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Final Fantasy 5 and Terranigma : header editing on games
FF5 loads a bit then black screen
Terranigma says it can't be played on US hardware
Any ideas? :)
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Final Fantasy 5 with the translation patch? If so, the internal rom info is likely still claiming the game is 16mbit when infact the translation expanded it to 24mbit. EverDrive may rely on this information to be valid (other copiers do) and so it black screens when it trys to access ROM that isn't there.
Terranigma requires a patch. UCON64 might be able to patch it. I have a patched version around so it's out there.
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How could I go about changing that description so it reads it properly?
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Easily. Goto $FFD7 in a hex editor in the file. You should see the value $0B. Change it to $0C. If you do not see that value, check the start of the file for a whole bunch of $00 bytes. If from $0000 to $01FF is mostly zeroes that means there is a copier header. So instead goto $101D7 and check for $0B to change to $0C.
Let us know if it works after that. If you cannot make this change on your own let me know and I'll try to help you with that.
For Terranigma (E), with no header, goto $797CC and you should see $89. Change to $A9. It will now run on NTSC systems.
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Thank you! :)
They both work, you've been a major help...thanks again! :D
Last edited by Delirious17; 05-17-2011 at 12:55 AM.
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Thanks Mottz !
i tried my rom for Terranigma and it didn't work on my SNES. (from another thread)
and now work like a charm.
Seems like the game is optimized to run even in 60hz.
I didn't notice any problem with audio and music.
hey would you take a look into some BS games too ?(from the Shubibinman thread)
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I would but I don't own a Super EverDrive. So it's hard to guess what the problem is.
But here is one thing to try, please report if it works or not.
Open BS Kaizou Choujin Shubibinman Zero (J) in your hex editor. Verify that it doesn't have a 512byte copier header. Goto $FFD5. Write these values: $31,$00,$0A,$00. Save and try loading it on the Super EverDrive.
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No wait.
If you look at the Shubibinman thread i already managed to get it work by changing the rom size.
I was referring to the others BS's
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You'll have to be specific. There are a ton of BS-X roms. Any fix is going to be goto to the imbedded info sector and fixing (or overwriting) data with what is needed to load the game. If that doesn't fix it, and it doesn't run on older emulators that don't try to run BS games differently than regular cartridges, then it may of other problems that would need specific hacking.
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you 're right,
so
narrowing it down to just two games
would you look just into Out of Bounds and Sutte hakkun 2? :redface:
:pray:
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I thought the Out of Bounds Golf had already been fixed for SED or PowerPAK?
Out of Bounds is LoROM so you goto the $7FFF area to change the type to LoROM and the size to 8 megabits and it should work. For Sutte it's HiROM so you goto the $FFFF area to change it.
For Sutte goto $FFD5 and put in $31,$01,$0A,$03
For Golf goto $7FD5 and put in $30,$01,$0A,$03
Tell us if that works.
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Yeah they works ^_^ ! thank you very much.
i wasn't sure if the correct thing to do was to change the sequence values or just start form 00ffd5 (or 007fd5) and add the values you suggest'd, that way the existing value moved to the right...
proof :
http://img801.imageshack.us/img801/9290/foto11u.jpg
http://img217.imageshack.us/img217/5679/foto12ju.jpg
just Sutte Hakkun has something wrong.
There's a strange score for each save and when you go to the map you can obv choose level 1 - 2 or 3 and the practice but can't jump in.. whatever button you press
actually it's unplayable. O_O
Edit: tried in bsnes and it has the same behaviour
Last edited by Pannolino; 05-20-2011 at 04:56 PM.
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BS-X roms often behave incorrectly because you are playing them without the BS-X hardware or without the PSRAM some games stored data in. BS-Zelda didn't behave well initially but after much interest in getting it to work it was hacked to work quite well.
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it needs some extra hacking job to work properly, i guess
there's no way to use the buttons so must be something heavy
at least i saw the title screen :-/
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The game had a version related on cartridge in Japan that works just fine. Have you played that?
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I own both.
The normal release (which is the NP version without the tutorial if i remember correctly)
and this particular BS version.
Both cleared. (i played trough the BS version and except for the BS-X adapter it doesn't need the satella attached to the system)
that was just to not take the games from the shelf if i wanted to play 'em again. (yeah i'm a freak é_é)
if i'd own Shubibinman i won't play it for sure in any case. O_______O
Last edited by Pannolino; 05-21-2011 at 03:02 PM.
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New member
Sorry to get this thread up again, but I just found this on google so I deemed it unnecessary to open another one...
As you, MottZilla, described, you can change the headers of Games to make them playable on the Everdrive. I have encountered Problems with BS F-Zero Grand Prix 2 Dai-1-Shuu and Macross: Scrambled Valkyrie. Both of them just give me a black screen after booting them and I was hoping to maybe change the header to make it work then, perhaps you (or someone else with the knowledge) can help?
Last edited by Regii; 10-05-2011 at 01:54 PM.
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Hey , thanks for getting this sticky , useful for many people.
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http://www.megaupload.com/?d=FC556EE9
IPS Patches to do editing of Header info of ROM Size.
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