If the plan is to upgrade current carts with faster loading times and more options (a.k.a. "deluxe carts"), I'd definetely would want them ;)
the reason stone age gamer puts a ton of logos"depending on what you call alot" on his stuff is because other sites could use his labels, second were are all trying to make a living wage , if someone else is using his labels then he isn't making as much money .
derekb try to look at it through stone age gamer's eyes.
were all trying to make money.
This N64 cart should be a big seller. I'd love to see a Neo-Geo AES cart, but I think that's pretty doubtful.
And that's great... I asked before about it and he said it was going to be an OS update. What I wanted to say is that, even if I buy the previous Everdrives, i'll buy them again if they're expanded with more features.The only plan Igor has said is that he intends to add SDHC support into the OS of EverDrives previous to the ED64. Whether Igor plans on redoing anything else is just speculation and might be years out
Of course, when it's done, as you say, that can be, maybe, some years from now
Given that there are AES multicarts widely available with a hundred or so games at pretty cheap prices my guess is it's not impossible, and probably not all that hard either to someone with the right skills.
(Note: this is not a request. I understand and respect that KRIKzz is sick and tired of people telling him what he should do with his time and energy.)
I don't see why not. The carts were pricey mainly because of the amount of on-board memory at the time, but even today the largest Neo-Geo ROM board wouldn't be that all that much.
There are quite a few Chinese bootleg Neo-Geo MVS multi-carts that are being sold for under $100 that contain upwards of 100 games on a single board.
There was actually a Neo-Geo AES copier add-on available in the early 90's for use with the Bung Multi Game Doctor 2 copier. I believe it could be used with games up to 128Mbits (16MB) so it was pretty limited, but hey, it worked!
Someone send him a Neo-Geo and maybe he'll have more interest in making a cart for it. :P
Last edited by spoonman; 05-01-2011 at 09:09 PM.
PLEASE STOP TALKING ABOUT NEOGEO AND OTHER NON N64 STUFF IN THIS THREAD
Last edited by KRIKzz; 05-01-2011 at 10:38 PM.
These Everdrive threads usually drift off into other Everdrives that should be made next, followed by reasons on why it could/couldn't be done.
BOT; Everything is looking great! As it's still in Alpha, I'm sure the menu will come to resemble the familiar simple menu that we've all grown accustomed to on all Everdrives. I honestly don't think you need any more for a menu.
I'm excited to see the final product, especially the NES emulation on this Everdrive! Keep up the great work, KRIKzz!:thumbsup:
...console emulation has no soul...
Hmm - odd. The docs say
I had assumed the NMI generated would show on the NMI line, but maybe that is an input to allow carts to generate an NMI. That doesn't make much sense, though.When the console RESET switch is pushed, the hardware generates a HW2 interrupt to the R4300 CPU. The interrupt is serviced by the OS event handler which sends a message of type OS_EVENT_PRENMI to the message queue associated with that event.
The HW2 interrupt will be followed in 0.5 seconds by a non-maskable interrupt (NMI) to the R4300 CPU (unless the RESET switch is pushed and held for more than 0.5 seconds, in which case the NMI will occur when the switch is released).
After the NMI occurs, the hardware is reinitialized, and:
* The first Meg of the game in ROM is copied into the first megabyte of RAM after the boot address
* The BSS for the boot segment is cleared
* The boot procedure is called
Note: There are some minor differences between power on reset and NMI reset. After power on reset, the caches are invalidated. After NMI reset, the caches are flushed and then invalidated. Also, the power on reset configures the RAM, while NMI reset leaves RAM alone.
After NMI reset, the contents of memory, except for the 1 Meg that is copied in, are the same as before the NMI occurred. The global variable, osResetType, is set to 0 on a power up reset and to 1 on a NMI.
The osResetType is 0xA000030C, and the game's NMI buffer (which should be clear for a hard reset and not cleared for a soft reset) is 0xA000031C (and 64 bytes long). My menu clears these before starting the rom.
Last edited by Chilly Willy; 05-02-2011 at 09:11 PM.
nmi wire works fine! i am happy (:
haynor software emulation
Last edited by KRIKzz; 05-03-2011 at 06:45 AM.
Any place where I can read about this method?
Don't know if this is the emulator krikzz is using but here you go: http://hcs.freeshell.org/neon64.cgi
Last edited by sanni; 05-03-2011 at 10:35 AM.
I guess it is
Last edited by aleomark; 05-03-2011 at 01:34 PM.
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