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Thread: EverDrive 64

  1. #261
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    I don't known if ED64 will have this issue, but the issue with the CIC chip and the N64 Myth has to do with rebooting the game. You can only reboot to the game if the CIC matches the one the game wants; with a 6102, all 6102 games will reboot to the game without issue. When you use a 6105 chip, the simulated pif boot starts the game, but when you reboot, you now have a 6102 game trying to reboot with a 6105 chip, which fails. Ditto for the reverse - with the 6102 chip, you can't reboot to the game on 6105 games.

  2. #262
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    Chilly Willy i wonder why your myth menu flashram code use dual write cycle for block write?
    i mean 2x block write , 2x set offset, 2x execute cmd

    FRAM_WriteBlock:

    copy 128 bytes
    set write offset
    execute cmd

    copy 128 bytes
    set write offset
    execute cmd

    end

  3. #263
    So if i get a pal ed64 and use it on a pal n64 will it run ntsc games on the pal system? (i should have made the question more clear a few pages back).

  4. #264
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    yes, i can run ntsc games on pal system

  5. #265
    in 50 or 60 hz?

  6. #266
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    don't know

  7. #267
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    Castlevania NTSC runs at 60 Hz on PAL machine.

  8. #268
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    can i run pal games on a ntsc system

  9. #269
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    There seems to be a number of questions about PAL/NTSC compatability for N64 games, so I thought it might be helpful to copy and paste a small part of a guide I wrote last year (Google 'NEO N64 Myth Flash Cart User Guide by Link83' to find full guide)

    [Doesnt the forum have show/hide tags?]
    Quote Originally Posted by Link83 Guide
    Game Regional Differences
    This is quite a complex topic which I will try to make as simple as I can. As with many other consoles N64 games can be divided into three main regions:-

    - Japan (NTSC)
    - USA (NTSC)
    - Europe and Australia (PAL)

    Now its important to note that all NTSC N64 consoles and games are technically identical - a USA N64 motherboard is exactly the same as a Japanese N64 motherboard. There is only one thing that prevents a USA N64 console from playing original Japanese N64 games (or visa-versa) and thats some plastic tabs in the consoles cartridge slot which match some small slots on the back of the game cartridges, this means only one regions games will physically fit in the console. If you would like to play both USA and Japanese N64 games on your NTSC N64 then there is a simple modification you can perform which will allow all N64 games to fit:-
    http://www.mmmonkey.co.uk/console/ni...-cart-tabs.htm
    As USA and Japanese N64 consoles are basically identical, it is best to think of them as both being one region - NTSC.

    European and Australian N64 consoles are known as PAL models, this is because they have some key technical differences in hardware that makes them different to NTSC consoles, including different security lockout chips as discussed in the previous section.

    Hopefully you now understand that N64 consoles can bascially be categorised as being either NTSC or PAL, so at this point it might be a good idea to explain what NTSC and PAL actually means. Basically, different parts of the world use different TV standards:-
    NTSC (Used in the USA, Japan, etc):-
    http://en.wikipedia.org/wiki/NTSC
    NTSC has 480 lines on the TV screen and is 60Hz, which means the TV screen is refreshed 60 times a second.
    PAL (Used in Europe, Australia etc):-
    http://en.wikipedia.org/wiki/PAL
    PAL has 576 lines on the TV screen and is 50Hz, which means the TV screen is refreshed 50 times a second.

    Due to the difference in TV standards games that were developed/designed for one region (often NTSC) needed to be programmed slightly differently to work correctly in the other region. If a game was not changed (or ‘optimized’) for the PAL region this often resulted in a game that runs 17.5% slower than the NTSC version and has black bars at the top and bottom of the TV screen to fill up the extra lines – this is obviously not very desirable!

    Many early PAL N64 games were not ‘PAL optimized’ at all, for instance PAL Super Mario 64 and Lylat Wars (Star Fox 64) were ‘unoptimized’ and run slower than the USA versions, and have black bars at the top and bottom of the screen. PAL N64 games from 1998 onwards (e.g. Zelda Ocarina of Time) or games originally developed in a PAL country (e.g. GoldenEye) tended to be PAL optimized and run at the same speed as the NTSC version and do not have black bars.

    On earlier consoles such as the Mega Drive/SNES most PAL games tended to be exactly the same as the NTSC version, only the console hardware was different, and this resulted in black bars and slower speeds for many games. However since the Hz (Hertz) rate was set in hardware, by modifying the console and fitting a physical switch it was possible to swap between 50Hz/60Hz when you wanted - this allowed PAL gamers to force many PAL games to run at the same speed as the NTSC versions. Unfortunately the same is not true for the N64, as the Hz rate is set by a combination of software and hardware and the games are actually coded differently and tell the N64 which hertz rate to output, there is also no ‘hardware over-ride’ that we know of. This is important to understand, because these technical differences can lead to game regional compatibility problems which are not the fault of the flash cart.

