Thank you Very Much.
Debug info formated as:
AABB CCCC DDDD ??EE
??FF ???? ????
0103 0072 FFFD 0000
001C 0000 DFFE
AA- Room (e.g.: 01 Dining Room)
BB- Camera Angle/Background (e.g.: 03 Chris' Blood/ Emblem)
CCCC- Jill/Chris' position along an axis (x/y?) (eg.: 0072 touching the Emblem Wall)
DDDD- Jill/Chris' position along another axis (y/x?) (eg: FFFD touching the emblem wall/ FFF3 on top of blood pool)
?? - Not sure yet
EE- Jill/Chris' rotation. (eg: 00 facing east/ 10 facing west/ 08 facing north/ 18 facing south/ 14 facing southwest)
??FF - Distance relative to the camera position (e.g.: 001C touching the emblem wall/ 0019 one integer forward to camera transition), not sure if "??" is part of the distance variable.
???? ???? - trying to figure out.
That's my small contribution. For some people it might be obvious, but I'm trying to help :P
Maybe i'm doing it wrong, has anyone else tried to level skip? I don't know when the game ends so it's quite hard for me to know what room i should be in, i'll just leave it to someone who knows more about the game (i've never played BH1).
Thank you very much for this release!
Played some of it with my 3ds and can't believe they never finished and released this, it's actually pretty good.
Awesome, the goals been met!
Thought I'd finally chip in to say Congrats all, and thanks to all the other donators. Really happy to finally see this made available to everyone, can't wait to try it out.
Huge thanks to you too, Kiff!
:-(:DOH:...NOW i know why Capcom cancelled this game hahaha :)
The Controls sucks ! But Graphics are incredible for the old gbc.
Really great to have this gems, thank you all again.
Hope the next fundraiser is RE 0 (N64) or any early Bh 4 Beta or even Resident Evil 1.5.:pray:
Anyone tried this on a GB/GBC USB 64M Smart Card?
Last edited by alphagamer; 02-04-2012 at 03:02 PM.
will try this as soon mine arrives, seems to be the only left flashcarts available for us europeans, right ? ;-)
It is supposedly very good, but I want to make sure this works on it before I order one.
Change Jill to Zombie - Instant lols :lol:Originally Posted by Carnivol THIA
Thanks AleffCorrea. Great work with those variables
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Congratulations.(Felt guilty for not responding the thread,and apologizing for not being donating.)
Thanks for saving this piece of game history back to sunlight.
I used hex editor and saw that the game might be built near April 1999,as there is a line saying "music by MARK T.W. COOKSEY APRIL 1999",between 0001A020 ~ 0001A040.
(Trying to discover more new stuffs,kind like a small contribution for you,guys.)
And the major eye-difference between Cart 1 and Cart 2 is that the Cart 2 is actually more colorful(and better) than Cart 1.
Seems like that the C1 is the going to be a reference of all prototypes.
C2 is a new graphic/misc plan,so C2 don't have Jill programmed in because they only wanted to test the new stuffs.(My guess.)
There's still some old vids floating in youtube,this one was played with Chris and the debugging information only got a single line,seems to be a timer for play time from 04FF to 0000[64 seconds?].(And the BG colors seemed to be from C1,sprites from C2.)
And for the health system.(Every single bite by zombie.)
Chris (8 to death,hmm better than C1's Chris)
Jill (15 to death)
Chris (4 to death)
Last edited by hateWinVista; 02-04-2012 at 04:02 PM.
Just been playing it on my psp, works like a charm.
Thanks again Kiff for sorting this out.
Last edited by RetroMills; 02-04-2012 at 04:07 PM.
Playing now! :dance: