for Berretta. (Mis-Spelled)
    44 Shield Key A carving of a Shield.
    45 Star Crest A carving of the star. (Mis-Worded)
    46 Map Nothing (Map, but which floor?)
    47 Wind Crest It represents wind.
    48 Map Nothing (Map, but which floor?)
    49 Nothing (Sheet of paper, File?)
    4A Botanny Book Nothing
    4B Nothing (Sheet of paper, File?)
    4C Nothing (Sheet of paper, File?)
    4D Small Key A desk key.
    4E Small Key A desk key.
    4F Map Nothing (Map, but which floor?)
    50 Map Nothing (Map, but which floor?)
    51 Nothing (Sheet of paper, File?)
    52 Nothing (Sheet of paper, File?)
    53 Nothing (Sheet of paper, File?)
    54 Slides It seems to be some kind of research report. (2nd set? Works but nothing displayed)
    55 Small Key A desk key.
    56 Crank Nothing important.
    57 Yellow-6 This is needed to generate V-JOLT. (6)
    58 UMB No.7 This is needed to generate V-JOLT. (7)
    59 UMB No.13 This is needed to generate V-JOLT. (13)
    5A V-JOLT V-JOLT (V)
    5B Dormitory Key Nothing imoprtant.
    5E E Rounds (No picture, crash)
    Change Jill to Zombie - Instant lols :lol:

  13. #333
    Foot Soldier
    stranno's Avatar

    Join Date
    Oct 2011
    Location
    León, Spain
    Posts
    254
    Thanks AleffCorrea. Great work with those variables

  14. #334
    Foot Soldier
    AleffCorrea's Avatar

    Join Date
    Aug 2011
    Location
    North Korea
    Posts
    370
    Quote Originally Posted by stranno View Post
    Thanks AleffCorrea. Great work with those variables
    All credits goes to Carnivol on The Horror Is Alive. I just quoted him ;) The debug info was from my (simple) observation.
    Last edited by AleffCorrea; 02-04-2012 at 03:41 PM.

  15. #335
    Quote Originally Posted by alphagamer View Post
    Anyone tried this on a GB/GBC USB 64M Smart Card?
    Yup, it works fine :)



    (I should really sort out the dust issue on this GBC I backlit a while ago...)


    Many thanks for sorting this all out, Kiff! :pray:

    RetroCollect - PAL Rarity Guides, News, Reviews, Community & Forum
    View my Retro Game Collection: Click here
    My Trade List: Click here
    My Want List: Click here

  16. #336
    Congratulations.(Felt guilty for not responding the thread,and apologizing for not being donating.)
    Thanks for saving this piece of game history back to sunlight.

    I used hex editor and saw that the game might be built near April 1999,as there is a line saying "music by MARK T.W. COOKSEY APRIL 1999",between 0001A020 ~ 0001A040.
    (Trying to discover more new stuffs,kind like a small contribution for you,guys.)

    And the major eye-difference between Cart 1 and Cart 2 is that the Cart 2 is actually more colorful(and better) than Cart 1.

    Seems like that the C1 is the going to be a reference of all prototypes.

    C2 is a new graphic/misc plan,so C2 don't have Jill programmed in because they only wanted to test the new stuffs.(My guess.)

    There's still some old vids floating in youtube,this one was played with Chris and the debugging information only got a single line,seems to be a timer for play time from 04FF to 0000[64 seconds?].(And the BG colors seemed to be from C1,sprites from C2.)

    And for the health system.(Every single bite by zombie.)
    C2:
    Chris (8 to death,hmm better than C1's Chris)
    GOOD->FINE->POOR->POOR->POOR->POOR->POOR->BAD->DEAD
    C1:
    Jill (15 to death)
    GOOD->FINE->FINE->FINE->FINE->FINE->POOR->POOR->POOR->POOR->BAD->BAD->BAD->BAD->BAD->DEAD
    Chris (4 to death)
    GOOD->FINE->POOR->BAD->DEAD
    Last edited by hateWinVista; 02-04-2012 at 04:02 PM.

  17. #337
    New member RetroMills's Avatar

    Join Date
    Dec 2011
    Location
    England
    Posts
    18
    Just been playing it on my psp, works like a charm.
    Thanks again Kiff for sorting this out.
    Last edited by RetroMills; 02-04-2012 at 04:07 PM.

  18. #338
    Foot Soldier
    MoonDog's Avatar

    Join Date
    Nov 2010
    Location
    Australia
    Posts
    180
    Playing now! :dance:

  19. #339
    Foot Soldier
    AleffCorrea's Avatar

    Join Date
    Aug 2011
    Location
    North Korea
    Posts
    370
    Quote Originally Posted by hateWinVista View Post
    Congratulations.(Felt guilty for not responding the thread,and apologizing for not being donating.)
    Thanks for saving this piece of game history back to sunlight.

    I used hex editor and saw that the game might be built near April 1999,as there is a line saying "music by MARK T.W. COOKSEY APRIL 1999",between 0001A020 ~ 0001A040.
    (Trying to discover more new stuffs,kind like a small contribution for you,guys.)

    And the major eye-difference between Cart 1 and Cart 2 is that the Cart 2 is actually more colorful(and better) than Cart 1.

    Seems like that the C1 is the going to be a reference of all prototypes.

    C2 is a new graphic/misc plan,so C2 don't have Jill programmed in because they only wanted to test the new stuffs.(My guess.)

    There's still some old vids floating in youtube,this one was played with Chris and the debugging information only got a single line,seems to be a timer for play time from 04FF to 0000[64 seconds?].(And the BG colors seemed to be from C1,sprites from C2.)

    And for the health system.(Every single bite by zombie.)
    C2:
    Chris (8 to death,hmm better than C1's Chris)
    GOOD->FINE->POOR->POOR->POOR->POOR->POOR->BAD->DEAD
    C1:
    Jill (15 to death)
    GOOD->FINE->FINE->FINE->FINE->FINE->POOR->POOR->POOR->POOR->BAD->BAD->BAD->BAD->BAD->DEAD
    Chris (4 to death)
    GOOD->FINE->POOR->BAD->DEAD
    Awesome, thanks!

  20. #340
    What is this? *BRRZZ*.. Ouch! ASSEMbler Soldier
    alphagamer's Avatar

    Join Date
    Jun 2008
    Location
    Germany
    Posts
    3,210
    Quote Originally Posted by Cauterize View Post
    Yup, it works fine :)

    *HUGE PIC*

    (I should really sort out the dust issue on this GBC I backlit a while ago...)


    Many thanks for sorting this all out, Kiff! :pray:
    Thanks, ordered one.
    http://girugalol.mybrute.com

    When the doctor asked me, if I heard voices in my head, the voices said "tell him no!"

Page 17 of 28 FirstFirst ... 789101112131415161718192021222324252627 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •