Page 1 of 3 123 LastLast
Results 1 to 20 of 46

Thread: How long will everdrive last?

  1. #1
    New member HANGAR's Avatar

    Join Date
    Aug 2011
    Location
    U.K
    Posts
    14

    How long will everdrive last?

    im curious..

    should it effectively last forever if handled with care?

    or can games only be flashed onto the memory so many 1000's times?

  2. #2
    Member Elite
    KRIKzz's Avatar

    Join Date
    Apr 2010
    Location
    Ukraine
    Posts
    1,671
    ed64 flash has 100 000 guaranted rewrite cycles by flash datasheet. you can reflash game 5 times every day for a 55 years

  3. #3
    Keyboard Error: Press F1 to Continue
    Tribuni Angusticlavii
    Bad_Ad84's Avatar

    Join Date
    May 2011
    Location
    Burton on Trent, UK
    Posts
    4,064
    Also, you will find the guaranteed amount is much lower than the actual amount.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
    Feedback: Here eBay
    My Modding parts for sale thread can be found here: CLICK ME

  4. #4
    ASSEMbler Soldier
    MottZilla's Avatar

    Join Date
    Feb 2006
    Location
    USA
    Posts
    3,985
    You'll have to sit around all day reflashing probably to ever reach the end of the Flash's lifespan atleast in theory.

  5. #5
    ASSEMbler Extreme
    Never Logs Out
    Calpis's Avatar

    Join Date
    Mar 2004
    Location
    .ma.us
    Posts
    5,518
    Something to consider though is that EverDrives use FRAM; FRAM is not only write-destructive, it's also read-destructive. Since it's used in lieu of SRAM, any games which doesn't double-buffer save variables could really wear out the memory. On the SNES it's also possible that games execute code out of SRAM so in theory a game could use up 3.5 M accesses/second. FRAM endures 100 trillion accesses for the highest chip grade so it would only take 28571428 seconds or less than one year if you left such a game running straight. The standard grade being sold now only endures *1 trillion* so that would only take a few days to wear out if you tried! Old old FRAM's endurance is only in the millions or billions, but I don't think any of those chips are used.
    those who can't make, mod

  6. #6
    Member Elite
    KRIKzz's Avatar

    Join Date
    Apr 2010
    Location
    Ukraine
    Posts
    1,671
    Quote Originally Posted by Calpis View Post
    Something to consider though is that EverDrives use FRAM; FRAM is not only write-destructive, it's also read-destructive. Since it's used in lieu of SRAM, any games which doesn't double-buffer save variables could really wear out the memory. On the SNES it's also possible that games execute code out of SRAM so in theory a game could use up 3.5 M accesses/second. FRAM endures 100 trillion accesses for the highest chip grade so it would only take 28571428 seconds or less than one year if you left such a game running straight. The standard grade being sold now only endures *1 trillion* so that would only take a few days to wear out if you tried! Old old FRAM's endurance is only in the millions or billions, but I don't think any of those chips are used.
    even if such games exist, then snes should read/write same byte with 3.5mhz rate, but it is just impossible, even if some code was loaded to save ram, because any program loop has at least few instruction plus any instruction need few cpu cycles. so in worst case it will be few kilo cycles per second. by the fact, when i develop snes cart, i used led on the cart for indicate access to sram and all tested games touch the sram only when they load or save something

  7. #7
    ASSEMbler Extreme
    Never Logs Out
    Calpis's Avatar

    Join Date
    Mar 2004
    Location
    .ma.us
    Posts
    5,518
    That's true, but 65XXX architectures have 1 bus access / CPU cycle.

    clc
    here: bcc here

    Would kill the memory very fast, just pointing it out. I'm not so sure there are trillion+ accesses per byte either, it might be per whole device since Ramtron doesn't specify and perhaps the row/column decoders wear out many cells at once.
    those who can't make, mod

  8. #8
    Member Elite
    KRIKzz's Avatar

    Join Date
    Apr 2010
    Location
    Ukraine
    Posts
    1,671
    bus acces 1 cycle, but then need few cycles for execute instructions :p i must accept that code in save memory could be dangerous if 1tril cycles limit for whole device. probably i will lock acces to sram for such games if i will found them once, but i really not think that any games trying to load code to sram or something like like this.
    currently i use new fm18w08 where 100tril guarantied cycles, but even old carts with old fm1808, where 1tril cycles life time, never not back to me with dead ramtron.
    sometimes new ramtron chip from box could be defective and it is the main problem on this moment, by this reason i made some equipment for test them

  9. #9
    For curiousitys sake:

    Why did you use FRAM at all? Wouldnt it be easier/better, to just use SRAM and Battery?

  10. #10
    Member Elite
    KRIKzz's Avatar

    Join Date
    Apr 2010
    Location
    Ukraine
    Posts
    1,671
    not easier and not better. sram is cheaper, and on the practic it is the only advantage of sram. i not like battery solutions

  11. #11

    ED64 life

    Quote Originally Posted by KRIKzz View Post
    ed64 flash has 100 000 guaranted rewrite cycles by flash datasheet. you can reflash game 5 times every day for a 55 years
    But the ED64 uses SDRAM not flash isn't it?

