Results 1 to 10 of 10

Thread: PlayStation 1 Questions

  1. #1

    PlayStation 1 Questions

    Well it is 3 am ad I was working on the programming and messing around with the PS, but I have some questions...


    What did the game companies use to program for the PS. Of course they had the DTL-xxxx, but what would they use. PSY-Q?

    Can I use the program that they used on the Xplorer?

    What am I limited too? What are my tool limitations?


    I have spoken to the original Naughty Dog development team, Andy Gavin and Jason Rubin about some stuff and basically Andy told me that they sold all of their tools and dev kits. However, Andy (and his team) programmed the entire game engine for Crash Bandicoot in LISP. He mentioned he had at least 20 computers working 24 hours a day to render all their models etc...

    I will ask him a few more questions soon...


    Back on topic, I was also wondering what games have been made in the PSY-Q SDK/E?

  2. #2
    I don't like the "3000" Image below. ASSEMbler Soldier
    Twimfy's Avatar

    Join Date
    Apr 2006
    Location
    UK
    Posts
    3,107
    Everything you could ever want: http://hitmen.c02.at/html/psx_faq.html

    Amazing what you can do with Google these days :-)
    Last edited by Twimfy; 06-10-2011 at 01:25 PM.

  3. #3
    Thanks. I need a direct link but I will look anyway...
    Last edited by H360; 06-10-2011 at 11:23 PM.

  4. #4
    Quote Originally Posted by Haunted360 View Post
    Thanks. I need a direct link but I will look anyway...
    take a look around the link to Hitmens site mate, it has ALOT of information you will need

  5. #5
    Told the OP that about three times in other threads about hitmen site, think its falling on deaf ears.:rolleyes:
    Last edited by danhans115; 06-11-2011 at 06:03 AM.

  6. #6
    I don't like the "3000" Image below. ASSEMbler Soldier
    Twimfy's Avatar

    Join Date
    Apr 2006
    Location
    UK
    Posts
    3,107
    Quote Originally Posted by Haunted360 View Post
    Thanks. I need a direct link but I will look anyway...
    You're welcome but please accept the fact that it can't all be done and provided for you, you're going to have to read, read again and then read some more.

    It's taken me two years to get to where I am today with my company starting totally from scratch. There were no direct links or books or examples just a shit load of technical docs and a fuck load of reading.

  7. #7
    Told the OP that about three times in other threads about hitmen site, think its falling on deaf ears.:rolleyes:
    :DOH: The hitmens data is rather confusing and just scrambled all over the place. Just needed a point in the correct direction.

    However, it was 3 AM at the time and I was tired ;-)

    But yes. I did figure it out after all. Thanks.
    Last edited by H360; 06-17-2011 at 02:36 AM.

  8. #8
    Combat Soldier
    CodeAsm's Avatar

    Join Date
    Dec 2010
    Location
    Xiamen, China
    Posts
    885
    Blog Entries
    4
    Hmm, I find the hitman website nice.
    its a bit looking, but thats also for other info about the PS1 on the internet.
    besides, for my development cycle i try to first build a full compile chain.
    if that works, try it on emulators. then a way to quickly develop on the target.

    Curently my ps1 compile and deploy chain is broken due a PC without an OS.
    Technical Computing Student @ HvA
    Likes DC, MSX, (S)NES,GC, Wii,GB(c/a),NDS, PS1,PS2, Xbox1 and Xbox 360
    Skills in: Soldering, repairing, reverseengineering and playing games and its hardware
    normal location: EU NL, Speaks ENG, NL and a small bit of DE
    plans: China, learning a bit of Chinese :D

  9. #9
    mamedev Combat Soldier
    smf's Avatar

    Join Date
    Apr 2005
    Location
    England
    Posts
    649
    Quote Originally Posted by Haunted360 View Post
    What did the game companies use to program for the PS. Of course they had the DTL-xxxx, but what would they use. PSY-Q?

    Can I use the program that they used on the Xplorer?

    What am I limited too? What are my tool limitations?
    psyq included a gcc based compiler toolchain, with a custom make & linker. You can use this with xplorer, or you can build a toolchain. psyq needs windows & only the later versions (renamed to pssn) will work on the latest versions of windows (especially the 64bit versions of windows).

    You'll only be limited by your ability.

  10. #10
    Ah, thank you :thumbsup:

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •