you can install old OS. pres X+A before power on and install old OS
you can install old OS. pres X+A before power on and install old OS
Ok I did that for now. Was there a firmware update I can do that might fix this?
i did fix some bugs and published v11
http://krikzz.com/pub/support/index....rdrive/os-bin/
11 works fine, loaded Donkey Kong Country (4Meg) about 6 seconds faster.
i got such results of speed test:
OSv11 pcb 1.5 38sec
OCv11 pcb 1.2 47sec
OSv5 pcb 1.2 53sec
boards v 1.5 most fast because they have 50mhz quartz generator to accelerate sd port
4mbyte donkey kong was used for testing
Last edited by KRIKzz; 08-25-2011 at 11:09 PM.
When I upgraded to version 10 and also when I upgraded to version 11, the game and save file I had stored on the cart were corrupted and I had to manually reload them after the upgrade. So make sure you back up your save file before doing an upgrade.
Yeah I must be on 1.2. A Quartz generator, didn't know you were using that!
boards 1.2, 1.3, 1.4 used internal 5mhz generator for SD, 1.5 use 50mhz external
Hello, I've been meaning to register on here for a while now but finally had to do it so I could thank you properly for making this.
I got a Super EverDrive from Stone Age Gamer about a week ago (with v9 OS) and updated to v10 with no problems, and then to v11 also with no problems. It made an already great piece of hardware into an even better one!
So again, many thanks for the Super EverDrive and I'll be looking forward to any new projects you come out with in the future.
Sorry if my English is very bad. I'm new in this forum and i'm not well with english.
Well, i would like to know when you gonna do an update that comes along with Game Genie. I'm interested to acquire a Super Everdrive, but the main reason is to use Game Genie.
Hi, if I update my cart the save files will be work?
Thank you.
Super Everdrive+Everdrive+ Everdrive 64 owner.
http://www.assemblergames.com/forums...php?albumid=42
To the guys above - You might have to hard code/hack your snes roms with the game genie codes instead, until it is implemented into the snes everdrive OS. Check this link out: http://www.angelfire.com/games2/code...dingSNESGG.txt
Now, what i'd like to ask is - how is it possible to do this with pro action replay codes, which make changes to the RAM (instead of the ROM)?
There are some PAR codes starting with "7E" that i'd like to use, but it looks like there is no way to hack these into the roms because they are RAM addresses..
Anyway, is it hard to implement PAR cheat code system into a flash cart OS, like the everdrive? or, is it not possible because the PAR "software" must remain running in the system memory (unlike the GG, which hacks the ROM only)?
Last edited by Bboydocument; 08-28-2011 at 05:32 AM.
i think that all codes for ram area only for emulators
Now I need to wait till there is a Rev 1.5 with dsp1 for sale :)
Has anyone had any problem had any problems running Shin Megami Tensei Translated? I get a black screen, and nothing more.
Updated to OS 11 just now. I was able to backup my Chrono Trigger save from OS 9 and load it just fine in OS 11. It works great but I have found a few issues.
The alphabetical order of games are wrong now.
I.e:
I was also wondering if it will be possible to make the "/SEVD" folder hidden or rename it so it appears last on the list of directories? I have all my games in a folder called /Super Nintendo and now I have to press down before I can access that folder. No big deal but you know. This applies for the new OS of the MD Everdrive too :)Final Fantasy III.smc
Firemen, The.smc
Final Fantasy II.smc
The old ASAVE.DAT file has no purpose in the new OS so I can delete that, right?
Also there is a 0b "SNES" file in the SD root. Is that supposed to be there?
Konsolkongen
If anyone is interested: [SNES] Final Fantasy VI/III Save Anywhere Hack
I don't mind that the everdrive doesn't have PAR or GG ability..just have to hard code yourself
Last edited by Bboydocument; 09-02-2011 at 09:25 AM.
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