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Thread: Final Fantasy 5 and Terranigma : header editing on games

  1. #21
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    Quote Originally Posted by DC_Lov View Post
    Hey , thanks for getting this sticky , useful for many people.
    Yeah we could also use a list of PAL titles that block 60hz. Unless everdrive gets around that part? The lockout chip alone will not make those run, as my SNES import adapter (which I plan to sell) can attest.

  2. #22
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    UCON64 can attempt to disable regional (PAL/NTSC) lockouts.

  3. #23
    Quote Originally Posted by Lum View Post
    Yeah we could also use a list of PAL titles that block 60hz. Unless everdrive gets around that part? The lockout chip alone will not make those run, as my SNES import adapter (which I plan to sell) can attest.
    SNESTool is the tool for that. No Hex Editing or having to put up with the rubbish of attempting to get UCon64 working which is a hard feat for my computer to get working at all even with the frontend.

    We definitely need this for BS-X on Nintendo's side for Everdrive and Powerpack and we definitely need it for SEGA which doesn't have a tool for multiregion conversions other than the UCon64 which is a big con for my system as in it doesn't work and keeps asking for a file which my Vista system doesn't have to get it started which is impossible to find a download online for.
    Last edited by TEOL; 11-28-2011 at 10:56 AM.

  4. #24
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    I have Vista and UCON64 works fine.

  5. #25
    Would be nice to get a header fix for an non modded version of BS F-Zero Grand Prix 2 - Dai-1-shuu (Japan).sfc as that is one of the major ones to have.

    We currently only have a fix to a heavily modded F2 NonGoodSNES released only version but getting the header fixed to an untouched No-Intro or GoodSNES version from the original sources would be way better I think.

    No-Intro Good Dump #7FC 0 - 16 Header

    42 53 46 2D 5A 45 52 4F-32 CC DF D7 B8 C3 A8 BD

    GoodSNES Good Dump #7FC 0 - 16 Header

    42 53 46 2D 5A 45 52 4F-32 CC DF D7 B8 C3 A8 BD

    Yep, they are both the same coding in this case so lets see what we can do with it to get an almost untouched working version rather than having to used the heavily modded NonGood version.
    Last edited by TEOL; 12-21-2011 at 06:30 AM.

  6. #26
    Does anyone know what value to modify on the (U) Earthbound rom to allow gameplay on a PAL console?

  7. #27
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    Use the UCON64 -f or Region Fix option. Or get a version already cracked.

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