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Thread: EverDrive 64

  1. #1
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    EverDrive 64

    ok, here is my protoboard v1.00. final version probably will be changed a lot :033:
    or not a lot, will see (:
    all new about everdrive 64 i will be publish here.
    EverDrive 64 youtube video
    Attached Images Attached Images
    Last edited by KRIKzz; 04-28-2011 at 03:09 PM.

  2. #2
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    That looks AWESOME KRIKzz, definitely interested in snagging one when it comes out :D

  3. #3
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    by the way, it will be much more cheap than other n64 stuff (:

  4. #4
    Lookin good KRIKzz, have you begun work on menu interface? Also I see you have a 6102 in the board, can we assume the problem games will require soldering a 6105 in instead?

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    I sure hope so! lol

  6. #6
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    Quote Originally Posted by derekb View Post
    Lookin good KRIKzz, have you begun work on menu interface? Also I see you have a 6102 in the board, can we assume the problem games will require soldering a 6105 in instead?
    i work over low level stuff on this moment.
    about cic: one cic for all games. this trick not works only for two games as far as i know. i will be able to say more when i will start to work over cart compatibility

  7. #7
    Quote Originally Posted by KRIKzz View Post
    i work over low level stuff on this moment.
    about cic: one cic for all games. this trick not works only for two games as far as i know. i will be able to say more when i will start to work over cart compatibility
    Jetforce Gemini and Banjo Tooie?

  8. #8
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    yeah

  9. #9
    As long as OoT and Starfox works, I'm in!
    ...console emulation has no soul...

  10. #10
    Yes! proto board hopefully means we aren't far off from a final. Looking forward to this. I'm hoping it's priced similar to the other everdrives. Although I'm pretty sure the components are a little more expensive.

  11. #11
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    minimum configuration will be cost not more than 100usd

  12. #12
    I assume minimum configuration will not include soldered CIC?

  13. #13
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    yes, minimum will be without cic

  14. #14
    does using a 6105 provide compatibility with JFG and BT or nah? sorry but I'm not too familiar with n64 protections

  15. #15
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    i don't know. as i said before i did not perform expirements with CICs yet
    Last edited by KRIKzz; 04-16-2011 at 10:49 PM.

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  17. #17
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    Quote Originally Posted by derekb View Post
    does using a 6105 provide compatibility with JFG and BT or nah? sorry but I'm not too familiar with n64 protections
    If you somehow got a 6105 on there, the games would probably work. The problem is then a lot of others wouldn't. Most games work with either CIC, but those two don't work without the 6105. Honestly I'd wait and see if someone can hack Banjo Tooie to work. JFG was hacked many years ago to work on the old z64 copier, and supposedly it also worked on the NeoMyth sans 6105.

    Quote Originally Posted by KRIKzz View Post
    by the way, it will be much more cheap than other n64 stuff (:
    That's not surprising considering your PCB has FAR fewer/smaller chips on it than the other ones!

  18. #18
    Thanks for the clearup greg, lets hope LaC shows up

  19. #19
    Is this the potential CIC list we should be looking at?

    http://n64.icequake.net/mirror/www.e...save_list.html

    It possible to install both 6102 and 6105 CIC's and toggle between them?
    ...console emulation has no soul...

  20. #20
    I'm assuming KRIKzz is using the same type of bootemu that was released back in the day, hence why a 6102 will run all games except JFG and Tooie (they had code that double checked if the chip being used was actually a 6105 or not)

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