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Thread: EverDrive 64

  1. #141
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    Quote Originally Posted by Mamejay View Post
    Hope Dutch organises a group buy when this thing is release. ....
    Quote Originally Posted by KRIKzz View Post
    .... probably you should not hope on group order, at least in first few months
    :-) :shrug: :thumbsup: :-)

  2. #142
    Quote Originally Posted by StoneAgeGamer View Post
    :-)
    Needs more watermarks! j/k :P

  3. #143
    Quote Originally Posted by spoonman View Post
    Needs more watermarks! j/k :P
    Well I made a mistake of posting my Super EverDrive logo on a forum once and it was stolen and used for people's own labels so I am not making that mistake again. :)

  4. #144
    Quote Originally Posted by StoneAgeGamer View Post
    Well I made a mistake of posting my Super EverDrive logo on a forum once and it was stolen and used for people's own labels so I am not making that mistake again. :)
    Sorry to hear that.
    I know the feeling too. GameSpot stole about a thousand of my game scans, removed the watermarks and denied it. They obviously didn't think about any of the imperfections matching up 100% between mine and theirs.
    So now I include 3 watermarks on every scan I make. 2 hidden and 1 visible. You can't be too safe when it comes to protecting your work!

    I do like your logo by the way. :)

  5. #145
    I throw 10 logos on every picture I post cuz sharing is for losers

  6. #146
    hey stone and krikkz ill be paying whatever you ask. bring it on !

  7. #147
    Quote Originally Posted by derekb View Post
    I throw 10 logos on every picture I post cuz sharing is for losers
    This a slam on me? I cannot tell if you are being sarcastic or serious.

  8. #148
    Dude that's incredible, how do you program the cartridge? If it's already been said than woops I just haven't read through this whole thread yet.
    Last edited by .Hz; 05-01-2011 at 12:35 AM.

  9. #149
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    Quote Originally Posted by StoneAgeGamer View Post
    This a slam on me? I cannot tell if you are being sarcastic or serious.
    I think he was parodying spoonman, who replied to your post saying he uses three watermarks.

  10. #150
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    So, now the Everdrive 64 development project seems to be ready pretty soon, what are your plans after this one?

  11. #151
    Quote Originally Posted by Chilly Willy View Post
    I think he was parodying spoonman, who replied to your post saying he uses three watermarks.
    right


    Quote Originally Posted by dutch View Post
    So, now the Everdrive 64 development project seems to be ready pretty soon, what are your plans after this one?
    I believe KRIKzz said he was gonna backport SDHC support to some of the other everdrive models?
    Last edited by derekb; 05-01-2011 at 04:05 AM.

  12. #152
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    Quote Originally Posted by derekb View Post
    I believe KRIKzz said he was gonna backport SDHC support to some of the other everdrive models?
    right, it is will be first what i will do after n64 finish.
    Chilly Willy do you know something about how to detect reset mometnt on n64? reset wire on cart port set to low only after power on. so i gues that need catch the moment when system read bootcode or something like this, but it is looks not very good
    Last edited by KRIKzz; 05-01-2011 at 05:08 AM.

  13. #153
    Does that implies a re-design of the "old" everdrives?

    I plan to get them, but if they're going to be re-done, I'll wait :)

    I'll get the N64 one, that's for sure

  14. #154
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    it will be just OS update

  15. #155
    That's great... As far as I've learned about Everdrives, OS updates can be done without special additional hardware.
    I suposse it's better to buy directly from you, to be sure I've got the latest board revisions, right?

  16. #156
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    does not matter. all distributors have last version

  17. #157
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    KRIKzz, when you are closer to finishing I would recommend testing the following games:-

    Lylat Wars (E) - apparently the 7102 and 6101 CIC bootcodes are not really equivalents like other CIC's, this means it does not work with many CIC boot emulators.

    Dezaemon 3D (J) - only game to use 768kbit SRAM.

    Quote Originally Posted by StoneAgeGamer View Post
    SDHC is not cause of speed increase. ED64 has its own dma controller to transfer to dram instead of the using system's CPU to flash. This raises the price quite a bit compared to original EverDrives.

    Genesis and SNES would load basically almost instantly with this setup.

    So I assume its possible, but are people willing to pay the extra $$$ for it.
    I dont know about anybody else, but I would be quite tempted by a higher priced 'Premium Version' SNES/MD Everdrive that had instant loading using SDRAM. Perhaps they could both use 128Mbit SDRAM which would allow the SNES version to support Neviksti's 96Mbit Star Ocean hack, and the few 512kbit/1Mbit SRAM games.

    Also with an upgraded CPLD (Altera MAX II > Cyclone II) the Mega Drive version might be able to support games with serial EEPROM saves natively without hacks, as well as any other features that KRIKzz wanted to add but couldnt due to lack of space in the CPLD (Mainly due to Super Street Fighter 2 support)

    Im not saying that its necessary, the current Everdrive's are great :nod: but I just think it might be something to consider for some time in the future? Perhaps when KRIKzz has finished any other flash carts he wants to make he might go back to the SNES and MD Everdrive's?
    Last edited by link83; 05-01-2011 at 12:15 PM.

  18. #158
    Quote Originally Posted by link83 View Post
    KRIKzz, when you are closer to finishing I would recommend testing the following games:-

    Lylat Wars (E) - apparently the 7102 and 6101 CIC bootcodes are not really equivalents like other CIC's, this means it does not work with many CIC boot emulators.

    Dezaemon 3D (J) - only game to use 768kbit SRAM.


    I dont know about anybody else, but I would be quite tempted by a higher priced 'Premium Version' SNES/MD Everdrive that had instant loading using SDRAM. Perhaps they could both use 128Mbit SDRAM which would allow the SNES version to support Neviksti's 96Mbit Star Ocean hack, and the few 512kbit/1Mbit SRAM games.

    Also with an upgraded CPLD (Altera MAXII > Cyclone II) the Mega Drive version might be able to support games with serial EEPROM saves natively without hacks, as well as any other features that KRIKzz wanted to add but couldnt due to lack of space in the CPLD (Mainly due to Super Street Fighter 2 support)

    Im not saying that its necessary, the current Everdrive's are great :nod: but I just think it might be something to consider for some time in the future? Perhaps when KRIKzz has finished any other flash carts he wants to make he might go back to the SNES and MD Everdrive's?
    Knowing Igor once he has done all the flash carts he can think of I am sure he will consider going back and revising them like you said. Maybe keep the current as a more econo series and then have a more expensive series of each one as well with the features you mentioned.

  19. #159
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    Quote Originally Posted by StoneAgeGamer View Post
    Knowing Igor once he has done all the flash carts he can think of I am sure he will consider going back and revising them like you said. Maybe keep the current as a more econo series and then have a more expensive series of each one as well with the features you mentioned.
    Yeah thats exactly what I was thinking - a 'budget' and a 'premium' version of each.

  20. #160
    personally while near instant loading would be nice, I'd rather see some carts for different systems than a revised cart for an already supported one

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