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Thread: Backing up Cotton 2

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    Backing up Cotton 2

    Whole Cd

    Only uses 41MB

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    Obviously they were lazy and didn't fill it up with 659mb of FMV sequences.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

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    The smallest Saturn game I've seen is Batman Forever: The Arcade Game, which IIRC was something like 8MB.

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    Virtua Fighter is 8 mbyte without the CD Audio.

    1HCg6o6zJkxtjNfyzGHtwZbXgCC7Kdf231

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    Quote Originally Posted by APE View Post
    Obviously they were lazy and didn't fill it up with 659mb of FMV sequences.
    :lol:
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    Many saturn games are small once you remove the FMV and CDDA. In fact same goes with PlayStation as well. Ikaruga on the Dreamcast is also very small in size as is Under Defeat and a few other shooters. There's not much in them you see.
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    Yeah, I had a compressed Ikaruga and it was like 4MB.

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    4mb? The regular Ikaruga image that can be found on the net weighs 19mb, which is still ridiculously small.
    <- can someone please make this as a repro and sell it so me?

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    Quote Originally Posted by ave View Post
    4mb? The regular Ikaruga image that can be found on the net weighs 19mb, which is still ridiculously small.
    Don't those images usually have audio ripped to MP3, though? That's kinda cheating ;-)

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    Quote Originally Posted by retro View Post
    Don't those images usually have audio ripped to MP3, though? That's kinda cheating ;-)
    DC games use ADX or cd audio, never mp3s. Even downsampled games just use lower quality audio (mono, 22khz, stuff like that) but still in ADX format.

    But, Ikaruga doesn't use prerecorded audio to begin with, it uses synth music. So there's nothing to downsample. The actual uncompressed game data on the GDI high density track amounts to 36 924 977 bytes, and it's byte exact the same as the one in the CDI rip, minus the dummy files and the hacked 1st_read.bin and boot image.

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    Quote Originally Posted by Druid II View Post
    DC games use ADX or cd audio, never mp3s. Even downsampled games just use lower quality audio (mono, 22khz, stuff like that) but still in ADX format.

    But, Ikaruga doesn't use prerecorded audio to begin with, it uses synth music. So there's nothing to downsample. The actual uncompressed game data on the GDI high density track amounts to 36 924 977 bytes, and it's byte exact the same as the one in the CDI rip, minus the dummy files and the hacked 1st_read.bin and boot image.
    DC games? Umm, but this is the Saturn forum! :thumbsup:

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    Last time I checked Ikaruga was a DC game.

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    Quote Originally Posted by Druid II View Post
    Last time I checked Ikaruga was a DC game.
    Check the thread, though. It's in the Saturn section. It's about Cotton 2 - a Saturn game. People then mentioned other Saturn games. Yakumo mentioned Ikaruga (and that's it's a DC game) as an aside. You're going waay off topic, there ;-) I was talking about SATURN games! ;-)

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    Before the advent of quality internet connections and file transfer solutions beyond FTP and usenet people did rip the data seperately from the audio and downsample it into MP3s.

    Really sucked.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

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    Ikaruga was originally an NAOMI cart. Cotton 2 was an ST-V cart.

    Because of that these games were actually made using their respective systems synthesizer hardware and software libs, then using MIDI for music.

    That alone could reduce the games to sizes that could compare to for example a game like Heavy Nova on the MEGA-CD and it's counterpart in cartridge. :rolleyes:
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