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Thread: N64 RGB Mod - Poor quality image

  1. #101
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    I did the same mod, but wired the circuit to the mainboard directly, and removed all resistors and caps from the scart except the one in pin 18&20.
    Mine is a monitor, and it worked well for me. I am using a Vga to scart converter from Js technology. But yours is Viera with a built in tuner&scart. I read that problem before but forgot where I read...

  2. #102
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    I modded a NUS-CPU-004 blindly for la-li-lu-le-lo. By blind I mean I cut traces, soldered wires and components without being able to test it myself.

    He found that so far that it works great with one caveat: the picture is a bit "neutral" in terms of picture quality and that with sound hooked it has what I'm interpreting to be "hum bars":

    I was playing my N64 today and I started thinking about the fuzzy bars moving up the screen. I've noticed that the bars seem to appear only when the audio output is connected to my receiver. If I don't connect it, there are no bars. This makes me wonder as to what is actually the cause.
    I'm guessing it has to do with the RGB ground lines (all three have their own ground on pins 5, 9 and 13) wired with the audio ground causing a ground loop, hence the "hum bars". Probably can be fixed by removing the wiring to 5, 9 and 13 but since I've had to mod this thing blind I can't be sure. Shipping is gonna kill me if we have to play hot potato a few more times.

    la-li-lu-le-lo did want me to install discrete stereo jacks on the rear of the N64 which hopefully will negate any ground loop problems inside the SCART connector itself. What I'm wondering is if the RGB ground pins need to be grounded or will the cable function just fine without them?

    The picture I'm not sure about the problem of. I did wire in 75ohm resistors to each of the RGB lines but no capacitors as they were already present inside of the SCART cable. I'm wondering if the resistors were actually necessary or if the capacitors were necessary on the N64 end on top of those found inside the SCART connector.
    Last edited by APE; 11-24-2011 at 03:31 PM.
    http://www.assemblergames.com/forums...ad.php?t=31524
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  3. #103
    Borrow thread

    Nintendo 64 Composite 75ohm resistor to ground on Composite Video and 220uF capacitor* in series is also recommended
    Nintendo 64 S-video 75ohm resistor to ground and 220uF capacitor* in series on Luma. 75ohm resistor to ground and 68nF capacitor in series on Chroma.

    *220uF capacitors are polarised, and it is important that the positive leg always goes towards the console and negative leg towards TV/Display.

    Could some one help me how i am suppose to wire according to description? A picture would be nice.

  4. #104
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    Quote Originally Posted by fathertime View Post
    Thanks for that info. I actually took the internal 75ohm resistor out of series on the sync line and now both the PAL SNES and PAL Gamecube cables work fine (they probably already have the 75ohm in series within the cable). The image is perfect.

    All of this has been on a REV03 console but I have a REV04 console here too so I'll order another THS7314 and see can that be modded using the luma sync line.

    Thanks again.
    So i have a REV03 and REV04 US N64, i followed MMMonkeys internal amp mod aswell as the C-Sync mod, now both REV03 & 04 N64 work fine on my CRT TV via Scart Cable (im from the UK), but when i try the N64's on my Samsung LCD only the REV03 N64 gives me a display via scart but i am still getting a cross hatch display!!, and the REV04 N64 doesnt give me a display at all on the Samsung LCD TV.

    Instead of using having pins 3 and 9 linked via a wire on the mulitout pins should i use pins 7 & 9 then for both systems?...does this method actual add C Sync back to REV04 N64's?

  5. #105
    You must link 7 and 9 with an added resistor instead of 3 and 9 in order to avoid cross hatch pattern on Samsung TV's. (uses c-sync instead of composite sync).

    REV4 has Svideo Luma sync on pin 7 that can be used instead of csync.

    (Edited an incorrect tech detail)
    Last edited by fathertime; 11-12-2012 at 07:13 AM.

  6. #106
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    Quote Originally Posted by fathertime View Post
    You must link 7 and 9 with an added resistor instead of 3 and 9 in order to avoid cross hatch pattern on Samsung TV's. (uses c-sync instead of composite sync).

    I assume REV4 has C-Sync on pin 7...

    Ah ok at the moment i have them just linked via a wire no resistor, what type of resistor do i need. I get a display on my CRT TV using the REV04 N64 but not on my Samsung LCD is this because i dont have a resistor between pin 7 & 9?

  7. #107
    Quote Originally Posted by BlockABoots View Post
    Ah ok at the moment i have them just linked via a wire no resistor, what type of resistor do i need. I get a display on my CRT TV using the REV04 N64 but not on my Samsung LCD is this because i dont have a resistor between pin 7 & 9?
    Follow this guide here:
    http://mmmonkey.co.uk/console/nintendo/rgbntsc.htm

    but linking Pins 7 and 9 instead of 3 and 9

    This method uses Svideo Luma for the sync instead of composite or c-sync.