    NTSC N64 console owners
    If you have a NTSC N64 console you can play any NTSC game, including USA and Japanese games (USA and Japanese ROM’s are often denoted by a (U) or a (J) in the title) However, you may have some problems playing PAL (European) games, but since there were only five ‘PAL exclusive’ N64 games this is not much of a problem. The list of PAL only N64 games are:-

    F-1 World Grand Prix II
    F1 Racing Championship
    Premier Manager 64
    Taz Express
    40 Winks (Unreleased, but is available as a ROM)

    As you can hopefully see, NTSC N64 owners have very little to worry about in regards to region compatibility. From the above list the game that is probably most desirable to play is the unreleased '40 Winks'. As this is a PAL N64 game it displays a region error message if you try to load it on an NTSC console, however a clever coder called 'Zoinkity' has released a patch for the game which bypasses the region check and allows the game to run on an NTSC console. You can download the 40 Winks region patch here:-
    http://www.romhacking.net/hacks/539/

    PAL N64 console owners
    If you have a PAL N64 console you can play any PAL game with no problems (PAL ROM’s are often denoted by an (E) in the game title) However you may have problems playing some NTSC games, and unfortunately the list of NTSC games unreleased in the PAL market is quite large. There are a few possibilities as to what can happen if you try to play an NTSC game on a PAL N64:-

    - The game will run fine but will be running in 60Hz just as it would on an NTSC N64.
    - The game will run but might have graphics/speed/sound glitches (e.g. popping/cracking sounds in the music)
    - The game will display an error message saying "THIS GAME IS NOT DESIGNED TO BE PLAYED ON THIS SYSTEM"
    - Finally, you might just get a black screen – the game wont even load.

    So what can a PAL N64 gamer do if they want to play NTSC games that were not released in PAL areas? You have two choices:-

    Patch the NTSC games to play on a PAL N64
    There is a program called ‘PALadin’ that is designed to patch an NTSC game to work on PAL N64 consoles. Its quite an old program by today’s standards, and it was designed to work with DOS prompts, which is not very user friendly, so there is also a ‘front-end’ program called ‘S-Paladin’ which works in combination with PALadin and makes it easier to use it on more modern PC’s. You can download both programs from here:-
    http://home.clara.net/smiff/utilitie...dex.htm#region

    To use PALadin:-
    - Download and extract both programs and then put them both in the same folder
    - Double click S-Paladin and the program will load up
    - Use the folder structure to select the ROM you want to patch.
    You now have numerous patching options, but the most basic way to use the program is to:-
    - Tick the ‘Convert Video’ box at the top right
    - Select the ‘Convert to’ mode (Most of the time you will want to leave it set to the default PAL setting)
    - Finally click ‘Convert’ to change the ROM to support PAL video modes.

    PALadin, is a really useful program, but it won’t make every NTSC game work on a PAL N64 console. In some cases the game will work but might have crackling/popping sounds in the music, or it might just display a region error message. You can try changing the PALadin patching options (Such as the ‘Fix country-check’ option) and trying again, but some NTSC games might still refuse to work on a PAL N64, this leads me to the second option:-

    Buy an NTSC N64 console, AV cable, and one NTSC game
    This may sound a bit extreme, but it’s actually quite a good option, as nowadays NTSC N64 consoles can be bought for around $10.00 on ebay.com (Excluding shipping, although they can still be bought for around $25.00 even including shipping) The only problem is finding sellers who are willing to ship to your country.

    You don’t even need the US/Japan power supply or a step-down transformer, since you can use your countries original N64 power supply with any region N64 console (For instance, if you live in France you can use an original French N64 power supply with a US N64 console)

    You will also need at least one original NTSC N64 game for the CIC and casing, but these can also be picked up for only a few dollars.

    There are a couple of great things about this option:-
    - As you would expect, compatibility for NTSC games is 100%
    - You can still use all your PAL N64 accessories with no problems; this means you can use your original N64 power supply from your country with no step-down concerns at all. You can also use all your PAL Controllers, Expansion Paks, Rumble Paks, Controller Paks, Transfer Paks, etc. with no problems.

    There are only a couple of minor downsides:-
    - If you still want to play PAL N64 games as well you will need to have two N64 consoles setup, or switch consoles when you want to play PAL games.
    - Your TV must support NTSC signals, although almost every European TV made in the last 10-15 years supports NTSC.

    One minor consideration is that if your NTSC N64 console does not come with a Composite AV video cable you will also need to buy an NTSC N64 Composite or S-Video cable. Its not a very well known fact, but PAL and NTSC Nintendo AV cables are slightly different, as PAL video cables have an extra resistor inside that NTSC cables do not:-
    http://gamesx.com/wiki/doku.php?id=av:nintendomultiav
    You can easily buy an NTSC N64 Composite cable on ebay, or an even better idea is to pick up an N64 S-Video cable which will also give you better picture quality, and since no PAL S-Video cable was ever made you don’t need to worry about any possible NTSC/PAL cable differences. Also note that it is possible to modify a PAL Composite cable into an NTSC one by removing the extra resistor, although afterwards you can only use that cable with NTSC Nintendo consoles.
    Last edited by link83; 05-13-2011 at 04:03 PM.

