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Thread: EverDrive 64

  1. #361
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    Enjoy the well-deserved beer!

  2. #362
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    very nice Krikzz the progress has been very quick and amazeing

    also this might help you enjoy your beer :P

    http://www.youtube.com/watch?v=O-jOEAufDQ4

    PS: beer is good and stuff :P

  3. #363
    looks good KRIKzz! cant wait to order, any idea on pricing?

  4. #364
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    all info including price will be published soon

  5. #365
    I have been looking this forum over month now, many times per day. And now waiting is over, thank you very much KRIKzz! By the way, how is saving works? Do it save on memory card on the controller or just only to the sd card? I think there is no real time saving? But that's no matter, becouse there is no real game saving normally. Do the 8 GB SD card working?

  6. #366
    saving will presumably be the same as on other Everdrive carts, in that:

    if playing same game, your saves stay in flash memory
    when you decided to load new game, the current save in flash memory is written to the SD card, and then save data for the new game you are playing is loaded from SD to flash memory

  7. #367
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    no realtime saves, only regular gamepack saves, and controller pack of course.
    all save data stored to sdram or in internal fpga memory, when you want to stop playing, you should push reset before power off, in this moment save data will be copied to SD card. save will stored in ED64/SAVE/****.sra and later if game will be choiced again, then save data will be copied automatically from sd to sdra or fpga buffer. simply user should press reset before power off and should not care about something else
    on this moment ED64 support next saves type: eeprom2k, eeprom16k, sram 32kbyte, sram 128kbyte. unfortunatelly flashram not implemented yet. may be will be implemented later via firmware update

  8. #368
    oh, ED64 not using flashram to store save like EDMD? so pushing reset is required to save otherwise you will lose data?

  9. #369
    That sounds great! So saving works properly on every game! :) Will Sdhc cards work? I have got 8Gb sdhc card..

  10. #370
    @derekb pushing reset is not big deal, this cart is superb.

  11. #371
    Quote Originally Posted by derekb View Post
    oh, ED64 not using flashram to store save like EDMD? so pushing reset is required to save otherwise you will lose data?
    Yes flashram ED-MD uses is too slow for larger games like this.

  12. #372
    Wasn't trying to make it out as a big deal, just asking since I didn't remember it being mentioned before

  13. #373
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    SDHC cards supported. i use 8GB card, but more big cards could be used also

  14. #374
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    edmd and other my carts use fram (Ferroelectric RAM) for save, but i not use fram for ed64 because it will increse price a lot

  15. #375
    I see, hopefully I will remember to press reset when i get far, maybe I should write a post note on power button

  16. #376
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    Yeah! It´s time to save money and push F5 !!:love2:
    Last edited by 5432; 06-02-2011 at 05:29 PM.
    Super Everdrive+Everdrive+ Everdrive 64 owner.
    http://www.assemblergames.com/forums...php?albumid=42

  17. #377
    KRIKzz will first batch me on your retrogate shop or stoneage?

  18. #378
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    some carts from first batch will be sold via retrogate, also some quantity will be sent to stoneagegamer and to other distributors

  19. #379
    Will you have shells ready to ship with them? (also have you got any md shells available I need one)

  20. #380
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    i have no md shells, but n64 carts will be available with shells

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