  8. #108
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    Is Luma regarded to be a better method of sync than composite then?, i take it that C-Sync is regarded to still be the best?

  9. #109
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    C-Sync is pure sync from what I understand which makes it better than using a video signal for sync. A sync stripped will take composite and make a nice sync signal roughly par to that of C-SYNC.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

  10. #110
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    Quote Originally Posted by APE View Post
    C-Sync is pure sync from what I understand which makes it better than using a video signal for sync. A sync stripped will take composite and make a nice sync signal roughly par to that of C-SYNC.
    Thought as much. In regards to gaming on a CRT display would using a C-Sync method display any improvements in picture quality over composite or Luma?, or would it only really make a difference if using an LCD (digital) display?

  11. #111
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    Here's the method I used to RGB-mod my French N64, it works and looks perfect:

    (small red line is a cut trace)

    I've modded 2 N64s with this method, and it works fine. I imagine a US N64 would be exactly the same, though with different resistors possibly.

    *EDIT* Hmmm, images don't seem to be loading ATM...
    Last edited by fireaza; 11-12-2012 at 06:22 PM.

  12. #112
    Quote Originally Posted by BlockABoots View Post
    Thought as much. In regards to gaming on a CRT display would using a C-Sync method display any improvements in picture quality over composite or Luma?, or would it only really make a difference if using an LCD (digital) display?

    You only need to use luma for sync line if using a samsung TV but it looks perfect on a CRT too. Samsungs give the crosshatch pattern using composite or the c-sync line for sync

  13. #113
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    Csync worked fine on my samsung too btw. Only reason I use luma is because its available on all consoles with no hassle.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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  14. #114
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    Apparenty you can still get C-Sync for NTSC REV04's!!

    OzOnE told me how, you need to bridge pin 9 and the via of 'R16' which is located just south east of the MultiOut pins!! This will add C-Sync back to REV04.

    Thank OzOne for this!!
    Last edited by BlockABoots; 11-13-2012 at 04:50 AM.

  15. #115
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    its much easier to connect to luma thats like right next to it, with the same results.

    I never said csync isnt available, just luma is easier and the same.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
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  16. #116
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    Ok understood

  17. #117
    Quote Originally Posted by fathertime View Post
    This is like the 3 bears. First one was too dark, second one was too bright, but if I use a PAL SNES RGB Scart cable, it's just right :dance:


    To anyone looking for "the perfect RGB mod" for N64, it's like this:

    i) Amplify the RGB lines with the THS7314 chip (as per http://mmmonkey.co.uk/console/ninten...64_rgb_new.htm)

    ii) Then cut the composite video sync trace (PIN9 on the multiout marked V) and run a wire with a 75ohm resistor in series from PIN7 on the multi out (marked Y) to PIN9. (almost like this http://mmmonkey.co.uk/console/ninten...tsc.htm#link83 but linking 7 and 9 with an added resistor instead of 3 and 9)

    iii) Use a PAL SNES RGB Scart Cable (see the first post of this thread for a picture of that) - PAL Gamecube cable is too bright.


    I guess that means those of you with REV04 boards with no c-sync on PIN3 can simply use the PIN7 instead with no need to rebuild the c-sync circuit...

    Thanks to gorgyrip & Calpis for the help.
    The n64 I had growing up as a kid is alive again since I picked up an everdrive 64 and so now wanting to add RGB to it so I can use the n64 with my SCART to component converter since the genesis looks great using RGB-SCART cable for the genesis. I got the n64 console when it first came out in the states so I bet its mod'able for RGB but I'm still hesitant since its my original one. Kinda tempted to try it on a capable console off craigslist.

    Is amplifying the RGB using the THS7314 chip the best way to mod a n64 for RGB? I hope so since I already ordered the chip! I'm in the USA so its all NTSC but was wondering will I still be able to use the stock composite cord? Also will it be necessary to do step 2 in the quoted post above with cutting a trace and jumping pins with resistors?

    Also for step 3 where should I order the PAL SNES RGB scart cable?

    Thanks for any help since I'm a noob :D
    Last edited by hugocraft; 01-14-2013 at 05:15 PM.

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  19. #119
    I think you might also be able to see the dithering more easily. The N64 dithered a lot! It was much better than slowing things down for a higher color mode.

  20. #120
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    Quote Originally Posted by hugocraft View Post
    Is amplifying the RGB using the THS7314 chip the best way to mod a n64 for RGB?
    will I still be able to use the stock composite cord?
    will it be necessary to do step 2 in the quoted post above with cutting a trace and jumping pins with resistors?
    Yes
    No
    Yes
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
    Feedback: Here eBay
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