  12. #12
    Member Elite
    KRIKzz's Avatar

    Join Date
    Apr 2010
    Location
    Ukraine
    Posts
    1,671
    ed64 is sdram based
    I looking for genesis 2 with motherboard VA2

  13. #13
    Flash based Everdrives use an extremely low density 8 MB SLC NOR flash with over 100,000 rewrite cycles. Totally different from the extremely high density 25nm and smaller MLC NAND flash with multi GIGAbytes per chip used in SSDs and thumb drives that have less than 10,000 rewrites (and even those will last a decade with constant writing at the max speed due to wear leveling algorithms and sufficient slack space).

    MRAM/FRAM should have virtually unlimited rewrites despite being rated with a hard number. There is no floating gate insulator being deteriorated by hot electron tunneling as flash does.
    Last edited by exdeath; 11-19-2011 at 01:42 AM.

  14. #14
    ASSEMbler Soldier
    MottZilla's Avatar

    Join Date
    Feb 2006
    Location
    USA
    Posts
    3,985
    That could always be put to the test by writing a Genesis or SNES ROM that constantly rewrites the SRAM space.

  15. #15
    Foot Soldier
    Evotistical's Avatar

    Join Date
    May 2011
    Location
    Phoenix, Az USA
    Posts
    265
    Yea if your comfortable leaving your console powered up for years:lol: If it lasts longer than an xbox 360, I'm happy:flamethrower:
    Last edited by Evotistical; 11-20-2011 at 03:58 PM.
    Hardware Emulation:
    Harmony, Wode, PowerPak, Everdrive-MD, 64Drive, Turbo Everdrive, SNES2SD
    -------------------------------------------
    Sears Arcade II | NES| SNES| N64| Dreamcast| 3do| Genesis| XB360| PS2| PS3(Slim)| PC Engine

  16. #16
    ASSEMbler Soldier
    MottZilla's Avatar

    Join Date
    Feb 2006
    Location
    USA
    Posts
    3,985
    My NES has already outlasted two Xbox 360 consoles will will likely outlast the one I have now. This is the nature of the NES's simple design that can actually be repaired unlike newer consoles that when something goes wrong they tend to be doomed or too costly to bother repairing.

  17. #17
    Quote Originally Posted by MottZilla View Post
    My NES has already outlasted two Xbox 360 consoles will will likely outlast the one I have now. This is the nature of the NES's simple design that can actually be repaired unlike newer consoles that when something goes wrong they tend to be doomed or too costly to bother repairing.
    totally agree unfortunately modern consoles require being more complicated, at least we can fix them to an extent, be nice if the 360 had worked when it left the production line the first time, alas it didnt

  18. #18
    Foot Soldier
    Evotistical's Avatar

    Join Date
    May 2011
    Location
    Phoenix, Az USA
    Posts
    265
    360's use ball-pin-grid-array processors. They will never be reliable until they switch, to something that doesn't chip creep. I like Microsofts policy that they will give life time warranty for rrod's, and then they come out with a new generation....with the same problem...and call it a different error.:lol:
    Hardware Emulation:
    Harmony, Wode, PowerPak, Everdrive-MD, 64Drive, Turbo Everdrive, SNES2SD
    -------------------------------------------
    Sears Arcade II | NES| SNES| N64| Dreamcast| 3do| Genesis| XB360| PS2| PS3(Slim)| PC Engine

  19. #19
    Keyboard Error: Press F1 to Continue
    Tribuni Angusticlavii
    Bad_Ad84's Avatar

    Join Date
    May 2011
    Location
    Burton on Trent, UK
    Posts
    4,064
    They didnt give life time warranties, it was 3 years.

    BGA has been used for years and do not fail like the xbox has been doing.

    Its a combination of bad processor placement (as in, location on the board) and the need to switch to lead free solder.
    Last edited by Bad_Ad84; 11-21-2011 at 10:19 AM.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
    Feedback: Here eBay
    My Modding parts for sale thread can be found here: CLICK ME

  20. #20
    Foot Soldier
    Evotistical's Avatar

    Join Date
    May 2011
    Location
    Phoenix, Az USA
    Posts
    265
    Quote Originally Posted by Bad_Ad84 View Post
    They didnt give life time warranties, it was 3 years.

    BGA has been used for years and do not fail like the xbox has been doing.

    Its a combination of bad processor placement (as in, location on the board) and the need to switch to lead free solder.
    Also BGA was used mostly in low heat/less heat cycle operations.
    Hardware Emulation:
    Harmony, Wode, PowerPak, Everdrive-MD, 64Drive, Turbo Everdrive, SNES2SD
    -------------------------------------------
    Sears Arcade II | NES| SNES| N64| Dreamcast| 3do| Genesis| XB360| PS2| PS3(Slim)| PC Engine

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •