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That I'll be doing soon.
Thanks for the information, that just saved me both some money and aggravation. I very seriously doubt there are algorithms in place for these obscure unlicensed games.
Looks like my only bet, other than physically removing the chips (even if that's possible) is a USB dumping device similar to the Retrode.
Does anyone have one of these they could spare for a good cause? I'd return it as soon as I was done.
And thanks for everyone's really helpful information.
Also, DerekB noted that Pier Solar couldn't be dumped with a Sega CD cable. Now I realize that the size of the ROM versus my copier RAM size wouldn't allow a dump anyway, but just as an experiment I plugged it in. The Double Pro Fighter 24m doesn't even recognize a cart inserted. The MGH 16 recognizes a 16m cart inserted (of course), and attempts to dump the first two floppies, which of course are useless. I also noticed it you just straight up play the cart while connected through the device it crashes at (what I'm assuming) is a red checksum error screen after the initial first credits screen.
That kinda struck me as odd that it would show up in one unit an not the other, then the testimonial of the guy who dumped several picky Sonic 3 carts that wouldn't show up unless he covered certain pins on the PCB made me think there might be an easy way around this.
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