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Thread: Laser or Chip?

  1. #1
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    Laser or Chip?

    I have got a V2 Saturn and a chip from console goods. The saturn reads originals fine, but will not read the backed up media.

    The disc I am trying to use I know worked in another saturn (yes yes, all drives are different).

    The disk spins, after a little while it says drive empty or not suitable for console, etc.

    Does this sound like a know issue with faulty chips? if not, does anyone have any info on what the 3 or so pots do on the drive assembly?

    Many thanks.
    Last edited by Bad_Ad84; 09-21-2011 at 01:38 PM.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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    Did you bridge the point on the bottom of the ModBoard for the correct CD-Rom board version?
    Last edited by jinn; 09-21-2011 at 01:08 PM.

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    Yes, its setup for 0014 "old board" (solder jumper to 0014, cut trace, bridge 2 pins on another chip)

    as per:
    Last edited by Bad_Ad84; 09-21-2011 at 01:09 PM.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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    Oh side note:

    I actually have another v2 saturn due tomorrow... I also have 2 different types of chips (racket boy ones) due soon that are destined for V1 saturns, but I can put one into this v2 for testing purposes.

    So I should know soon if its the chip by process of elimination - but just wanted to get this running today :)
    Last edited by Bad_Ad84; 09-21-2011 at 01:29 PM.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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    There are at least 6 different Saturn drives and saying Model 2 Saturn only narrows it down to half of those. Though, those are all moddable. If you really need the settings on that pic, then you probably have a VA SD (VA5) model, the one with separate controller board, and the cd drive has a 64bit controller and an oscillator on it.

    If the drive spins up and reads the disk, then the cd signal gets through at the very least, which doesn't happen if the mod board is not connected properly. So the chip is connected fine. Either the chip is faulty, or you are setting it up for the wrong model saturn.
    Last edited by Druid II; 09-21-2011 at 03:46 PM.

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    Yes, it's 64 pin and that picture matches how it should be set up. I'm not new to this type of thing after all :-)

    But this hasn't really narrowed anything down - it's either the chip or the laser struggling to read the disc.

    Does anyone have info on which pot does what? Focus, gain, etc?

    Else, I guess I will just have to resolve it myself via trial and error as planned.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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    The orange pot on the laser is what you have to adjust 99% of the time, or move the tray a little more up or down.

    But, you say the Saturn struggles to read backups, even giving "drive empty" errors. Try running those discs without the modchip, see if it behaves the same. If it does, it's a laser problem.
    I have a va5 saturn that reads everything I throw at it, but my va9 one can't read a lot of backups... they boot fine, but past the sega logo some discs just don't load at all, or only after x tries, randomly, etc. I suspect a worn out laser in that case cause my main saturn runs all burns fine.

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    I assume you mean try swap trick and see if cdr will boot? I did quickly try that, but I have never done it before.

    I will try and find some brief instructions and try it again.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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    Quote Originally Posted by Bad_Ad84 View Post
    I assume you mean try swap trick and see if cdr will boot? I did quickly try that, but I have never done it before.

    I will try and find some brief instructions and try it again.
    nonono, just put in the cdr and see if the Saturn still spits out "drive empty", or will it find and play at least the audio tracks.

    You can also try the swap trick, but there's no point if the Saturn can't see the disc at all, is there?

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    Well, if swap trick didn't work - it would mean its the laser is the fault, as swap trick bypasses the chip being the issue. Nothing else is wrong with the console as it boots all originals fine.

    The error seemed to change - sometimes empty and sometimes it would ID the disc, but this was after adjusting the orange pot a little. But still wouldnt boot anything however.

    Initially the drive didnt even spin up with the CDR, after a minor tweak it would spin but give empty tray or wrong media, etc.

    Its too late here now to mess about with it more and tomorrow I will have another console. So I should get more answers then - I just wanted to get this working earlier.
    Last edited by Bad_Ad84; 09-21-2011 at 05:01 PM.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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  11. #11
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    you might want to check this site out
    http://john2kx.blogspot.com/
    might explain why you have the problem

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    I had fun earlier with a 64 pin Saturn:
    http://www.assemblergames.com/forums...ad.php?t=32705

    They're a PITA to work with.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

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    Quote Originally Posted by APE View Post
    I had fun earlier with a 64 pin Saturn:
    http://www.assemblergames.com/forums...ad.php?t=32705

    They're a PITA to work with.
    Yeah, some research seems to point to 64 pins being a pain.

    Some guides (different chips) seem to say use 0019 jumper and others say 0014. I will try some variation once I have confirmed the chip actually works in another saturn.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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    Quote Originally Posted by APE View Post
    I had fun earlier with a 64 pin Saturn:
    http://www.assemblergames.com/forums...ad.php?t=32705

    They're a PITA to work with.
    Depends on your chip. The ones I got from Trenton were literally plug and play.

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    I'm due to buy some of his too. Fortunately I am not shy of buying a supply, also they will all get used eventually - so its not a big deal.

    Was just being impatient and wanted fast answers :)
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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  16. #16
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    Quote Originally Posted by Druid II View Post
    Depends on your chip. The ones I got from Trenton were literally plug and play.
    I actually did for that thread. Had two different types I was trying to use and both worked fine in a 32 pin Saturn but both refused a 64 pin.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

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    Tried the chip on another saturn - same issue. Originals would play, but cdr would not. cdr would result in audio, the console locking up or empty tray.

    Found out, if I power the console with the disc in it worked perfectly. Basically I just cant power the console on and then insert the disc afterwards.

    Is this normal? shouldnt the console act as if its retai (boot from anything?) or should I chalk this up to Saturn inexperience and just thinking it would behave exactly like retail?
    Last edited by Bad_Ad84; 09-22-2011 at 02:55 PM.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
    Feedback: Here eBay
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  18. #18
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    More info:

    When the console is booted with the tray open, CDR's will not boot from the menu (problems described above).

    If booted with a CDR in the drive or with nothing in the drive and the lid is shut. Once booted, everything works completely fine.

    I suspect I only noticed this as I was testing (initially with the top half of the console off). This wouldnt really be noticed in normal use.

    Is this correct for this chip? could anyone please confirm?

    Thanks
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
    Feedback: Here eBay
    My Modding parts for sale thread can be found here: CLICK ME

  19. #19
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    I seem to recall having that same problem with a few chips I've used before. A minor inconvenience but nothing troubling in terms of how it should operate.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

  20. #20
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    I wouldn't have thought it would be a massive problem anyway really? Same as if you're trying to boot mil-cd dreamcast games on a retail console. Though I suppose considering the time and effort involved in mod chip installation it would be nice for it to work like retail

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