Well it is 3 am ad I was working on the programming and messing around with the PS, but I have some questions...
What did the game companies use to program for the PS. Of course they had the DTL-xxxx, but what would they use. PSY-Q?
Can I use the program that they used on the Xplorer?
What am I limited too? What are my tool limitations?
I have spoken to the original Naughty Dog development team, Andy Gavin and Jason Rubin about some stuff and basically Andy told me that they sold all of their tools and dev kits. However, Andy (and his team) programmed the entire game engine for Crash Bandicoot in LISP. He mentioned he had at least 20 computers working 24 hours a day to render all their models etc...
I will ask him a few more questions soon...
Back on topic, I was also wondering what games have been made in the PSY-Q SDK/E?



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