  10. #270
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    My question is about save and folders

    Will you be able to save a game, download another save from the internet and replace it ?
    I believe the super everdrive and the everdrive for the genesis can do it.

    I asked something similar but didn't got a straight forward answer so I'm a little lost.
    The 199 items per folder limitation in previews everdrives is gone in the ED64 ?

  11. #271
    ED64 has improved SD ability, I'm guessin the limitation will be gone

  12. #272
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    well see there are 2 of the 5 pall only release game that i want to play game 1. taz express, i am a big looney tunes fan cause looney tunes was my favorite cartoon as a child . second would be 40 winks don't know much about it just want to play it.

  13. #273
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    Quote Originally Posted by takeshi385 View Post
    well see there are 2 of the 5 pall only release game that i want to play game 1. taz express, i am a big looney tunes fan cause looney tunes was my favorite cartoon as a child . second would be 40 winks don't know much about it just want to play it.
    The US version of Taz Express was completed but not released, however a proto (final) version was dumped a while ago, try searching for "Taz Express (USA) (Proto).n64" ;-)

  14. #274
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    your right i totally forgot thx

  15. #275
    Quote Originally Posted by StoneAgeGamer View Post
    Its mental I think, ever since DSP-1 version of Super EverDrive came out I sell DSP-1 version of Super EverDrive way more than DSP-1-less version. Really there aren't that many great DSP-1 games either, but people are willing to pay $20 more for it.

    I think if ED-MD had a version that played Virtua Racing and cost $20 more some people would pay it. This is not a knock on those people I know some people just like best or most complete version of whatever. Its just kind of interesting.
    But two of those DSP games are the best the SNES has to offer in many people's opinion. Super Mario Kart an Pilot Wings are must have games. It would be another matter if it were Bill Laimbeer's Combat Basketball and Shaq Fu. :P

    Banjo Tooie and Jet Force are both very good games by Rare. A way to get them to work on this cart would be a good thing. A crack would be the cheaper way to go of course.

    Sure the carts are cheap and I personally own most of the games I enjoy for every system, but that kind of defeats the purpose imo.
    One cart to run (rule) them all!

  16. #276
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    Quote Originally Posted by KRIKzz View Post
    Chilly Willy i wonder why your myth menu flashram code use dual write cycle for block write?
    i mean 2x block write , 2x set offset, 2x execute cmd

    FRAM_WriteBlock:

    copy 128 bytes
    set write offset
    execute cmd

    copy 128 bytes
    set write offset
    execute cmd

    end
    ???

    Can you be more specific about what function you mean? The menu doesn't have a function to write FRAM. Currently, the menu writes sram knowing that the fram emulation takes the sram loaded normally.

  17. #277
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    Chilly Willy never mind (:


    Quote Originally Posted by veggav View Post
    My question is about save and folders

    Will you be able to save a game, download another save from the internet and replace it ?
    I believe the super everdrive and the everdrive for the genesis can do it.

    I asked something similar but didn't got a straight forward answer so I'm a little lost.
    The 199 items per folder limitation in previews everdrives is gone in the ED64 ?
    ED64 not limited. saves works as on emulator, so you just should put in save folder save file which called same as rom. there is only one problem: emulators use different byte order for save file, so may be need to flip byte order

  18. #278
    MFG DATE: 13-05-2011
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    It's sounding better every post KRIKzz! Keep it up.

    YouTube | Blog | Twitter | Feedback | XBOX Wiki | My XBOX Parts and Services Thread
    Quote Originally Posted by Bad_Ad84 View Post
    "You might have a degree, but please don't touch anything"

  19. #279
    I loved Monaco Grand Prix on the N64 (I didn't care too much for F1 World Grand Prix due to the strange steering system of the game). So the desire to play the sequel to Monaco Grand Prix has been strong for a decade now.

    So will F1 Racing Championship work on a NTSC system? The faq makes it sound like it shouldn't be a problem, but that long reply explaining to everyone about PAL and NTSC and how it affected the N64 seems to suggest it might not be happening even with this device. Is he correct even though it's contradicting what your website says?

    I'd also like to give F1 World Grand Prix II a try as well, even though the original wasn't much fun to play because of the way steering was implimented (Which thankfully no other developer has ever tried to emulate in a racing game).

    So it's a concern here and not something I want to write off as being unimportant. The website says the following...

    "If your N64 is NTSC, PAL software will either autodetect and run fine, or show a region notice. Same goes for the reverse. I'm adding an option to force it either way. Then you should be able to run anything in any region."

    Will F1 Racing Championship in particular work on a NTSC system? Playing that game on my NTSC system is the primary reason I'm interested in this device since I already have the 60 or 70 domestic releases I ever wanted to try. If it will, will my NTSC N64 still be outputting a NTSC video signal when playing F1 Racing Championship?

    Thanks
    Last edited by Atariboy1982; 05-13-2011 at 11:16 PM.

  20. #280
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    Thanks Krikzz for the replies :))

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